1858 Revolver: Difference between revisions

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The '''1858 Revolver''' is the [[Gunslinger|Gunslinger's]] starting weapon. Upon acquiring the second revolver, 1858 Revolver can be [[Dual_1858_Revolvers|dual-wield]]. Gunslinger always spawns with a pair of them.
The '''1858 Revolver''' is the [[Gunslinger|Gunslinger's]] starting weapon. Upon acquiring the second revolver, 1858 Revolver can be [[Dual_1858_Revolvers|dual-wield]]. Gunslinger always spawns with a pair of them. As a part of multi-perk weapon system 1858 Revolver also belong to the arsenal of [[Sharpshooter (Killing Floor 2)|Sharpshooter]].


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Gun hit power = 150.<br />
Gun hit power = 150.<br />
Knockdown power = 15.<br />
Knockdown power = 15.<br />
Stumble power = 50.<br />
Stumble power = 50.


==Upgrades==
==Upgrades==


Upg1 (500): Base damage x1.2.<br />
Upg1 (500): Base damage x1.15.<br />
Upg1 (600): Base damage x1.6.<br />
Upg1 (600): Base damage x1.6.<br />
Upg2 (700): Base damage x2, Base weight + 1.<br />
Upg2 (700): Base damage x1.95, Base weight + 1.<br />
Upg3 (1500): Base damage x2.5, Base weight + 2.<br />
Upg3 (1500): Base damage x2.2, Base weight + 2.


==Notes==
==Notes==


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />


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Revision as of 13:43, 7 September 2018

Killing Floor 2 item
1858 Revolver
 2
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 144
DAMAGE
50
FIRE RATE
300
ACCURACY
50
PENETRATION
0
"Fire mode is single shot only."
"A wonderful example of the .44-caliber Remington 'Model 1858' 6-shot single-action Army revolver. Ancient, but still potent."
General Information
Pricing 100
Ammo Cost 10
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 72
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The 1858 Revolver is the Gunslinger's starting weapon. Upon acquiring the second revolver, 1858 Revolver can be dual-wield. Gunslinger always spawns with a pair of them. As a part of multi-perk weapon system 1858 Revolver also belong to the arsenal of Sharpshooter.

Description

"Fire mode is single shot only."

Flavor Text

"A wonderful example of the .44-caliber Remington 'Model 1858' 6-shot single-action Army revolver. Ancient, but still potent."

Technical Information

Damage = 50.
Damage (buttstock bash) = 22.

Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 100.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.39s, Elite = 1.79s.
Reload Time (dry): Normal = 2.39s, Elite = 1.54s.

Equip Time = 0.32s.
Putdown Time = 0.81s.

Weapon Powers:
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 50.

Upgrades

Upg1 (500): Base damage x1.15.
Upg1 (600): Base damage x1.6.
Upg2 (700): Base damage x1.95, Base weight + 1.
Upg3 (1500): Base damage x2.2, Base weight + 2.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.