Ashwood Asylum: Difference between revisions
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<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:Kf2_ashwood_fontain_trigger.jpg|Approximate area to trigger the event | File:Kf2_ashwood_fontain_trigger.jpg|Approximate area to trigger the event | ||
File:Kf2_ashwood_fontain_ghost.jpg|A | File:Kf2_ashwood_fontain_ghost.jpg|A ghost | ||
</gallery> | </gallery> | ||
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Apparently there is someone or something in Asylum as around the map there 5 windows which are still lit. However should the player approach any of them closer, the light goes off. One of these windows located right above the Fountain Encounter. | Apparently there is someone or something in Asylum as around the map there 5 windows which are still lit. However should the player approach any of them closer, the light goes off. One of these windows located right above the Fountain Encounter. | ||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:Kf2_ashwood_window_on.jpg|The light still | File:Kf2_ashwood_window_on.jpg|The light is still on | ||
File:Kf2_ashwood_window_off.jpg|And suddenly it's off | File:Kf2_ashwood_window_off.jpg|And suddenly it's off | ||
</gallery> | </gallery> | ||
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<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:Kf2_ashwood_secroom_entrance.jpg|Entrance | File:Kf2_ashwood_secroom_entrance.jpg|Entrance | ||
File:Kf2_ashwood_secroom_ghosts.jpg|A hanged | File:Kf2_ashwood_secroom_ghosts.jpg|A hanged ghost with observers around | ||
</gallery> | </gallery> | ||
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In the middle of the map, there is securing room that connects two of the building wings - cafetheria and what seem to be a medical block (morgue) via overpass. Occasionally when player approaches the door that leads to the morgue the lights in corridor will turn off, and a static image of a person will be seen by the flipped table for a brief moment. | In the middle of the map, there is securing room that connects two of the building wings - cafetheria and what seem to be a medical block (morgue) via overpass. Occasionally when player approaches the door that leads to the morgue the lights in corridor will turn off, and a static image of a person will be seen by the flipped table for a brief moment. | ||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:Kf2_ashwood_hallway_lightsoff.jpg| | File:Kf2_ashwood_hallway_lightsoff.jpg|Light goes off | ||
File:Kf2_ashwood_hallway_ghost.jpg| | File:Kf2_ashwood_hallway_ghost.jpg|And a ghost appears | ||
</gallery> | </gallery> | ||
</div> | </div> |
Revision as of 21:16, 9 September 2019
Killing Floor 2 Official Community map | ||
Ashwood Asylum | ||
General Information | ||
Author | Motormouth & Rewire | |
Trader Locations | 5 | |
Collectibles | Glowing Skulls (30) | |
Map Information | ||
Weapon Spawns | 16 | |
Ammo Spawns | 21 | |
Player Spawns | 12 | |
Zed Spawns | 109 | |
Related Achievements | ||
The Ashwood Asylum is a community-made official Killing Floor 2 map. It was added in the game as a part of Grim Treatments update.
Description
"Wander inside the Ashwood Asylum and witness the haunting halls filled with countless, creepy creatures ready to hunt you down."
Promo Page Description
"Dispatch Zeds while witnessing the horrors of the terrifying Ashwood Asylum!"
Ghost Encounters
Apparently the place is haunted and there is a lot of paranormal activity happening in the area. Players might join the RIP (Roswell Investigators of Paranormal) team to check out following activity:
Fontain Encounter
Lit Windows
Hanged Ghost
Cafetheria
In the left-wing hallway, right before the cafetheria, there are stairs around the lift shaft. In this area players might witness dark, fast moving silhouette at the first floor, and white static image of what resembles a human at the second floor. Creepy laugh can be heard around this area as well.
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First floor
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Second floor
Hallway Ghost
In the middle of the map, there is securing room that connects two of the building wings - cafetheria and what seem to be a medical block (morgue) via overpass. Occasionally when player approaches the door that leads to the morgue the lights in corridor will turn off, and a static image of a person will be seen by the flipped table for a brief moment.
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Light goes off
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And a ghost appears
Gallery
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Entrance
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Hallway