M16 M203 Assault Rifle: Difference between revisions
m (1 revision imported) |
No edit summary |
||
Line 61: | Line 61: | ||
Damage (bullet) = 33.<br /> | Damage (bullet) = 33.<br /> | ||
Damage (projectile impact) = 230.<br/> | Damage (projectile impact) = 230.<br /> | ||
Damage (explosion) = 230.<br/> | Damage (explosion) = 230.<br /> | ||
Damage (bash) = 26.<br/> | Damage (bash) = 26.<br /> | ||
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.<br/> | This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.<br /> | ||
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.<br/> | Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.<br /> | ||
Explosion Radius (grenade) = 5m.<br /> | Explosion Radius (grenade) = 5m.<br /> | ||
Explosion Falloff (grenade) = | Explosion [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|Falloff]] (grenade) = Linear.<br /> | ||
Rate Of Fire = 669 RPM.<br/> | Rate Of Fire = 669 RPM.<br /> | ||
Rate Of Fire (grenade launcher) = 36 RPM.<br/> | Rate Of Fire (grenade launcher) = 36 RPM.<br /> | ||
Rate Of Fire (grenade launcher, elite reloading) = 44 RPM.<br/> | Rate Of Fire (grenade launcher, elite reloading) = 44 RPM.<br /> | ||
Rate Of Fire (buttstock bash) = 58.<br/> | Rate Of Fire (buttstock bash) = 58.<br /> | ||
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.<br/> | Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.<br /> | ||
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.<br/> | Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.<br /> | ||
Reload Time (grenades): Normal = 1.40s, Elite = 1.09s.<br /> | Reload Time (grenades): Normal = 1.40s, Elite = 1.09s.<br /> | ||
Force Reload Time (for grenades, reload delayed for) = 0.25s.<br/> | Force Reload Time (for grenades, reload delayed for) = 0.25s.<br /> | ||
Equip Time = 0.53s.<br/> | Equip Time = 0.53s.<br /> | ||
Putdown Time = 0.48s.<br/> | Putdown Time = 0.48s.<br /> | ||
Weapon Powers:<br/> | Weapon Powers:<br /> | ||
Gun hit power (grenade direct hit) = 275.<br/> | Gun hit power (grenade direct hit) = 275.<br /> | ||
Knockdown power (grenade direct hit) = 125.<br/> | Knockdown power (grenade direct hit) = 125.<br /> | ||
Knockdown power (grenade explosion) = up to 150.<br/> | Knockdown power (grenade explosion) = up to 150.<br /> | ||
Stumble power (bullets) = 10.<br/> | Stumble power (bullets) = 10.<br /> | ||
Stumble power (grenade direct hit) = 340.<br/> | Stumble power (grenade direct hit) = 340.<br /> | ||
Stumble power (grenade explosion) = up to 400. | Stumble power (grenade explosion) = up to 400. | ||
==Upgrades== | ==Upgrades== | ||
Upg1 (700): Base damage and radius x1.2, Base weight + 1.<br /> | Upg1 (700): Base damage and radius x1.2, Base weight + 1.<br /> | ||
Upg2 (1500): Base damage and radius x1.4, Base weight + 2. | Upg2 (1500): Base damage and radius x1.4, Base weight + 2. | ||
==Notes== | ==Notes== | ||
* It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon. | *It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon. | ||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
* Minimum travel distance for projectile to explode = 3.87m. | *Minimum travel distance for projectile to explode = 3.87m. | ||
* Projectile travel speed = 50m/s | *Projectile travel speed = 50m/s | ||
* Direct hit does two types of the damage. | *Direct hit does two types of the damage. | ||
* Projectile collide with either - ZED's hitzone or collision cylinder. | *Projectile collide with either - ZED's hitzone or collision cylinder. | ||
* Projectile affected by gravity. | *Projectile affected by gravity. | ||
==Strategy== | ==Strategy== | ||
While this weapon has smaller explosion radius than [[M79 Grenade Launcher|M79]] (500 vs 850), its falloff is actually better which makes both weapon to have about the same [[Cyst|Clot]]-kill-radius (an area where explosion does 100+ damage). | |||
Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passives. | Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passives. | ||
Line 117: | Line 117: | ||
==Trivia== | ==Trivia== | ||
* Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon. | *Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon. | ||
* Despite the common misbelief M203 grenade does ballistic damage at any range, regardless if it exploded or dud. | *Despite the common misbelief M203 grenade does ballistic damage at any range, regardless if it exploded or dud. | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 14:06, 7 September 2018
Killing Floor 2 item | |||
6
|
+ | ||
MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 270 | ||
DAMAGE | 33 | ||
FIRE RATE | 669 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Firemode is full-auto only." • "Alt-fire to fire grenades." • "For those who can't decide between bullets and explosives." | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 30 | ||
Weapon Type | Assault Rifle | ||
Alternative Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 30 + 60 | ||
Secondary Attack | |||
Ammo Type | M203 Grenade | ||
Magazine Size | 1 | ||
Spare Ammo Capacity | 13 | ||
Damage | 225 | ||
Fire Rate | 23 | ||
Starting Ammo | 1 + 3 | ||
Ammo Cost | 13 | ||
The M16 M203 Assault Rifle is the Demolitionist's tier 3 weapon. As a part of multi-perk weapon system M16 M203 Assault Rifle also belong to the arsenal of Commando.
Description
"Firemode is full-auto only. Alt-Fire to fire grenades."
Flavour Text
"For those who can't decide between bullets and explosives."
Technical Information
Damage (bullet) = 33.
Damage (projectile impact) = 230.
Damage (explosion) = 230.
Damage (bash) = 26.
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.
Explosion Radius (grenade) = 5m.
Explosion Falloff (grenade) = Linear.
Rate Of Fire = 669 RPM.
Rate Of Fire (grenade launcher) = 36 RPM.
Rate Of Fire (grenade launcher, elite reloading) = 44 RPM.
Rate Of Fire (buttstock bash) = 58.
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.
Reload Time (grenades): Normal = 1.40s, Elite = 1.09s.
Force Reload Time (for grenades, reload delayed for) = 0.25s.
Equip Time = 0.53s.
Putdown Time = 0.48s.
Weapon Powers:
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.
Knockdown power (grenade explosion) = up to 150.
Stumble power (bullets) = 10.
Stumble power (grenade direct hit) = 340.
Stumble power (grenade explosion) = up to 400.
Upgrades
Upg1 (700): Base damage and radius x1.2, Base weight + 1.
Upg2 (1500): Base damage and radius x1.4, Base weight + 2.
Notes
- It should be noted that Demolitionist does NOT get any bonuses towards M16's ballistic damage, however Commando's skills affect both - ballistic and explosive parts of the weapon.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Minimum travel distance for projectile to explode = 3.87m.
- Projectile travel speed = 50m/s
- Direct hit does two types of the damage.
- Projectile collide with either - ZED's hitzone or collision cylinder.
- Projectile affected by gravity.
Strategy
While this weapon has smaller explosion radius than M79 (500 vs 850), its falloff is actually better which makes both weapon to have about the same Clot-kill-radius (an area where explosion does 100+ damage).
Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passives.
Gains all the perk bonuses from Commando thanks to multi-perk weapon system.
Trivia
- Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon.
- Despite the common misbelief M203 grenade does ballistic damage at any range, regardless if it exploded or dud.