HRG Beluga Beat: Difference between revisions
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<big>'''Rate Of Fire:'''</big> | <big>'''Rate Of Fire:'''</big> | ||
* Primary = 120 RPM. | * Primary = 120 RPM. | ||
* Buttstock bash = 56. | * Buttstock bash = 56. | ||
* Takes 0.375s to play its charge animation for high-frequency shot. This timer is not affected by Sharpshooter's ''Marksman'' skill. | |||
'''<big>Reload Time:</big>''' | '''<big>Reload Time:</big>''' |
Revision as of 01:38, 27 February 2021
Killing Floor 2 item | |||
7
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MAGAZINE SIZE | 12 | ||
SPARE AMMO CAPACITY | 96 | ||
DAMAGE | 110 | ||
FIRE RATE | 120 | ||
ACCURACY | 70 | ||
PENETRATION | 4 | ||
• "Primary fire launches sonic blasts. Alt fire charges the next blast, increasing it frequency." • "It will boost the decibels of any party." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 65 | ||
Weapon Type | Rifle | ||
Weapon Information | |||
Starting Ammo | 12 + 12 | ||
Secondary Attack | |||
Ammo Type | Sonic Blast | ||
Damage | 280 | ||
Fire Rate | 120 | ||
Penetration | 2 | ||
The HRG Beluga Beat is one of the Sharpshooter's tier 3 weapons. It is a modified version of Demolitionist's Seal Squeal designed to fire low- and high-frequency sonic blasts.
For its primary attack (low-frequency) it uses slow projectile has does moderate damage, has high penetration and greatly extended collision box. This projectile possesses high amount of the push force that knocks ZEDs back away from the shooter. It's secondary (high-frequency) attack is a fast moving high-damaging projectile that has moderate amount of the penetration power and much less of said push force, in this mode projectile behave more like a regular bullet barely having any collision.
Alt fire to switch from low to high frequency mode (can only be done once, requires player to shoot in order to reset next shot back to low-freq). This weapon also does increased damage to ZED's armored zones (50% more).
Description & Flavor Text
- "Primary fire launches sonic blasts. Alt fire charges the next blast, increasing it frequency."
- "It will boost the decibels of any party."
Technical Information
Damage:
- Uncharged (low-freq) = 110.
- Charged (high-freq) = 280.
- Bash = 26.
- Both, uncharged and charged shots apply x1.5 more damage to ZED's armored zones.
Damage Type = Ballistic.
Damage Type Group = Rifle.
Rate Of Fire:
- Primary = 120 RPM.
- Buttstock bash = 56.
- Takes 0.375s to play its charge animation for high-frequency shot. This timer is not affected by Sharpshooter's Marksman skill.
Reload Time:
- Normal: Dry = 2.70s, Tactical = 2.49s.
- Elite: Dry = 2.16s, Tactical = 1.89s.
Equip Time = 0.80s, Putdown Time = 0.75s.
Weapon Powers:
- Gun hit power (uncharged / charged) = 30 / 120.
- Microwave power (uncharged / charged) = 75 / 25.
- Penetration power (uncharged / charged) = 4 / 2.
- Stumble power (uncharged / charged) = 0 / 250.
Upgrades
- Upgrade 1 (700): Base damage x1.15 (126 / 322 per projectile), Base weight + 1 (8 total).
- Upgrade 2 (1500): Base damage x1.3 (143 / 364 per projectile), Base weight + 2 (9 total).
Notes
- Amount of the recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest possible amount of the recoil.
- Uncharged projectile has greatly increased pushback momentum.
- This weapon does 50% more damage to ZED's armored zones.
- Projectile (speed, uncharged / charged) = 20 m/s / 100 m/s. Spread factor = 0.005.
- Projectile life span (uncharged / charged) = 1.5s / 10s.
- Uncharged projectile has greatly increased collision box while charged projectile behave like a normal bullet.
Trivia
- One of few the weapons in game to not have its buttstock bash damage to be affected by Berserker's damage bonuses.
- In game files actually has 3 charge level opposite to current 2: Uncharged, Half-charged and Fully-charged with middle level to be disabled at this moment.
Gallery
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HRG Beluga Beat render