Double-barreled Boomstick: Difference between revisions
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Gun hit power = 45.<br /> | Gun hit power = 45.<br /> | ||
Penetration power = 2.<br /> | Penetration power = 2.<br /> | ||
Stumble power = 35. | Stumble power = 35. | ||
==Upgrades== | ==Upgrades== | ||
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Upg1 (600): Base damage x1.05, Base weight + 1.<br /> | Upg1 (600): Base damage x1.05, Base weight + 1.<br /> | ||
Upg2 (700): Base damage x1.1, Base weight + 2.<br /> | Upg2 (700): Base damage x1.1, Base weight + 2.<br /> | ||
Upg3 (1500): Base damage x1.15, Base weight + 3. | Upg3 (1500): Base damage x1.15, Base weight + 3. | ||
==Notes== | ==Notes== | ||
* Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity. | *Alt-fire attack adds up to +/- 5 meters per second towards player current [[Mechanics (Killing Floor 2)#Gameplay - Crashing .2F falling damage|falling]] velocity. | ||
* Player's stance has no effect on the pellet spread. | *Player's stance has no effect on the pellet spread. | ||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
==Strategy== | ==Strategy== | ||
Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a Fleshpound. When | Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a [[Fleshpound (Killing Floor 2)|Fleshpound]]. When Fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound. | ||
Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it. | |||
Double-Barrelled Boomstick also has enough damage to kill [[Husk (Killing Floor 2)|Husk]] or [[Siren (Killing Floor 2)|Siren]] with a double-shot. This is a risky strategy since you need to get close to execute it. | |||
Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping). | Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping). | ||
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==Trivia== | ==Trivia== | ||
* Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon. | *Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon. | ||
{{KF2NavBox}} | == Gallery == | ||
<gallery mode="packed" heights="275"> | |||
File:Support-dbshotgun.png|Double-barreled Boomstick | |||
</gallery>{{KF2NavBox}} |
Revision as of 08:52, 6 October 2018
Killing Floor 2 item | |||
5
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MAGAZINE SIZE | 2 | ||
SPARE AMMO CAPACITY | 46 | ||
DAMAGE | 250 | ||
FIRE RATE | 240 | ||
ACCURACY | 15 | ||
PENETRATION | 2 | ||
• "Primary fire uses a single barrel only." • "Alt-fire shoots both barrels at once." • "Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest Zeds will stagger!" | |||
General Information | |||
Pricing | 750 | ||
Ammo Cost | 13 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 2 + 22 | ||
The Double-barreled Boomstick is the Support's tier 2 weapon.
Description
"Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."
Flavor Text
"Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"
Technical Information
Damage (per pellet) = 25.
Pellets (amount) = 10 / 20 (both barrels).
Damage (buttstock bash) = 24.
Spread Factor = 0.25.
Rate Of Fire = 240.
Rate Of Fire (bash) = 50.
Damage Type = Ballistic.
Damage Type Group = Shotgun.
Reload Time = 1.46s.
Reload Time (Elite) = 1.14s.
Equip Time = 0.54s.
Putdown Time = 0.46s.
Weapon Powers:
Gun hit power = 45.
Penetration power = 2.
Stumble power = 35.
Upgrades
Upg1 (600): Base damage x1.05, Base weight + 1.
Upg2 (700): Base damage x1.1, Base weight + 2.
Upg3 (1500): Base damage x1.15, Base weight + 3.
Notes
- Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.
- Player's stance has no effect on the pellet spread.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a Fleshpound. When Fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.
Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.
Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping).
Trivia
- Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon.
Gallery
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Double-barreled Boomstick