Kalashnikov AK-12: Difference between revisions
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==Technical Information== | ==Technical Information== | ||
Damage = 40. | Damage = 40. | ||
Damage (buttstock bash) = 26.<br /> | Damage (buttstock bash) = 26.<br /> | ||
Damage Type = Ballistic. | Damage Type = Ballistic. | ||
Damage Type Group = Assault Rifle.<br /> | Damage Type Group = Assault Rifle.<br /> | ||
Rate Of Fire: | Rate Of Fire: | ||
Full-auto = 600 RPM. | |||
Burst = 1000 RPM. | Full-auto = 600 RPM. | ||
Burst = 1000 RPM. | |||
Bash = 53.<br /> | Bash = 53.<br /> | ||
Reload Time: | Reload Time: | ||
Tactial Reload: Normal = 3.30s, Elite = 2.29s. | |||
Tactial Reload: Normal = 3.30s, Elite = 2.29s. | |||
Dry Reload: Normal = 2.90s, Elite = 2.20s.<br /> | Dry Reload: Normal = 2.90s, Elite = 2.20s.<br /> | ||
Equip Time = 0.52s. | Equip Time = 0.52s. | ||
Putdown Time = 0.48s.<br /> | Putdown Time = 0.48s.<br /> | ||
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==Upgrades== | ==Upgrades== | ||
Upg1 (700): Base damage x1. | Upg1 (700): Base damage x1.15, Base weight + 1. | ||
Upg2 (1500): Base damage x1. | |||
Upg2 (1500): Base damage x1.3, Base weight + 2. | |||
==Notes== | ==Notes== | ||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
==Strategy== | ==Strategy== | ||
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==Trivia== | ==Trivia== | ||
* Can deal up to 13200 damage with full ammo (330) capacity as off-perk weapon. | *Can deal up to 13200 damage with full ammo (330) capacity as off-perk weapon. | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 13:00, 7 September 2018
Killing Floor 2 item | |||
6
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MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 300 | ||
DAMAGE | 40 | ||
FIRE RATE | 600 | ||
ACCURACY | 67 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and 3-round-burst fire modes." • "Alt-fire to toggle between fire modes." • "This AK-12 was taken from a dead Russian Spetsnaz operative for scanning." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 40 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 30 + 90 | ||
The Kalashnikov AK-12 is the Commando's tier 3 weapon.
Description
"Choice of full-auto and 3-round-burst fire modes. Alt-fire to toggle between fire modes."
Flavor Text
"This AK-12 was taken from a dead Russian Spetsnaz operative for scanning."
Technical Information
Damage = 40.
Damage (buttstock bash) = 26.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.
Rate Of Fire:
Full-auto = 600 RPM.
Burst = 1000 RPM.
Bash = 53.
Reload Time:
Tactial Reload: Normal = 3.30s, Elite = 2.29s.
Dry Reload: Normal = 2.90s, Elite = 2.20s.
Equip Time = 0.52s.
Putdown Time = 0.48s.
Stumble Power = 15.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
A single headshot will decapitate any basic enemy (Gorefast, Stalker, Crawler, any type of Clot.) A single body-shot will kill a Crawler. Three headshots will decap a Bloat.
It should be noted that the burst-fire mode of the AK12 actually increases its rate of fire from 600 to 1000 rounds per minute. This can be used for quick decaps on Husks and Sirens. If trigger pulls are timed correctly, the delay between bursts is almost non-existent, allowing impressive burst damage (no pun intended) against tougher zeds.
Trivia
- Can deal up to 13200 damage with full ammo (330) capacity as off-perk weapon.