Medic Grenade (Killing Floor 2): Difference between revisions

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Heal amount = 5 / tick (7 / tick for level 25 Field Medic, 6 / tick for [[Survivalist]] with ''Medical Training'' skill).<br />
Heal amount = 5 / tick (7 / tick for level 25 Field Medic, 6 / tick for [[Survivalist]] with ''Medical Training'' skill).<br />


Fuze Time = 0.5 seconds.<br />
Fuze Time = 0.5 seconds.


==Strategy==
==Strategy==


Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will proc with with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks - very useful!
Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Medic-knifegrenade.png|Medic Grenade along the [[Scalpel]]
</gallery>{{KF2NavBox}}

Revision as of 12:40, 7 October 2018

Killing Floor 2 item
Medic Grenade
MAGAZINE SIZE
SPARE AMMO CAPACITY 5
DAMAGE
50
FIRE RATE
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ACCURACY
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PENETRATION
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"Releases a gas that will poison Zeds, but will also heal people."
"Stand in the blue gas cloud to be healed."
"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."
General Information
Pricing
Ammo Cost 40 (per grenade)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
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Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Heal Amount (per second)
5
Heal Duration
8s
Technical Information
Related Achievements
PS4 Trophies


The Medic Grenade is the Field Medic's grenade.

Description

"Releases a gas that will poison Zeds, but will also heal people. Stand in the blue gas cloud to be healed."

Flavor Text

"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."

Technical Information

Grenade explodes into the Healing Cloud which does damage to ZEDs and heals players.
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.

Damage = 50.
Damage Type = Toxic.
Healing Cloud has no damage falloff meaning that it will be doing full damage within its radius.

Healing Cloud poisons ZEDs with toxic Damage Over Time. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.

Heal amount = 5 / tick (7 / tick for level 25 Field Medic, 6 / tick for Survivalist with Medical Training skill).

Fuze Time = 0.5 seconds.

Strategy

Skills that buff allies on heal (Adrenaline Shot, Focus Injection, Coagulant Booster) will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks.

Gallery