Seeker Six: Difference between revisions

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Knockdown power (rocket explosion) = up to 40.<br />
Knockdown power (rocket explosion) = up to 40.<br />
Stumble power (rocket direct hit) = 100.<br />
Stumble power (rocket direct hit) = 100.<br />
Stumble power (rocket explosion) = up to 70.<br />
Stumble power (rocket explosion) = up to 70.


==Upgrades==
==Upgrades==
Line 86: Line 86:
==Notes==
==Notes==


* Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.<br />
*Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.
* Minimum travel distance for projectile to explode = 3.31m.<br />
*Does not lock on cloaking targets such as [[Stalker (Killing Floor 2)|Stalkers]].
* Projectile travel speed = 50m/s.<br />
*Minimum travel distance for projectile to explode = 3.31m.
* Direct hit does two types of the damage.<br />
*Projectile travel speed = 50m/s.
* Projectile collide with either - ZED's hitzone or collision cylinder.<br />
*Direct hit does two types of the damage.
*Projectile collide with either - ZED's hitzone or collision cylinder.


==Trivia==
==Trivia==


* Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
*Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
* Due to detonation safety distance of 3.31 meters and explosion radius of 2.5 meters it is impossible for users to hurt themselves with their own rockets.
*Due to detonation safety distance of 3.31 meters and explosion radius of 2.5 meters it is impossible for users to hurt themselves with their own rockets.


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{{KF2NavBox}}

Revision as of 13:40, 7 September 2018

Killing Floor 2 item
Seeker Six
 9
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 84
DAMAGE
245
FIRE RATE
200
ACCURACY
100
PENETRATION
0
"Fire mode launches an unguided rocket."
"Aiming in altfire actives a targeting laser and enables guided rockets."
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
General Information
Pricing 1500
Ammo Cost 40
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Seeker Six is one of the two Demolitionist's tier 4 weapons, the other being RPG-7. It is magazine-fed rocket launcher with the built-in autotargeting feature.

Description

"Fire mode launches an unguided rocket. Aiming in altfire actives a targeting laser and enables guided rockets."

Flavor Text

"A versatile, high-explosive weapon that can track and engage multiple targets at once."

Technical Information

Damage (projectile impact) = 120.
Damage (explosion) = 125.
Damage (bash) = 29.

This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.
Damage Type Group: Ballistic_Shell, Explosive.

Explosion Radius (rocket) = 2.5m.
Explosion Falloff (rocket) = Exponential (power or 2).

Rate Of Fire = 171.
Rate Of Fire (lock-on mode) = 200.

Reload Time = 2.96s.
Reload Time (elite) = 2.44s.
Force Reload Time (reload delayed for) = 0.4s.

Equip Time = 0.53s.
Putdown Time = 0.50s.

Weapon Powers:
Gun hit power (rocket direct hit) = 68.
Knockdown power (rocket direct hit) = 50.
Knockdown power (rocket explosion) = up to 40.
Stumble power (rocket direct hit) = 100.
Stumble power (rocket explosion) = up to 70.

Upgrades

Upg1 (1500): Base damage and radius x1.125, Base weight + 1.

Notes

  • Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.
  • Does not lock on cloaking targets such as Stalkers.
  • Minimum travel distance for projectile to explode = 3.31m.
  • Projectile travel speed = 50m/s.
  • Direct hit does two types of the damage.
  • Projectile collide with either - ZED's hitzone or collision cylinder.

Trivia

  • Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
  • Due to detonation safety distance of 3.31 meters and explosion radius of 2.5 meters it is impossible for users to hurt themselves with their own rockets.