Freezethrower: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
mNo edit summary
m (description and trivia)
Line 36: Line 36:
   {{KF2VariousInfo_CustomEntry|Alternative fire mode (shards x damage)|8 x 35|Consumes 10 units of primary ammo, acts like a shotgun}}
   {{KF2VariousInfo_CustomEntry|Alternative fire mode (shards x damage)|8 x 35|Consumes 10 units of primary ammo, acts like a shotgun}}
}}
}}
The '''Freezethrower''' is the [[Survivalist|Survivalist's]] ''tier 3'' weapon. Freezethrower sprays the beam of ice that freezes ZEDs in place. Unlike [[Flamethrower_(Killing_Floor_2)|Flametrower]], this weapon DOES NOT leave any form of [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|DOT]] on ZEDs. However much like other flame-based weapons it capable of leaving the Groud Ice projectiles.
The '''Freezethrower''' is the [[Survivalist|Survivalist's]] ''tier 3'' weapon. For its primary attack it sprays beam of the ice that freezes ZEDs in place. Unlike [[Flamethrower_(Killing_Floor_2)|Flametrower]], this weapon does not apply [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|damage over time]] on ZEDs, however much like other flame-based weapons it is capable of creating Groud Ice projectiles on a surface. For its secondary attack it operates like a shotgun, spawning multiple projectiles that inflict ballistic damage and have significant amount of the penetration power.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>
Line 55: Line 55:
Damage (per direct hit) = 10.<br />
Damage (per direct hit) = 10.<br />
Rate Of Fire = 600 RPM.<br />
Rate Of Fire = 600 RPM.<br />
Damage Type = Freeze (primary), Ballistic_Shotgun (alt-fire).
Damage Type = Freeze.


Damage (shotgun mode, per pellet) = 35.<br />
Damage (shotgun mode, per pellet) = 35.<br />
Pellets (amount) = 8.<br />
Pellets (amount) = 8.<br />
Rate Of Fire = 100 RPM.<br />
Rate Of Fire = 100 RPM.<br />
Damage Type = Freeze.<br />
Damage Type = Ballistic_Shotgun.<br />
Pellet (speed) = 70 m/s.<br />
Pellet (speed) = 70 m/s.<br />
Pellet (spread factor) = 0.12.
Pellet ([[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|spread]] factor) = 0.12.


Freezethrower applies [[Mechanics (Killing Floor 2)#Weapons - Fire .2F flame weapons|Direct Hit]] damage to player's initial target and at same time at same rate all nearby targets take indirect damage refered as Splash Damage. Amount of Splash Damage decreases linearly from the distance of player's initial target.<br />
Freezethrower applies [[Mechanics (Killing Floor 2)#Weapons - Fire .2F flame weapons|Direct Hit]] damage to the player's initial target and at the same time at the same rate all nearby targets take indirect damage refered as Splash Damage. Amount of the Splash Damage decreases linearly on the distance from player's initial target.


Splash Damage = 5.<br />
Splash Damage = 5.<br />
Line 70: Line 70:
Falloff = Linear.
Falloff = Linear.


Spraying ice at the ground creates a Ground Ice, a small ice cloud that lasts for a short period of time and does damage to ZEDs independently of Direct Hits or Splash Damage. Amount of the Ground Ice damage decreases linearly from the distance of ice cloud epicenter.<br />
Spraying ice beam at the ground creates a Ground Ice, a small ice cloud that lasts for a short period of time and does damage to ZEDs independently from Direct Hits and Splash Damage. Amount of the Ground Ice damage decreases linearly on the distance from ice cloud epicenter.


Ground Ice Damage = 7.<br />
Ground Ice Damage = 7.<br />
Line 76: Line 76:
Falloff = Linear.
Falloff = Linear.


Ground Ice spawned at rate of 1 per every 0.1 second, lasts for total of 2.5 seconds and does damage within 0.25s intervals. Multiple Ground Ice sources do not overlap each other, player cannot create a new one on top of the current, instead there have to be small distance between two - 0.25 meters in order for next Ground Ice cloud to appear.<br />
Ground Ice spawned at rate of 1 per every 0.1 second, lasts for total of 2.5 seconds and does damage within 0.25s intervals. Multiple Ground Ice sources do not overlap with each other, player cannot create a new one on top of the current, instead there have to be a small distance between two - 0.25 meters in order for next Ground Ice projectile to appear.<br />


Bash:<br />
Bash:<br />
Line 110: Line 110:
*Ice beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s), which effectively increases damage output per magazine if player uses tap-fire technique.
*Ice beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s), which effectively increases damage output per magazine if player uses tap-fire technique.
*Has greatly increased recoil modifier for its alt-fire attack.
*Has greatly increased recoil modifier for its alt-fire attack.
==Trivia==
*Prior to Dystopian Devastation [[Update_1110_(Killing_Floor_2)|beta 1]] update, used to have ''Freeze'' damage type for its secondary attack which all the ZEDs in game were neutral to. Later it got changed to ''Ballistic_Shotgun'' and to compensate loss of the damage potential its damage x pellet profile was changed from 20 x 12 to 35 x 8.


==Gallery==
==Gallery==

Revision as of 00:48, 11 March 2021

Killing Floor 2 item
Freezethrower
 7
MAGAZINE SIZE 100
SPARE AMMO CAPACITY 500
DAMAGE
10
FIRE RATE
600
ACCURACY
15
PENETRATION
Expression error: Unrecognized punctuation character "{".
"Fire mode shoots a stream of absolute-zero particles. Freeze the ground to slow Zed movement."
"Freeze everything! Biological matter can only withstand so much cold."
General Information
Pricing 1100
Ammo Cost 45
Weapon Type Ice Weapon
Alternative Weapon Type Shotgun
Weapon Information
Starting Ammo 100 + 100
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Ice shards
Magazine Size
Spare Ammo Capacity
Damage
280
Fire Rate
100
Accuracy
Expression error: Unexpected round operator.
Penetration
4
Starting Ammo
Ammo Consumption (per use) 10
Ammo Cost
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Alternative fire mode (shards x damage)
8 x 35
Consumes 10 units of primary ammo, acts like a shotgun
Technical Information
Related Achievements
PS4 Trophies

The Freezethrower is the Survivalist's tier 3 weapon. For its primary attack it sprays beam of the ice that freezes ZEDs in place. Unlike Flametrower, this weapon does not apply damage over time on ZEDs, however much like other flame-based weapons it is capable of creating Groud Ice projectiles on a surface. For its secondary attack it operates like a shotgun, spawning multiple projectiles that inflict ballistic damage and have significant amount of the penetration power.

Description

"Fire mode shoots a stream of absolute-zero particles. Freeze the ground to slow Zed movement."

Flavor Text

"Freeze everything! Biological matter can only withstand so much cold."

Technical Information

Ammo pickup scale = x0.75.
Approximate ice beam length = 11 meters.

Damage (per direct hit) = 10.
Rate Of Fire = 600 RPM.
Damage Type = Freeze.

Damage (shotgun mode, per pellet) = 35.
Pellets (amount) = 8.
Rate Of Fire = 100 RPM.
Damage Type = Ballistic_Shotgun.
Pellet (speed) = 70 m/s.
Pellet (spread factor) = 0.12.

Freezethrower applies Direct Hit damage to the player's initial target and at the same time at the same rate all nearby targets take indirect damage refered as Splash Damage. Amount of the Splash Damage decreases linearly on the distance from player's initial target.

Splash Damage = 5.
Radius = 1.2m.
Falloff = Linear.

Spraying ice beam at the ground creates a Ground Ice, a small ice cloud that lasts for a short period of time and does damage to ZEDs independently from Direct Hits and Splash Damage. Amount of the Ground Ice damage decreases linearly on the distance from ice cloud epicenter.

Ground Ice Damage = 7.
Radius = 1.8m.
Falloff = Linear.

Ground Ice spawned at rate of 1 per every 0.1 second, lasts for total of 2.5 seconds and does damage within 0.25s intervals. Multiple Ground Ice sources do not overlap with each other, player cannot create a new one on top of the current, instead there have to be a small distance between two - 0.25 meters in order for next Ground Ice projectile to appear.

Bash:
Damage = 28.
Rate Of Fire = 57.

Reload Time = 3.08s (for both tactical and dry reloads).
Reload Time (Elite) = 2.63s (for both tactical and dry reloads).

Equip Time = 0.68s.
Put Down Time = 0.56s.

Weapon Powers:
Freeze power (ground ice) = 6.25.
Freeze power (primary, per hit) = 12.5.
Melee hit power (primary, per hit) = 20.
Penetration power (pellet) = 4.
Snare power (ground ice) = 20.
Stumble power (pellet direct hit) = 25.

Upgrades

Upg1 (700): Base damage: primary x1.4, alt-fire x1.15, Base weight + 1.
Upg1 (700): Base damage: primary x1.8, alt-fire x1.3, Base weight + 2.

Notes

  • The Freezethrower can create Ground Ice.
  • Ice beam impact has Splash Damage.
  • Players do not take Splash Damage, nor the Ground Ice damage.
  • Freezethrower DOES NOT have any form of DOT.
  • Splash damage scale to instigator = x0.35.
  • Ice beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s), which effectively increases damage output per magazine if player uses tap-fire technique.
  • Has greatly increased recoil modifier for its alt-fire attack.

Trivia

  • Prior to Dystopian Devastation beta 1 update, used to have Freeze damage type for its secondary attack which all the ZEDs in game were neutral to. Later it got changed to Ballistic_Shotgun and to compensate loss of the damage potential its damage x pellet profile was changed from 20 x 12 to 35 x 8.

Gallery