Medic Grenade (Killing Floor 2): Difference between revisions

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==Technical Information==
==Technical Information==


Grenade explodes into Healing Cloud which does damage to ZEDs and heals players. Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1s intervals.<br/>
Grenade explodes into Healing Cloud which does damage to ZEDs and heals players. Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1s intervals.<br />


Damage = 50.<br/>
Damage = 50.<br />
Damage Type = Toxic.<br/>
Damage Type = Toxic.<br />
Healing Cloud has no damage falloff meaning that it will be doing full damage within its radius.<br/>
Healing Cloud has no damage falloff meaning that it will be doing full damage within its radius.<br />


Healing Cloud poisons ZEDs by toxic Damage Over Time. For next 10 seconds after taking Healing Cloud damage within 1s intervals ZEDs will be taking 5 points of damage / tick.<br/>
Healing Cloud poisons ZEDs by toxic Damage Over Time. For next 10 seconds after taking Healing Cloud damage within 1s intervals ZEDs will be taking 5 points of damage / tick.<br />


Heal amount = 5 / tick.<br/>
Heal amount = 5 / tick.<br />


Fuze Time = 0.5 seconds.<br/>
Fuze Time = 0.5 seconds.<br />


==Strategy==
==Strategy==


Skills that buff allies on heal (Adrenaline Shot, Focus Injection, Coagulant Booster) will proc with with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks - very useful!
Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will proc with with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks - very useful!


{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 18:06, 18 September 2018

Killing Floor 2 item
Medic Grenade
MAGAZINE SIZE
SPARE AMMO CAPACITY 5
DAMAGE
50
FIRE RATE
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ACCURACY
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PENETRATION
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"Releases a gas that will poison Zeds, but will also heal people."
"Stand in the blue gas cloud to be healed."
"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."
General Information
Pricing
Ammo Cost 40 (per grenade)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
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Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Medic Grenade is the Field Medic's grenade.

Description

"Releases a gas that will poison Zeds, but will also heal people. Stand in the blue gas cloud to be healed."

Flavor Text

"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."

Technical Information

Grenade explodes into Healing Cloud which does damage to ZEDs and heals players. Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1s intervals.

Damage = 50.
Damage Type = Toxic.
Healing Cloud has no damage falloff meaning that it will be doing full damage within its radius.

Healing Cloud poisons ZEDs by toxic Damage Over Time. For next 10 seconds after taking Healing Cloud damage within 1s intervals ZEDs will be taking 5 points of damage / tick.

Heal amount = 5 / tick.

Fuze Time = 0.5 seconds.

Strategy

Skills that buff allies on heal (Adrenaline Shot, Focus Injection, Coagulant Booster) will proc with with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks - very useful!