Dual 1858 Revolvers: Difference between revisions

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Killing Floor 2 item
Dual 1858 Revolvers
 4
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 144
DAMAGE
50
FIRE RATE
545
ACCURACY
50
PENETRATION
0
• "Fire mode is semi-auto only."
• "Alt-fire switches aiming styles when in Ironsights."
• "A pair of Remington 1858 revolvers. Each can be individually sold or dropped."
General Information
Pricing 200
Ammo Cost 20
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 84
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Dual 1858 Revolvers are the Gunslinger's starting weapons. Each of the revolvers can be wielded or sold/dropped separately. Gunslinger always spawns with a pair of them.

Compare to the single revolver, Dual 1858 Revolvers has increased rate of fire and magazine size but also slower reload speed.

Description

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Flavor Text

"A pair of Remington 1858 revolvers. Each can be individually sold or dropped."

Technical Information

Damage = 50.
Damage (buttstock bash) = 24.

Rate Of Fire = 545 RPM.
Rate Of Fire (bash) = 104.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 3.13s, Elite = 2.25s.
Reload Time (dry): Normal = 3.13s, Elite = 2.26s.

Equip Time = 0.19s.
Putdown Time = 0.48s.

Weapon Powers:
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 50.

Upgrades

Upg1 (500): Base damage x1.2.
Upg1 (600): Base damage x1.6.
Upg2 (700): Base damage x2, Base weight + 2.
Upg3 (1500): Base damage x2.5, Base weight + 4.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.