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'''Nuked''' is a Killing Floor 2 map. It is a community-made map that was added in the game as a part of [[Updates (Killing Floor 2)#The Descent|The Descent]] update. | |||
Since the [[Updates_(Killing_Floor_2)#Grim_Treatments_.282019.29|Grim Treatments]] update this map is also compatible with the Objective mode where players have to accomplish certain mandatory tasks in order to advance in the game. | |||
==Description== | |||
''"Nuked is the burnt and broken remains of a city that has a Zed problem on top of an incoming nuclear attack. Don’t stare directly at the nuclear flash and remember to duck and cover!"'' | ''"Nuked is the burnt and broken remains of a city that has a Zed problem on top of an incoming nuclear attack. Don’t stare directly at the nuclear flash and remember to duck and cover!"'' | ||
== | ==Objective Mode== | ||
This map can be played in Objective mode. | |||
{| class="wikitable" | |||
!<small>Wave №</small> | |||
!<small>Objective</small> | |||
!<small>Story</small> | |||
!<small>Notes</small> | |||
|- | |||
|1 | |||
|[[File:Obj_exterminate.png|link=https://wiki.killingfloor2.com/File:Obj_exterminate.png|center|frameless|55x55px]]<small>EXTERMINATION</small> | |||
|<small>As the game begins, Kevin Jr, a [[Patriarch (Killing Floor 2)|Patriarch]]'s son contacts survivors telling that he's somewhere in the Embassy.</small> <small>Dr. Ogada Buyu then tasks players to locate and rescue the VIP.</small><small>As the first wave starts players find themselves locked in the building with deadly gas outside. A pack of Crawlers heading towards</small> <small>players leaving them no choice but fight back.</small> | |||
|<small>ZED Replacement: [[Slasher|Slashers]] and [[Alpha Clot|Alpha Clots]] replaced with [[Crawler (Killing Floor 2)|Crawlers]]. [[Cyst|Cysts,]] [[Bloat (Killing Floor 2)|Bloats]] and [[Gorefast (Killing Floor 2)|Gorefasts]] replaced with [[Crawler (Killing Floor 2)#Elite Crawler Variant|Elite Crawlers]].</small> | |||
|- | |||
|2 | |||
|[[File:Obj repair.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_repair.png]]<small>WELD AND REPAIR</small> | |||
|<small>The power is off-line and players have to move to the basement in order to fix few spider bots - a small devices attached to fuse boxes</small><small>which can jump-start the electricity.</small> | |||
|<small>Alpha Clots replaced with [[Abomination Spawn|Abomination Spawns]]. Spider bot [[Welder (Killing Floor 2)|weld integrity]] = 1600 points.</small> | |||
|- | |||
|3 | |||
|[[File:Obj operate and control.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_operate_and_control.png]]<small>OPERATE AND CONTROL</small> | |||
|<small>The power restored but the deadly gas is pouring in. To avoid poisoning, the survivors have to operate ventilation control panel.</small> | |||
<small>In a meantime, Dr. Ogada Buyu gets informed that massive</small> | |||
<small>nuclear strike is planned and asks players to hurry up.</small> | |||
|<small>Alpha Clots replaced with [[Abomination Spawn|Abomination Spawns]].</small> | |||
<small>Activations required = 4. Initial deplay before first activtion can be performed = 25s. Each next activation takes 25s to recharge.</small> | |||
|- | |||
|4 | |||
|[[File:Obj transport.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_transport.png]]<small>TRANSPORT</small> | |||
|<small>Ventilation systems are operational and gas is no longer a theat, however Buyu finds is suspicious that the gas was actually coming from the inside of the Embassy.</small> | |||
<small>The next task is to collect Datapads that contain vital information</small> | |||
<small>on Kevin Jr. biometrics. Devices scattered outside of the buiding and survivors move for it.</small> | |||
|<small>Alpha Clots replaced with [[Abomination Spawn|Abomination Spawns]].</small> | |||
<small>3 Datapads have to be collected and there are 6 possible spawn points for these.</small> | |||
<small>Initial delay before first datapad appears = 17s,</small> | |||
<small>each next = 5s.</small> | |||
|- | |||
|5 | |||
|[[File:Obj escort.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_escort.png]]<small>ESCORT</small> | |||
|<small>Buyu sends out drone to clear out the gas.Survivors ordered to protect it from ZEDs.</small> | |||
|<small>Alpha Clots replaced with [[Abomination Spawn|Abomination Spawns]].</small> | |||
<small>Drone max speed = 1 m/s, 2 meters when players nearby. Drone does not move when ZEDs are close.</small> | |||
<small>Speed decreases as the health of the drone goes down. Health = 400.</small> | |||
<small>Health to restore by one welder tick is a % of 68</small> | |||
<small>(119 for Support) / cart's Max Weld Integrity</small> | |||
<small>which is 1p = 1500, 2p = 2000, 3p = 2500, 4p = 3000, 5p = 3500 and 6p = 4000.</small> | |||
|- | |||
|6 | |||
|[[File:Obj defendarea.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_defendarea.png]]<small>DEFEND THE AREA</small> | |||
|<small>Drone is half-way done, but it requires recharge.For a few minutes players have to protect it.</small> | |||
|Hold time = 120s. <small>Player thresholds: 1p - 1, 2p - 1, 3p - 2, 4p - 2, 5p - 3, 6p - 3. ZEDs thresholds: 1p - 8, 2p - 7, 3p - 7, 4p - 7, 5p - 6, 6p - 6.</small> | |||
|- | |||
|7 | |||
|[[File:Obj escort.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_escort.png]]<small>ESCORT</small> | |||
|<small>Drone is charged and on its way to finish the clearning. And so are players.</small> | |||
|<small>see Wave 5 notes.</small> | |||
|- | |||
|8 | |||
|[[File:Obj_exterminate.png|link=https://wiki.killingfloor2.com/File:Obj_exterminate.png|center|frameless|55x55px]]<small>EXTERMINATION</small> | |||
|<small>As it appers, Kevin Jr. was never here. It was a trap masterminded by [[Dr. Hans Volter]].</small> | |||
|<small>Alpha Clots replaced with [[Abomination Spawn|Abomination Spawns]].</small><small>Dr. Hans Volter has 100% chance to become end-game boss.</small> | |||
|} | |||
==Trivia== | |||
*The huge historical building named "Embassy Of The Nation Of Texas" located in the middle of the map hence most likely map takes place in either London or Paris. | |||
*Upon making it to 33% wave completion in normal [[Survival Mode|Survival]] game the sirens can be heard and gigantic nuclear blast goes off in the map background. This however does not have impact on gameplay other than slightly obscuring player's vision. | |||
==Gallery== | |||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Nuked-1.jpg|Nuke goes off | File:Nuked-1.jpg|Nuke goes off |
Revision as of 22:20, 8 September 2019
Killing Floor 2 Official Community map | ||
Nuked | ||
General Information | ||
Author | Matt Zaneski | |
Trader Locations | 5 | |
Collectibles | Horzine Nukes (21) | |
Map Information | ||
Weapon Spawns | 15 | |
Ammo Spawns | 19 | |
Player Spawns | 48 | |
Zed Spawns | 92 | |
Related Achievements | ||
Nuked is a Killing Floor 2 map. It is a community-made map that was added in the game as a part of The Descent update. Since the Grim Treatments update this map is also compatible with the Objective mode where players have to accomplish certain mandatory tasks in order to advance in the game.
Description
"Nuked is the burnt and broken remains of a city that has a Zed problem on top of an incoming nuclear attack. Don’t stare directly at the nuclear flash and remember to duck and cover!"
Objective Mode
This map can be played in Objective mode.
Wave № | Objective | Story | Notes |
---|---|---|---|
1 | EXTERMINATION | As the game begins, Kevin Jr, a Patriarch's son contacts survivors telling that he's somewhere in the Embassy. Dr. Ogada Buyu then tasks players to locate and rescue the VIP.As the first wave starts players find themselves locked in the building with deadly gas outside. A pack of Crawlers heading towards players leaving them no choice but fight back. | ZED Replacement: Slashers and Alpha Clots replaced with Crawlers. Cysts, Bloats and Gorefasts replaced with Elite Crawlers. |
2 | WELD AND REPAIR | The power is off-line and players have to move to the basement in order to fix few spider bots - a small devices attached to fuse boxeswhich can jump-start the electricity. | Alpha Clots replaced with Abomination Spawns. Spider bot weld integrity = 1600 points. |
3 | OPERATE AND CONTROL | The power restored but the deadly gas is pouring in. To avoid poisoning, the survivors have to operate ventilation control panel.
In a meantime, Dr. Ogada Buyu gets informed that massive nuclear strike is planned and asks players to hurry up. |
Alpha Clots replaced with Abomination Spawns.
Activations required = 4. Initial deplay before first activtion can be performed = 25s. Each next activation takes 25s to recharge. |
4 | TRANSPORT | Ventilation systems are operational and gas is no longer a theat, however Buyu finds is suspicious that the gas was actually coming from the inside of the Embassy.
The next task is to collect Datapads that contain vital information on Kevin Jr. biometrics. Devices scattered outside of the buiding and survivors move for it. |
Alpha Clots replaced with Abomination Spawns.
3 Datapads have to be collected and there are 6 possible spawn points for these. Initial delay before first datapad appears = 17s, each next = 5s. |
5 | ESCORT | Buyu sends out drone to clear out the gas.Survivors ordered to protect it from ZEDs. | Alpha Clots replaced with Abomination Spawns.
Drone max speed = 1 m/s, 2 meters when players nearby. Drone does not move when ZEDs are close. Speed decreases as the health of the drone goes down. Health = 400. Health to restore by one welder tick is a % of 68 (119 for Support) / cart's Max Weld Integrity which is 1p = 1500, 2p = 2000, 3p = 2500, 4p = 3000, 5p = 3500 and 6p = 4000. |
6 | DEFEND THE AREA | Drone is half-way done, but it requires recharge.For a few minutes players have to protect it. | Hold time = 120s. Player thresholds: 1p - 1, 2p - 1, 3p - 2, 4p - 2, 5p - 3, 6p - 3. ZEDs thresholds: 1p - 8, 2p - 7, 3p - 7, 4p - 7, 5p - 6, 6p - 6. |
7 | ESCORT | Drone is charged and on its way to finish the clearning. And so are players. | see Wave 5 notes. |
8 | EXTERMINATION | As it appers, Kevin Jr. was never here. It was a trap masterminded by Dr. Hans Volter. | Alpha Clots replaced with Abomination Spawns.Dr. Hans Volter has 100% chance to become end-game boss. |
Trivia
- The huge historical building named "Embassy Of The Nation Of Texas" located in the middle of the map hence most likely map takes place in either London or Paris.
- Upon making it to 33% wave completion in normal Survival game the sirens can be heard and gigantic nuclear blast goes off in the map background. This however does not have impact on gameplay other than slightly obscuring player's vision.
Gallery
-
Nuke goes off
-
Back alley
-
Another shot of nuke in background
-
Square