Dual Spitfires: Difference between revisions
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The '''Dual Spitfires''' are one of the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. Each of the revolvers can be wielded or sold/dropped [[Spitfire|separately]]. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of [[Gunslinger|Gunslinger]]. | The '''Dual Spitfires''' are one of the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. Each of the revolvers can be wielded or sold/dropped [[Spitfire|separately]]. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of [[Gunslinger|Gunslinger]]. | ||
Revision as of 23:36, 15 May 2020
Killing Floor 2 item | |||
4
|
+ | ||
MAGAZINE SIZE | 12 | ||
SPARE AMMO CAPACITY | 192 | ||
DAMAGE | 40 | ||
FIRE RATE | 545 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Fire mode shoots exploding, flammable projectiles." • "Alt-fire switches aiming styles when using iron sights." • "This is a pair of Spitfires. Each can be individually sold or dropped." | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 26 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 12 + 84 | ||
The Dual Spitfires are one of the Firebug's tier 2 weapons. Each of the revolvers can be wielded or sold/dropped separately. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of Gunslinger.
Description
"Fire mode shoots exploding, flammable projectiles. Alt-fire switches aiming styles when using iron sights. Fire delivery system in a more convenient, travel-sized package."
Flavor Text
"This is a pair of Spitfires. Each can be individually sold or dropped."
Technical Information
Damage (projectile) = 40.
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.
Damage (buttstock bash) = 24.
Direct hits set ZEDs on fire.
Upon impact with the ZED or a surface the projectile has 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, Linear falloff, Damage interval = 0.5s, Duration = 10 seconds.
Rate Of Fire = 545 RPM.
Rate Of Fire (bash) = 66.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Reload Time (tactical): Normal = 2.75s, Elite = 2.01s.
Reload Time (dry): Normal = 2.91s, Elite = 2.01s.
Equip Time = 0.18s.
Putdown Time = 0.48s.
Weapon Powers:
Burn power (projectile direct hit) = 30.
Burn power, per DOT tick = 12.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.
Upgrades
Upg1 (600): Base damage x1.25.
Upg2 (700): Base damage x1.5, Base weight + 2.
Upg3 (1500): Base damage x1.75, Base weight + 4.
Notes
- Unlike other weapons, the bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.
- Projectiles affected by gravity, however amount the other weapons whose projectiles are gravity-dependant, these ones has the lowest gravity scale and travel almost straight forward.
- Residual Flame spawned on impact has the same stats and one spawned from the explosion of Molotov, however there is only 1 flame per impact and it is RNG-based while the Molotovs always spawn 5 of them.
- Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Trivia
- Prior to Neon Nightmares update Spitfire Revolvers used to have different duration for their residual flames: 10 seconds for Firebug and 5 seconds for other perks. Later it got unified.
- Spitfire Revolver resembles heavily modified Colt 1851 Navy that shoots fireballs.
Gallery
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Spitfire