Gorefiend (Killing Floor 2): Difference between revisions
mNo edit summary |
m (1 revision imported) |
(No difference)
|
Revision as of 22:27, 21 July 2018
Gorefiends appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up. Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their single bladed counterparts.
Base Statistics
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Spawn Chance | 5% | 25% | 35% | 45% |
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Kill reward | £12 | £12 | £12 | £12 |
XP | 11 | 14 | 14 | 14 |
Health (body) | 300 | 400 | 400 | 400 |
Health (head) | 112 | 150 | 150 | 150 |
XP Notes
- Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
- Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
- Assist kills grants full XP.
Speed
Gorefiends move slowly when docile, and sprint when enraged.
Gorefiends will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance.
Gorefiends will sprint once they are shot.
Once enraged, Gorefiends will never stop sprinting until they are killed.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.9 on Normal and 0.95 on Hell On Earth.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Speed (walking) | 194 - 238 | 205 - 251 | 205 - 251 | 205 - 251 |
Speed (sprinting) | 433 - 529 | 457 - 559 | 457 - 559 | 457 - 559 |
Chance to Sprint on Sight | 100% | 100% | 100% | 100% |
Chance to Sprint when Shot | 100% | 100% | 100% | 100% |
For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.
Resistances
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | Freeze | Shells | |
---|---|---|---|---|---|---|---|---|---|
Damage Multipler | x0.75 | x0.8 | x0.9 | x0.75 | x0.85 | x0.85 | x1 | x1 | x1 |
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multipler | x1 | x1.2 | 1.6 | x1 | x1.25 |
Hitzones
Gorefiendss only have one weak spot, which is the head. Their bladed arm deflects attacks.
Damage Multiplier | |
---|---|
Head | x1.1 |
Blade | x0.2 |
All other | x1 |
Behavior
The Gorefiend is muscular, quite light, fast, close-range ZED.
Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
Gorefiends will attack by swinging their swords at players as soon as they get within range.
Gorefiends will destroy armor extremely fast, and continues to chip away at armor.
Gorefiends can also attack with their swords if players are too close to them.
Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.