Endless Mode: Difference between revisions
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Revision as of 22:20, 21 July 2018
"It seems the Patriarch has been browsing some of our community’s forums and saw how much our fans wanted an Endless Mode for Killing Floor 2 because he went and built one. We decided to roll with it rather than argue with the large tentacle monster with a chain gun and have built the next update around the Patriarch’s… helpful efforts. Welcome to Infinite Onslaught, where the killing never stops!"
Endless Mode was added in game in March, 27th 2018 as a part of Infinite Onslaught update http://www.killingfloor2.com/infiniteonslaught18/
Difficulty Traits
- Every 5 rounds, after the boss wave there happening difficulty increment. Initial difficulty has impact on ZED's special abilities for the first waves, but eventually they'll get all of them.
- Starting from wave 7 and further, each wave will be having a chance to turn into either "Outbreak" or "Special" wave. "Outbreak" possibility (RNG roll) is always checked first.
- Starting from wave 21 (HOE+) every spawned ZED getting a chance to become upgraded (replaced) into another ZED type. Chances grow as the game goes.
- Special wave contains ZEDs of the same type, Outbreak wave is one from either "Boom", "Tiny Terrors", "Bobble ZED", "Poundemonium", "Up, Up, and Decay" or "Beefcake".
- Every players earns the same amount of dosh for killing bosses, equal to their kill rewards.
Common Modifiers
Independently from the actual game difficulty, every game split into 5 difficulty sections, starting from the "normal" and ending up with "hoe plus".
Difficulty | Waves 1 - 5 | Waves 6 - 10 | Waves 11 - 15 | Waves 16 - 20 | Wave 21+ | Increment for every 5 waves from wave 26 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Trader Time = 75 | Trader Time = 75 | Trader Time = 75 | Trader Time = 75 | Trader Time = 75 | Trader Time = 0 | ||||||||||||
Spawn Rate Modifier = 0.8 | RespawnDosh = 300 | Wave Count Mod = 0.9 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Global Health Mod = 0.0 | |||||||||||||
Movement Speed Mod = 0.9 | Spawn Rate Modifier = 0.8 | Spawn Rate Modifier = 0.7 | Spawn Rate Modifier = 0.68 | Spawn Rate Modifier = 0.68 | Movement Speed Mod = 0.0 | |||||||||||||
Wave Count Mod = 0.75 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Wave Count Mod = 0.95 | Wave Count Mod = 1.0 | Wave Count Mod = 0.1 | |||||||||||||
Dosh Kill Mod = 1.1 | Wave Count Mod = 0.8 | Dosh Kill Mod = 1 | Dosh Kill Mod = 1 | Dosh Kill Mod = 1 | Spawn Rate Modifier = -0.3 | |||||||||||||
Starting Dosh = 300 | Dosh Kill Mod = 1.0 | Ammo Pickups Mod = 0.4 | Starting Dosh = 250 | Starting Dosh = 250 | Dosh Kill Mod = -0.01 | |||||||||||||
Ammo Pickups Mod = 0.4 | Ammo Pickups Mod = 0.3 | Item Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Starting Dosh = 0 | |||||||||||||
Item Pickups Mod = 0.45 | Item Pickups Mod = 0.35 | Medium Attack Chance = 1.0 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | RespawnDosh = 0 | |||||||||||||
Self Inflicted Damage= 0.1 | Self Inflicted Damage= 0.1 | Hard Attack Chance = 0.5 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Ammo Pickups Mod = 0.2 | |||||||||||||
--- | --- | Self Inflicted Damage= 0.1 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Item Pickups Mod = 0.2 | |||||||||||||
--- | Self Inflicted Damage= 0.1 | Self Inflicted Damage= 0.1 | WeakAttackChance = 0.0 | |||||||||||||||
--- | --- | Medium Attack Chance = 0.0 | ||||||||||||||||
Hard Attack Chance = 0.0 | ||||||||||||||||||
Self Inflicted Damage= 0.0 | ||||||||||||||||||
Hard | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 0 | ||||||||||||
RespawnDosh = 300 | Wave Count Mod = 0.8 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Global Health Mod = 0.0 | |||||||||||||
Spawn Rate Modifier = 0.8 | Spawn Rate Modifier = 0.7 | Spawn Rate Modifier = 0.68 | Spawn Rate Modifier = 0.65 | Spawn Rate Modifier = 0.6 | Movement Speed Mod = 0.0 | |||||||||||||
Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Wave Count Mod = 0.85 | Wave Count Mod = 0.9 | Wave Count Mod = 0.95 | Wave Count Mod = 0.1 | |||||||||||||
Wave Count Mod = 0.75 | Dosh Kill Mod = 1 | Dosh Kill Mod = 1 | Dosh Kill Mod = 1.0 | Dosh Kill Mod = 1.0 | Spawn Rate Modifier = -0.3 | |||||||||||||
Dosh Kill Mod = 1.1 | Ammo Pickups Mod = 0.4 | Starting Dosh = 250 | Starting Dosh = 250 | Starting Dosh = 250 | Dosh Kill Mod = -0.01 | |||||||||||||
Ammo Pickups Mod = 0.3 | Item Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Starting Dosh = 0 | |||||||||||||
Item Pickups Mod = 0.35 | Medium Attack Chance = 1.0 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | RespawnDosh = 0 | |||||||||||||
Self Inflicted Damage= 0.2 | Hard Attack Chance = 0.5 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Ammo Pickups Mod = 0.2 | |||||||||||||
--- | Self Inflicted Damage= 0.2 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Item Pickups Mod = 0.2 | |||||||||||||
--- | Self Inflicted Damage= 0.2 | Self Inflicted Damage= 0.2 | Self Inflicted Damage= 0.2 | WeakAttackChance = 0.0 | ||||||||||||||
--- | --- | --- | Medium Attack Chance = 0.0 | |||||||||||||||
Hard Attack Chance = 0.0 | ||||||||||||||||||
Self Inflicted Damage= 0.0 | ||||||||||||||||||
Suicidal | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 0 | ||||||||||||
Wave Count Mod = 0.75 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Global Health Mod = 0.0 | |||||||||||||
Spawn Rate Modifier = 0.7 | Spawn Rate Modifier = 0.68 | Spawn Rate Modifier = 0.65 | Spawn Rate Modifier = 0.6 | Spawn Rate Modifier = 0.55 | Movement Speed Mod = 0.0 | |||||||||||||
Movement Speed Mod = 0.95 | Wave Count Mod = 0.8 | Wave Count Mod = 0.9 | Wave Count Mod = 0.95 | Wave Count Mod = 1.0 | Wave Count Mod = 0.1 | |||||||||||||
Dosh Kill Mod = 1.1 | Dosh Kill Mod = 1.0 | Dosh Kill Mod = 1.0 | Dosh Kill Mod = 1.0 | Dosh Kill Mod = 1.0 | Spawn Rate Modifier = -0.3 | |||||||||||||
Ammo Pickups Mod = 0.4 | Starting Dosh = 250 | Starting Dosh = 250 | Starting Dosh = 250 | Starting Dosh = 250 | Dosh Kill Mod = -0.01 | |||||||||||||
Item Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Starting Dosh = 0 | |||||||||||||
Medium Attack Chance = 1.0 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | RespawnDosh = 0 | |||||||||||||
Hard Attack Chance = 0.5 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Ammo Pickups Mod = 0.2 | |||||||||||||
Self Inflicted Damage= 0.2 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Item Pickups Mod = 0.2 | |||||||||||||
--- | Self Inflicted Damage= 0.2 | Self Inflicted Damage= 0.2 | Self Inflicted Damage= 0.2 | Self Inflicted Damage= 0.2 | WeakAttackChance = 0.0 | |||||||||||||
--- | --- | --- | --- | Medium Attack Chance = 0.0 | ||||||||||||||
Hard Attack Chance = 0.0 | ||||||||||||||||||
Self Inflicted Damage= 0.0 | ||||||||||||||||||
HOE | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 60 | Trader Time = 0 | ||||||||||||
Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Movement Speed Mod = 0.95 | Global Health Mod = 0.0 | |||||||||||||
Spawn Rate Modifier = 0.68 | Spawn Rate Modifier = 0.65 | Spawn Rate Modifier = 0.6 | Spawn Rate Modifier = 0.55 | Spawn Rate Modifier = 0.50 | Movement Speed Mod = 0.0 | |||||||||||||
Wave Count Mod = 0.85 | Wave Count Mod = 0.9 | Wave Count Mod = 0.95 | Wave Count Mod = 1.0 | Wave Count Mod = 1.05 | Wave Count Mod = 0.1 | |||||||||||||
Dosh Kill Mod = 1.1 | Dosh Kill Mod = 1.0 | Dosh Kill Mod = 1.0 | Dosh Kill Mod = 1.0 | Dosh Kill Mod = 1.0 | Spawn Rate Modifier = -0.3 | |||||||||||||
Starting Dosh = 250 | Starting Dosh = 250 | Starting Dosh = 250 | Starting Dosh = 250 | Starting Dosh = 250 | Dosh Kill Mod = -0.01 | |||||||||||||
Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Ammo Pickups Mod = 0.25 | Starting Dosh = 0 | |||||||||||||
Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | Item Pickups Mod = 0.1 | RespawnDosh = 0 | |||||||||||||
Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Medium Attack Chance = 1.0 | Ammo Pickups Mod = 0.2 | |||||||||||||
Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Hard Attack Chance = 1.0 | Item Pickups Mod = 0.2 | |||||||||||||
Self Inflicted Damage= 0.5 | Self Inflicted Damage= 0.5 | Self Inflicted Damage= 0.5 | Self Inflicted Damage= 0.5 | Self Inflicted Damage= 0.5 | WeakAttackChance = 0.0 | |||||||||||||
--- | --- | --- | --- | --- | Medium Attack Chance = 0.0 | |||||||||||||
Hard Attack Chance = 0.0 | ||||||||||||||||||
Self Inflicted Damage= 0.0 |
Health / Damage calculation
Two of the tables below (ZED modifiers by difficulty and ZED adjustments by difficulty) used for calculation of ZED's health and damage values.
Health calculation: Final health value = ZED's default HP x HealthMod x (1 + (Num Players - 1) x Per Player Mod) x Health Scale
ZED's default HP values: Clots - 100, Rioter (aka Alpha King) - 300, Bloat - 405, Crawler - 55, Gorefast - 200, Gorefiend - 400, Stalker - 75, Husk - 462, Siren - 230, Scrake - 1100, Quarter Pound - 750, Fleshpound - 1500, Hans Volter - 7420, Patriarch - 3750, King Fleshpound - 8750, Abomination - 9000.
Per Player Mod: Ignore this value for all other ZEDs but further mentioned OR when there is only 1 player on server, in such case (1 + (Num Players - 1) x Per Player Mod) = 1. Otherwise for 2 or more players: Scrake - 0.39, Quarter Pound - 0.2, Fleshpound - 0.39, Hans Volter - 0.75, Patriarch - 0.5, King Fleshpound - 0.39, Abomination - 0.4.
Ignore Health Scale if it is not in "ZED adjustments by difficulty" table.
ZED head HP values are not the subject of Endless difficulty change, essentially they are the same as in normal Survival games.
Shield HP multiplier: Shield has the same HP multiplier as health, however starting from wave 26 within 5 wave intervals it is being constantly increased by +1.
Note: as for v1.063 Health calculation somehow bugged - in the formula above it multiplies Health Scale twice.
Damage calculation: Default damage value multiplied by DamageMod AND SoloDamageMod (if it Solo game). Note that melee attacks also have additional damage multiplier.
Final damage = Base Damage x DamageMod x SoloDamageMod x PerMeleeAttackMod
Dosh reward (DoshGiven value) is a subject of change, see Gameplay - Dosh mechanics.
ZED modifiers by difficulty | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Hard | Suicidal | HOE | |||||||||||||||||
Waves 1 - 5 | Waves 1 - 5 | Waves 1 - 5 | Waves 1 - 5 | |||||||||||||||||
Clot_Cyst: HealthMod = 0.75, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Alpha: HealthMod = 0.75, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_AlphaKing: HealthMod = 0.75, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Slasher: HealthMod = 0.75, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Siren: HealthMod = 1, DamageMod = 0.25, SoloDamageMod = 0.3 | Siren: HealthMod = 1, DamageMod = 0.85, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | |||||||||||||||||
Stalker: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | Stalker: HealthMod = 1, DamageMod = 0.75 | Stalker: HealthMod = 1, DamageMod = 1 | Stalker: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Crawler: HealthMod = 0.75, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 0.75 | Crawler: HealthMod = 1, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
CrawlerKing: HealthMod = 0.75, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 0.75 | CrawlerKing: HealthMod = 1, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Gorefast: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4, | Gorefast: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
GorefastDualBlade: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | GorefastDualBlade: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
Bloat: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.3, | Bloat: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.2, DamageMod = 1, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Husk: HealthMod = 0.75, DamageMod = 0.35, SoloDamageMod = 0.35 | Husk: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Husk: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | Husk: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Scrake: HealthMod = 0.85, DamageMod = 0.425, SoloDamageMod = 0.425 | Scrake: HealthMod = 1, DamageMod = 0.7, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
Fleshpound: HealthMod = 0.75, DamageMod = 0.31, SoloDamageMod = 0.31 | Fleshpound: HealthMod = 1, DamageMod = 0.65, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.1, DamageMod = 1.125, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.2, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
FleshpoundMini: HealthMod = 0.5, DamageMod = 0.31, SoloDamageMod = 0.31 | FleshpoundMini: HealthMod = 0.75, DamageMod = 0.65, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.15, DamageMod = 1.05, SoloDamageMod = 0.65 | |||||||||||||||||
Hans: HealthMod = 0.71, DamageMod = 0.54, SoloDamageMod = 0.4 | Hans: HealthMod = 0.82, DamageMod = 0.73, SoloDamageMod = 0.5 | Hans: HealthMod = 0.85, DamageMod = 1.15, SoloDamageMod = 0.4 | Hans: HealthMod = 0.91, DamageMod = 1.18, SoloDamageMod = 0.51 | |||||||||||||||||
Patriarch: HealthMod = 0.75, DamageMod = 0.67, SoloDamageMod = 0.35 | Patriarch: HealthMod = 1, DamageMod = 0.81, SoloDamageMod = 0.42 | Patriarch: HealthMod = 1.13, DamageMod = 1.47, SoloDamageMod = 0.41 | Patriarch: HealthMod = 1.39, DamageMod = 1.45, SoloDamageMod = 0.52 | |||||||||||||||||
FleshpoundKing: HealthMod = 0.63, DamageMod = 0.51, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 0.83, DamageMod = 0.75, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1.2, DamageMod = 1.2, SoloDamageMod = 0.65 | |||||||||||||||||
BloatKing: HealthMod = 0.65, DamageMod = 0.7, SoloDamageMod = 0.35 | BloatKing: HealthMod = 0.8, DamageMod = 0.85 | BloatKing: HealthMod = 0.9, DamageMod = 1.15, SoloDamageMod = 0.41 | BloatKing: HealthMod = 1.05, DamageMod = 1.2, SoloDamageMod = 0.52 | |||||||||||||||||
BloatKing Spawn: HealthMod = 0.35, DamageMod = 0.2 | BloatKing Spawn: HealthMod = 0.95, DamageMod = 0.75 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Waves 6 - 10 | Waves 6 - 10 | Waves 6 - 10 | Waves 6 - 10 | |||||||||||||||||
Clot_Cyst: HealthMod = 0.75, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Alpha: HealthMod = 0.75, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_AlphaKing: HealthMod = 0.75, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Slasher: HealthMod = 0.75, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Siren: HealthMod = 1, DamageMod = 0.25, SoloDamageMod = 0.3 | Siren: HealthMod = 1, DamageMod = 0.85, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | |||||||||||||||||
Stalker: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | Stalker: HealthMod = 1, DamageMod = 0.75 | Stalker: HealthMod = 1, DamageMod = 1 | Stalker: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Crawler: HealthMod = 0.75, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 0.75 | Crawler: HealthMod = 1, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
CrawlerKing: HealthMod = 0.75, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 0.75 | CrawlerKing: HealthMod = 1, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Gorefast: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | Gorefast: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
GorefastDualBlade: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | GorefastDualBlade: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
Bloat: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.3 | Bloat: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.2, DamageMod = 1, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Husk: HealthMod = 0.75, DamageMod = 0.35, SoloDamageMod = 0.35 | Husk: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Husk: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | Husk: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Scrake: HealthMod = 0.85, DamageMod = 0.425, SoloDamageMod = 0.425 | Scrake: HealthMod = 1, DamageMod = 0.7, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
Fleshpound: HealthMod = 0.75, DamageMod = 0.31, SoloDamageMod = 0.31 | Fleshpound: HealthMod = 1, DamageMod = 0.65, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.1, DamageMod = 1.125, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.2, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
FleshpoundMini: HealthMod = 0.5, DamageMod = 0.31, SoloDamageMod = 0.31 | FleshpoundMini: HealthMod = 0.75, DamageMod = 0.65, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.15, DamageMod = 1.05, SoloDamageMod = 0.65 | |||||||||||||||||
Hans: HealthMod = 0.71, DamageMod = 0.54, SoloDamageMod = 0.4 | Hans: HealthMod = 0.82, DamageMod = 0.73, SoloDamageMod = 0.5 | Hans: HealthMod = 0.85, DamageMod = 1.15, SoloDamageMod = 0.4 | Hans: HealthMod = 0.91, DamageMod = 1.18, SoloDamageMod = 0.51 | |||||||||||||||||
Patriarch: HealthMod = 0.75, DamageMod = 0.67, SoloDamageMod = 0.35 | Patriarch: HealthMod = 1, DamageMod = 0.81, SoloDamageMod = 0.42 | Patriarch: HealthMod = 1.13, DamageMod = 1.47, SoloDamageMod = 0.41 | Patriarch: HealthMod = 1.39, DamageMod = 1.45, SoloDamageMod = 0.52 | |||||||||||||||||
FleshpoundKing: HealthMod = 0.63, DamageMod = 0.51, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 0.83, DamageMod = 0.75, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1.2, DamageMod = 1.2, SoloDamageMod = 0.65 | |||||||||||||||||
BloatKing: HealthMod = 0.65, DamageMod = 0.7, SoloDamageMod = 0.35 | BloatKing: HealthMod = 0.8, DamageMod = 0.85 | BloatKing: HealthMod = 0.9, DamageMod = 1.15, SoloDamageMod = 0.41 | BloatKing: HealthMod = 1.05, DamageMod = 1.2, SoloDamageMod = 0.52 | |||||||||||||||||
BloatKing Spawn: HealthMod = 0.35, DamageMod = 0.2 | BloatKing Spawn: HealthMod = 0.95, DamageMod = 0.75 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Waves 11 - 15 | Waves 11 - 15 | Waves 11 - 15 | Waves 11 - 15 | |||||||||||||||||
Clot_Cyst: HealthMod = 0.75, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Alpha: HealthMod = 0.75, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_AlphaKing: HealthMod = 0.75, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Slasher: HealthMod = 0.75, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Siren: HealthMod = 1, DamageMod = 0.25, SoloDamageMod = 0.3 | Siren: HealthMod = 1, DamageMod = 0.85, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | |||||||||||||||||
Stalker: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | Stalker: HealthMod = 1, DamageMod = 0.75 | Stalker: HealthMod = 1, DamageMod = 1 | Stalker: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Crawler: HealthMod = 0.75, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 0.75 | Crawler: HealthMod = 1, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
CrawlerKing: HealthMod = 0.75, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 0.75 | CrawlerKing: HealthMod = 1, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Gorefast: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | Gorefast: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
GorefastDualBlade: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | GorefastDualBlade: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
Bloat: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.3 | Bloat: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.2, DamageMod = 1, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Husk: HealthMod = 0.75, DamageMod = 0.35, SoloDamageMod = 0.35 | Husk: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Husk: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | Husk: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Scrake: HealthMod = 0.85, DamageMod = 0.425, SoloDamageMod = 0.425 | Scrake: HealthMod = 1, DamageMod = 0.7, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
Fleshpound: HealthMod = 0.75, DamageMod = 0.31, SoloDamageMod = 0.31 | Fleshpound: HealthMod = 1, DamageMod = 0.65, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.1, DamageMod = 1.125, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.2, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
FleshpoundMini: HealthMod = 0.5, DamageMod = 0.31, SoloDamageMod = 0.31 | FleshpoundMini: HealthMod = 0.75, DamageMod = 0.65, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.15, DamageMod = 1.05, SoloDamageMod = 0.65 | |||||||||||||||||
Hans: HealthMod = 0.71, DamageMod = 0.54, SoloDamageMod = 0.4 | Hans: HealthMod = 0.82, DamageMod = 0.73, SoloDamageMod = 0.5 | Hans: HealthMod = 0.85, DamageMod = 1.15, SoloDamageMod = 0.4 | Hans: HealthMod = 0.91, DamageMod = 1.18, SoloDamageMod = 0.51 | |||||||||||||||||
Patriarch: HealthMod = 0.75, DamageMod = 0.67, SoloDamageMod = 0.35 | Patriarch: HealthMod = 1, DamageMod = 0.81, SoloDamageMod = 0.42 | Patriarch: HealthMod = 1.13, DamageMod = 1.47, SoloDamageMod = 0.41 | Patriarch: HealthMod = 1.39, DamageMod = 1.45, SoloDamageMod = 0.52 | |||||||||||||||||
FleshpoundKing: HealthMod = 0.63, DamageMod = 0.51, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 0.83, DamageMod = 0.75, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1.2, DamageMod = 1.2, SoloDamageMod = 0.65 | |||||||||||||||||
BloatKing: HealthMod = 0.65, DamageMod = 0.7, SoloDamageMod = 0.35 | BloatKing: HealthMod = 0.8, DamageMod = 0.85 | BloatKing: HealthMod = 0.9, DamageMod = 1.15, SoloDamageMod = 0.41 | BloatKing: HealthMod = 1.05, DamageMod = 1.2, SoloDamageMod = 0.52 | |||||||||||||||||
BloatKing Spawn: HealthMod = 0.35, DamageMod = 0.2 | BloatKing Spawn: HealthMod = 0.95, DamageMod = 0.75 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Waves 16 - 20 | Waves 16 - 20 | Waves 16 - 20 | Waves 16 - 20 | |||||||||||||||||
Clot_Cyst: HealthMod = 0.75, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Alpha: HealthMod = 0.75, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_AlphaKing: HealthMod = 0.75, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Slasher: HealthMod = 0.75, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Siren: HealthMod = 1, DamageMod = 0.25, SoloDamageMod = 0.3 | Siren: HealthMod = 1, DamageMod = 0.85, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | |||||||||||||||||
Stalker: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | Stalker: HealthMod = 1, DamageMod = 0.75 | Stalker: HealthMod = 1, DamageMod = 1 | Stalker: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Crawler: HealthMod = 0.75, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 0.75 | Crawler: HealthMod = 1, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
CrawlerKing: HealthMod = 0.75, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 0.75 | CrawlerKing: HealthMod = 1, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Gorefast: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | Gorefast: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
GorefastDualBlade: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | GorefastDualBlade: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
Bloat: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.3 | Bloat: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.2, DamageMod = 1, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Husk: HealthMod = 0.75, DamageMod = 0.35, SoloDamageMod = 0.35 | Husk: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Husk: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | Husk: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Scrake: HealthMod = 0.85, DamageMod = 0.425, SoloDamageMod = 0.425 | Scrake: HealthMod = 1, DamageMod = 0.7, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
Fleshpound: HealthMod = 0.75, DamageMod = 0.31, SoloDamageMod = 0.31 | Fleshpound: HealthMod = 1, DamageMod = 0.65, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.1, DamageMod = 1.125, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.2, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
FleshpoundMini: HealthMod = 0.5, DamageMod = 0.31, SoloDamageMod = 0.31 | FleshpoundMini: HealthMod = 0.75, DamageMod = 0.65, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.15, DamageMod = 1.05, SoloDamageMod = 0.65 | |||||||||||||||||
Hans: HealthMod = 0.71, DamageMod = 0.54, SoloDamageMod = 0.4 | Hans: HealthMod = 0.82, DamageMod = 0.73, SoloDamageMod = 0.5 | Hans: HealthMod = 0.85, DamageMod = 1.15, SoloDamageMod = 0.4 | Hans: HealthMod = 0.91, DamageMod = 1.18, SoloDamageMod = 0.51 | |||||||||||||||||
Patriarch: HealthMod = 0.75, DamageMod = 0.67, SoloDamageMod = 0.35 | Patriarch: HealthMod = 1, DamageMod = 0.81, SoloDamageMod = 0.42 | Patriarch: HealthMod = 1.13, DamageMod = 1.47, SoloDamageMod = 0.41 | Patriarch: HealthMod = 1.39, DamageMod = 1.45, SoloDamageMod = 0.52 | |||||||||||||||||
FleshpoundKing: HealthMod = 0.63, DamageMod = 0.51, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 0.83, DamageMod = 0.75, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1.2, DamageMod = 1.2, SoloDamageMod = 0.65 | |||||||||||||||||
BloatKing: HealthMod = 0.65, DamageMod = 0.7, SoloDamageMod = 0.35 | BloatKing: HealthMod = 0.8, DamageMod = 0.85 | BloatKing: HealthMod = 0.9, DamageMod = 1.15, SoloDamageMod = 0.41 | BloatKing: HealthMod = 1.05, DamageMod = 1.2, SoloDamageMod = 0.52 | |||||||||||||||||
BloatKing Spawn: HealthMod = 0.35, DamageMod = 0.2 | BloatKing Spawn: HealthMod = 0.95, DamageMod = 0.75 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Wave 21+ | Wave 21+ | Wave 21+ | Wave 21+ | |||||||||||||||||
Clot_Cyst: HealthMod = 0.75, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | Clot_Cyst: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Alpha: HealthMod = 0.75, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | Clot_Alpha: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_AlphaKing: HealthMod = 0.75, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | Clot_AlphaKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Clot_Slasher: HealthMod = 0.75, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | Clot_Slasher: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Siren: HealthMod = 1, DamageMod = 0.25, SoloDamageMod = 0.3 | Siren: HealthMod = 1, DamageMod = 0.85, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Siren: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | |||||||||||||||||
Stalker: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | Stalker: HealthMod = 1, DamageMod = 0.75 | Stalker: HealthMod = 1, DamageMod = 1 | Stalker: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Crawler: HealthMod = 0.75, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 0.75 | Crawler: HealthMod = 1, DamageMod = 1 | Crawler: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
CrawlerKing: HealthMod = 0.75, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 0.75 | CrawlerKing: HealthMod = 1, DamageMod = 1 | CrawlerKing: HealthMod = 1, DamageMod = 1 | |||||||||||||||||
Gorefast: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | Gorefast: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | Gorefast: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
GorefastDualBlade: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.4 | GorefastDualBlade: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.8 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | GorefastDualBlade: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.65 | |||||||||||||||||
Bloat: HealthMod = 0.75, DamageMod = 0.4, SoloDamageMod = 0.3 | Bloat: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.2, DamageMod = 1, SoloDamageMod = 0.75 | Bloat: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Husk: HealthMod = 0.75, DamageMod = 0.35, SoloDamageMod = 0.35 | Husk: HealthMod = 1, DamageMod = 0.75, SoloDamageMod = 0.75 | Husk: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.75 | Husk: HealthMod = 1.3, DamageMod = 1.5, SoloDamageMod = 0.75 | |||||||||||||||||
Scrake: HealthMod = 0.85, DamageMod = 0.425, SoloDamageMod = 0.425 | Scrake: HealthMod = 1, DamageMod = 0.7, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | Scrake: HealthMod = 1.1, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
Fleshpound: HealthMod = 0.75, DamageMod = 0.31, SoloDamageMod = 0.31 | Fleshpound: HealthMod = 1, DamageMod = 0.65, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.1, DamageMod = 1.125, SoloDamageMod = 0.5 | Fleshpound: HealthMod = 1.2, DamageMod = 1.25, SoloDamageMod = 0.65 | |||||||||||||||||
FleshpoundMini: HealthMod = 0.5, DamageMod = 0.31, SoloDamageMod = 0.31 | FleshpoundMini: HealthMod = 0.75, DamageMod = 0.65, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundMini: HealthMod = 1.15, DamageMod = 1.05, SoloDamageMod = 0.65 | |||||||||||||||||
Hans: HealthMod = 0.71, DamageMod = 0.54, SoloDamageMod = 0.4 | Hans: HealthMod = 0.82, DamageMod = 0.73, SoloDamageMod = 0.5 | Hans: HealthMod = 0.85, DamageMod = 1.15, SoloDamageMod = 0.4 | Hans: HealthMod = 0.91, DamageMod = 1.18, SoloDamageMod = 0.51 | |||||||||||||||||
Patriarch: HealthMod = 0.75, DamageMod = 0.67, SoloDamageMod = 0.35 | Patriarch: HealthMod = 1, DamageMod = 0.81, SoloDamageMod = 0.42 | Patriarch: HealthMod = 1.13, DamageMod = 1.47, SoloDamageMod = 0.41 | Patriarch: HealthMod = 1.39, DamageMod = 1.45, SoloDamageMod = 0.52 | |||||||||||||||||
FleshpoundKing: HealthMod = 0.63, DamageMod = 0.51, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 0.83, DamageMod = 0.75, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1, DamageMod = 1, SoloDamageMod = 0.5 | FleshpoundKing: HealthMod = 1.2, DamageMod = 1.2, SoloDamageMod = 0.65 | |||||||||||||||||
BloatKing: HealthMod = 0.65, DamageMod = 0.7, SoloDamageMod = 0.35 | BloatKing: HealthMod = 0.8, DamageMod = 0.85 | BloatKing: HealthMod = 0.9, DamageMod = 1.15, SoloDamageMod = 0.41 | BloatKing: HealthMod = 1.05, DamageMod = 1.2, SoloDamageMod = 0.52 | |||||||||||||||||
BloatKing Spawn: HealthMod = 0.35, DamageMod = 0.2 | BloatKing Spawn: HealthMod = 0.95, DamageMod = 0.75 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 | BloatKing Spawn: HealthMod = 1, DamageMod = 1 |
ZED adjustments by difficulty (DamageDealtScale is not in use, ignore it) | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Hard | Suicidal | HOE | ||||||||||||||||||
Waves 1 - 5 | Waves 1 - 5 | Waves 1 - 5 | Waves 1 - 5 | ||||||||||||||||||
Bloat King: HealthScale = 0.62, DamageDealtScale = 0.75, DoshGiven = 250 | Bloat King: HealthScale = 0.62, DamageDealtScale = 0.75, DoshGiven = 250 | Bloat King: HealthScale = 0.62, DamageDealtScale = 0.75, DoshGiven = 250 | Bloat King: HealthScale = 0.62, DamageDealtScale = 0.75, DoshGiven = 250 | ||||||||||||||||||
Abomination Spawn: HealthScale = 0.5, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 0.5, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 0.5, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 0.5, DamageDealtScale = 0.85, DoshGiven = 5 | ||||||||||||||||||
Fleshpound King: HealthScale = 0.42, DamageDealtScale = 0.75, DoshGiven = 250 | Fleshpound King: HealthScale = 0.42, DamageDealtScale = 0.75, DoshGiven = 250 | Fleshpound King: HealthScale = 0.42, DamageDealtScale = 0.75, DoshGiven = 250 | Fleshpound King: HealthScale = 0.42, DamageDealtScale = 0.75, DoshGiven = 250 | ||||||||||||||||||
Fleshpound Mini: HealthScale = 0.42, DamageDealtScale = 0.75, DoshGiven = 11 | Fleshpound Mini: HealthScale = 0.42, DamageDealtScale = 0.75, DoshGiven = 11 | Fleshpound Mini: HealthScale = 0.42, DamageDealtScale = 0.75, DoshGiven = 11 | Fleshpound Mini: HealthScale = 0.42, DamageDealtScale = 0.75, DoshGiven = 11 | ||||||||||||||||||
Hans: HealthScale = 0.45, DamageDealtScale = 0.75, DoshGiven = 250 | Hans: HealthScale = 0.45, DamageDealtScale = 0.75, DoshGiven = 250 | Hans: HealthScale = 0.45, DamageDealtScale = 0.75, DoshGiven = 250 | Hans: HealthScale = 0.45, DamageDealtScale = 0.75, DoshGiven = 250 | ||||||||||||||||||
Patriarch: HealthScale = 0.65, DamageDealtScale = 0.75, DoshGiven = 250 | Patriarch: HealthScale = 0.65, DamageDealtScale = 0.75, DoshGiven = 250 | Patriarch: HealthScale = 0.65, DamageDealtScale = 0.75, DoshGiven = 250 | Patriarch: HealthScale = 0.65, DamageDealtScale = 0.75, DoshGiven = 250 | ||||||||||||||||||
Waves 6 - 10 | Waves 6 - 10 | Waves 6 - 10 | Waves 6 - 10 | ||||||||||||||||||
Bloat King: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 500 | Bloat King: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 500 | Bloat King: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 500 | Bloat King: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 500 | ||||||||||||||||||
Abomination Spawn: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 5 | ||||||||||||||||||
Fleshpound King: HealthScale = 0.84, DamageDealtScale = 0.85, DoshGiven = 500 | Fleshpound King: HealthScale = 0.84, DamageDealtScale = 0.85, DoshGiven = 500 | Fleshpound King: HealthScale = 0.84, DamageDealtScale = 0.85, DoshGiven = 500 | Fleshpound King: HealthScale = 0.84, DamageDealtScale = 0.85, DoshGiven = 500 | ||||||||||||||||||
Fleshpound Mini: HealthScale = 0.84, DamageDealtScale = 0.85, DoshGiven = 11 | Fleshpound Mini: HealthScale = 0.84, DamageDealtScale = 0.85, DoshGiven = 11 | Fleshpound Mini: HealthScale = 0.84, DamageDealtScale = 0.85, DoshGiven = 11 | Fleshpound Mini: HealthScale = 0.84, DamageDealtScale = 0.85, DoshGiven = 11 | ||||||||||||||||||
Hans: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 500 | Hans: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 500 | Hans: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 500 | Hans: HealthScale = 0.85, DamageDealtScale = 0.85, DoshGiven = 500 | ||||||||||||||||||
Patriarch: HealthScale = 0.9, DamageDealtScale = 0.85, DoshGiven = 500 | Patriarch: HealthScale = 0.9, DamageDealtScale = 0.85, DoshGiven = 500 | Patriarch: HealthScale = 0.9, DamageDealtScale = 0.85, DoshGiven = 500 | Patriarch: HealthScale = 0.9, DamageDealtScale = 0.85, DoshGiven = 500 | ||||||||||||||||||
Waves 11 - 15 | Waves 11 - 15 | Waves 11 - 15 | Waves 11 - 15 | ||||||||||||||||||
Bloat King: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Bloat King: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Bloat King: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Bloat King: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | ||||||||||||||||||
Abomination Spawn: HealthScale = 1.0, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 1.0, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 1.0, DamageDealtScale = 0.85, DoshGiven = 5 | Abomination Spawn: HealthScale = 1.0, DamageDealtScale = 0.85, DoshGiven = 5 | ||||||||||||||||||
Fleshpound King: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Fleshpound King: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Fleshpound King: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Fleshpound King: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | ||||||||||||||||||
Fleshpound Mini: HealthScale = 1.0, DamageDealtScale = 0.85, DoshGiven = 11 | Fleshpound Mini: HealthScale = 1.0, DamageDealtScale = 0.85, DoshGiven = 11 | Fleshpound Mini: HealthScale = 1.0, DamageDealtScale = 0.85, DoshGiven = 11 | Fleshpound Mini: HealthScale = 1.0, DamageDealtScale = 0.85, DoshGiven = 11 | ||||||||||||||||||
Hans: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Hans: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Hans: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Hans: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | ||||||||||||||||||
Patriarch: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Patriarch: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Patriarch: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | Patriarch: HealthScale = 0.95, DamageDealtScale = 0.95, DoshGiven = 800 | ||||||||||||||||||
Waves 16 - 20 | Waves 16 - 20 | Waves 16 - 20 | Waves 16 - 20 | ||||||||||||||||||
Patriarch: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Patriarch: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Patriarch: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | Patriarch: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | ||||||||||||||||||
Hans: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Hans: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Hans: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | Hans: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | ||||||||||||||||||
Bloat King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Bloat King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Bloat King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | Bloat King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | ||||||||||||||||||
Fleshpound King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Fleshpound King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Fleshpound King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | Fleshpound King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | ||||||||||||||||||
Wave 21+ | Wave 21+ | Wave 21+ | Wave 21+ | ||||||||||||||||||
Patriarch: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Patriarch: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Patriarch: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | Patriarch: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | ||||||||||||||||||
Hans: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Hans: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Hans: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | Hans: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | ||||||||||||||||||
Bloat King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Bloat King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Bloat King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | Bloat King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | ||||||||||||||||||
Fleshpound King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Fleshpound King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1 | Fleshpound King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 | Fleshpound King: HealthScale = 1.0, DamageDealtScale = 1.0, DoshGiven = 1000 |
Chances for next wave to be an "Outbreak" wave
Normal | Hard | Suicidal | HOE | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Waves 1-6 | Waves 1-6 | Waves 1-6 | Waves 1-6 | ||||||||
Outbreak wave chances = 0.0 | Outbreak wave chances = 0.0 | Outbreak wave chances = 0.0 | Outbreak wave chances = 0.0 | ||||||||
Waves 7-11 | Waves 7-11 | Waves 7-11 | Waves 7-11 | ||||||||
Outbreak wave chances = 0.2 | Outbreak wave chances = 0.2 | Outbreak wave chances = 0.2 | Outbreak wave chances = 0.2 | ||||||||
Waves 12-16 | Waves 12-16 | Waves 12-16 | Waves 12-16 | ||||||||
Outbreak wave chances = 0.3 | Outbreak wave chances = 0.3 | Outbreak wave chances = 0.3 | Outbreak wave chances = 0.3 | ||||||||
Waves 17-21 | Waves 17-21 | Waves 17-21 | Waves 17-21 | ||||||||
Outbreak wave chances = 0.4 | Outbreak wave chances = 0.4 | Outbreak wave chances = 0.4 | Outbreak wave chances = 0.4 | ||||||||
Wave 22+ | Wave 22+ | Wave 22+ | Wave 22+ | ||||||||
Outbreak wave chances = 0.5 | Outbreak wave chances = 0.5 | Outbreak wave chances = 0.5 | Outbreak wave chances = 0.5 |
Chances for next wave to be a "Special" wave
Whether this wave will contain ZEDs of only one type or not depend on two random variables. First one rolls the dice at the beginning of each wave (odds above in "Chances for next wave to be a "Special" wave" table). If first value matches the RNG, there happening another, more complicated evaluation.
Firstly games picks proper list (see below) of ZEDs that can be deployed during this particular wave. Then it discards all ZEDs that have no chance to appear (i.e. Chance = 0). From this point game start using RNG to determine if is valid to deploy certain ZED class. For every unsuccessful RNG attempt game increases odds of picking next ZED type in the list by its Chance value. If RNG fails to pick any of ZED types, game returns Cyst ZED type.
Proper list order is: Cyst - Slasher - Crawler - Stalker - Siren - Husk - Scrake - Alpha Clot - Gorefast - Bloat - Fleshpound.
For example, Waves 17 - 21 of initial HOE difficulty have following odds (listed in a proper order): Husk = 0.1, Scrake = 0.1, Gorefast = 0.1 and Bloat = 0.1. At this point every wave will be having 0.4 (40%) chance to become "special". If it would appear so, the odds of spawning said ZEDs will be: Husk = 10%, Scrake = 10% + 10% = 20%, Gorefast = 20% + 10% = 30% and for Bloat it will be 40% chance to spawn. If neither of ZEDs types will be chosen by RNG, game will deploy Cysts only wave.
Normal | Hard | Suicidal | HOE | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Waves 1-6 | Waves 1-6 | Waves 1-6 | Waves 1-6 | ||||||||
Special wave chance = 0.0 | Special wave chances = 0.0 | Special wave chances = 0.0 | Special wave chances = 0.0 | ||||||||
Waves 7-11 | Waves 7-11 | Waves 7-11 | Waves 7-11 | ||||||||
Special wave chances = 0.2 | Special wave chances = 0.2 | Special wave chances = 0.2 | Special wave chances = 0.2 | ||||||||
Waves 12-16 | Waves 12-16 | Waves 12-16 | Waves 12-16 | ||||||||
Special wave chances = 0.3 | Special wave chances = 0.3 | Special wave chances = 0.3 | Special wave chances = 0.3 | ||||||||
Waves 17-21 | Waves 17-21 | Waves 17-21 | Waves 17-21 | ||||||||
Special wave chances = 0.4 | Special wave chances = 0.4 | Special wave chances = 0.4 | Special wave chances = 0.4 | ||||||||
Wave 22+ | Wave 22+ | Wave 22+ | Wave 22+ | ||||||||
Special wave chances = 0.5 | Special wave chances = 0.5 | Special wave chances = 0.5 | Special wave chances = 0.5 |
Spawn Odds | |||
---|---|---|---|
Normal | Hard | Suicidal | HOE |
Waves 1 - 5 | Waves 1 - 5 | Waves 1 - 5 | Waves 1 - 5 |
ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 |
ZED = AlphaClot, Chance = 0.1 | ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 |
ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.0 |
ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.0 | ZED = Bloat, Chance = 0.0 | ZED = Bloat, Chance = 0.0 |
ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 |
ZED = SlasherClot, Chance = 0.1 | ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.0 |
ZED = Crawler, Chance = 0.1 | ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 |
ZED = Stalker, Chance = 0.1 | ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 |
ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.0 |
ZED = Husk, Chance = 0.0 | ZED = Husk, Chance = 0.0 | ZED = Husk, Chance = 0.0 | ZED = Husk, Chance = 0.0 |
ZED = Scrake, Chance = 0.0 | ZED = Scrake, Chance = 0.0 | ZED = Scrake, Chance = 0.0 | ZED = Scrake, Chance = 0.0 |
Waves 6 - 10 | Waves 6 - 10 | Waves 6 - 10 | Waves 6 - 10 |
ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 |
ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.1 | ZED = AlphaClot, Chance = 0.1 | ZED = AlphaClot, Chance = 0.1 |
ZED = GoreFast, Chance = 0.1 | ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.0 |
ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 |
ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 |
ZED = SlasherClot, Chance = 0.1 | ZED = SlasherClot, Chance = 0.1 | ZED = SlasherClot, Chance = 0.1 | ZED = SlasherClot, Chance = 0.1 |
ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.1 | ZED = Crawler, Chance = 0.1 | ZED = Crawler, Chance = 0.1 |
ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.1 | ZED = Stalker, Chance = 0.1 | ZED = Stalker, Chance = 0.1 |
ZED = Siren, Chance = 0.1 | ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.0 |
ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.0 | ZED = Husk, Chance = 0.0 | ZED = Husk, Chance = 0.0 |
ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.0 | ZED = Scrake, Chance = 0.0 | ZED = Scrake, Chance = 0.0 |
Waves 11 - 15 | Waves 11 - 15 | Waves 11 - 15 | Waves 11 - 15 |
ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 |
ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.1 |
ZED = GoreFast, Chance = 0.1 | ZED = GoreFast, Chance = 0.1 | ZED = GoreFast, Chance = 0.1 | ZED = GoreFast, Chance = 0.0 |
ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 |
ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 |
ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.1 | ZED = SlasherClot, Chance = 0.1 | ZED = SlasherClot, Chance = 0.1 |
ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.1 |
ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.1 |
ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.1 | ZED = Siren, Chance = 0.1 | ZED = Siren, Chance = 0.0 |
ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.0 |
ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.0 |
Waves 16 - 20 | Waves 16 - 20 | Waves 16 - 20 | Waves 16 - 20 |
ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 |
ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 |
ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.1 | ZED = GoreFast, Chance = 0.1 | ZED = GoreFast, Chance = 0.1 |
ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 |
ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 |
ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.0 |
ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 |
ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 |
ZED = Siren, Chance = 0.1 | ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.0 |
ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.1 |
ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.1 |
Wave 21+ | Wave 21+ | Wave 21+ | Wave 21+ |
ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 | ZED = Clot, Chance = 0.0 |
ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 | ZED = AlphaClot, Chance = 0.0 |
ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.0 | ZED = GoreFast, Chance = 0.0 |
ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.1 | ZED = Bloat, Chance = 0.0 | ZED = Bloat, Chance = 0.1 |
ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.0 | ZED = FleshPound, Chance = 0.1 | ZED = FleshPound, Chance = 0.0 |
ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.0 | ZED = SlasherClot, Chance = 0.0 |
ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 | ZED = Crawler, Chance = 0.0 |
ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 | ZED = Stalker, Chance = 0.0 |
ZED = Siren, Chance = 0.1 | ZED = Siren, Chance = 0.1 | ZED = Siren, Chance = 0.0 | ZED = Siren, Chance = 0.1 |
ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.1 | ZED = Husk, Chance = 0.0 | ZED = Husk, Chance = 0.1 |
ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.1 | ZED = Scrake, Chance = 0.1 |
ZED Upgrade Chances
Starting from wave 21 (HOE+) every spawned ZED getting a chance to become upgraded into another ZED type (i.e. to become replaced with the stronger ZED type). ZED can upgrade "normally" or "fully", either means that on spawn this ZED will be replaced with another ZED type.
Starting values (as of wave 21), for all ZEDs: "normal" upgrade chance = 1%, "full" upgrade chance = 0.1%. With every next wave these values getting increased by +1% for "normal" and +0.1% for "full", e.g. 2% / 0.2% at wave 22, 3% / 0.3% at wave 23 etc. Upgrade chance values have no limit, eventually they will become 100% (although "full" update will not have its full effect due to Endless limit of 254 waves).
When it comes to upgrade evaluation, game firstly checks for the "full" update capabilities and then for "normal" upgrades. Dice rolls for every spawned ZED individually.
ZEDs to be replaced by upgraded types | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Full upgrade (0.1% starting from wave 21 +0.1% for every next wave) | Normal upgrade (1% starting from wave 21 +1% for every next wave) | ||||||||||
SlasherClot | to | Scrake | Clot | to | AlphaClot | ||||||
Crawler | SlasherClot | to | Stalker | ||||||||
Stalker | AlphaClot | to | GoreFast | ||||||||
Siren | Crawler | to | SlasherClot | ||||||||
Husk | GoreFast | to | Bloat | ||||||||
Scrake | Stalker | to | Siren | ||||||||
Clot | to | Fleshpound | Bloat | to | FleshpoundMini | ||||||
AlphaClot | Siren | to | Husk | ||||||||
GoreFast | Husk | to | Scrake | ||||||||
Bloat | FleshpoundMini | to | Fleshpound | ||||||||
FleshpoundMini | Scrakes do not upgrade | ||||||||||
FleshPound | Fleshpound to not upgrade |
Squads To Deploy
Regardless from game difficulty, game will be deploying exact same squads during the wave time. Note that Special Squads are still the subject of RNG change.
Squads to deploy during the wave time (NAMES) | |||
---|---|---|---|
Normal difficulty | Hard difficulty | Suicidal difficulty | HOE difficulty |
Waves 1 - 5 | |||
ZED_Wave1_Endless_Norm | ZED_Wave1_Endless_Norm | ZED_Wave1_Endless_Norm | ZED_Wave1_Endless_Norm |
ZED_Wave2_Endless_Norm | ZED_Wave2_Endless_Norm | ZED_Wave2_Endless_Norm | ZED_Wave2_Endless_Norm |
ZED_Wave3_Endless_Norm | ZED_Wave3_Endless_Norm | ZED_Wave3_Endless_Norm | ZED_Wave3_Endless_Norm |
ZED_Wave4_Endless_Norm | ZED_Wave4_Endless_Norm | ZED_Wave4_Endless_Norm | ZED_Wave4_Endless_Norm |
ZED_Boss_Endless_Norm | ZED_Boss_Endless_Norm | ZED_Boss_Endless_Norm | ZED_Boss_Endless_Norm |
Waves 6 - 10 | |||
ZED_Wave5_Endless_Hard | ZED_Wave5_Endless_Hard | ZED_Wave5_Endless_Hard | ZED_Wave5_Endless_Hard |
ZED_Wave6_Endless_Hard | ZED_Wave6_Endless_Hard | ZED_Wave6_Endless_Hard | ZED_Wave6_Endless_Hard |
ZED_Wave7_Endless_Hard | ZED_Wave7_Endless_Hard | ZED_Wave7_Endless_Hard | ZED_Wave7_Endless_Hard |
ZED_Wave8_Endless_Hard | ZED_Wave8_Endless_Hard | ZED_Wave8_Endless_Hard | ZED_Wave8_Endless_Hard |
ZED_Boss_Endless_Hard | ZED_Boss_Endless_Hard | ZED_Boss_Endless_Hard | ZED_Boss_Endless_Hard |
Waves 11 - 15 | |||
ZED_Wave9_Endless_SUI | ZED_Wave9_Endless_SUI | ZED_Wave9_Endless_SUI | ZED_Wave9_Endless_SUI |
ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI |
ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI |
ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI | ZED_Wave10_Endless_SUI |
ZED_Boss_Endless_SUI | ZED_Boss_Endless_SUI | ZED_Boss_Endless_SUI | ZED_Boss_Endless_SUI |
Waves 16 - 20 | |||
ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE |
ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE |
ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE |
ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE |
ZED_Boss_Endless_HOE | ZED_Boss_Endless_HOE | ZED_Boss_Endless_HOE | ZED_Boss_Endless_HOE |
Wave 21+ | |||
ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE |
ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE |
ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE |
ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE | ZED_Wave10_Endless_HOE |
ZED_Boss_Endless_HOE | ZED_Boss_Endless_HOE | ZED_Boss_Endless_HOE | ZED_Boss_Endless_HOE |
Squads to deploy during the wave time (CONTENT) | |||
---|---|---|---|
Wave1_Endless_Norm | Wave5_Endless_Hard | Wave8_Endless_Hard | Wave10_Endless_SUI |
UClot4 | AClot3_SClot1 | AClot3_SClot1 | AClot3_SClot1 |
UClot4_Bloat1 | Crawler2 | UClot4_Bloat1 | Crawler4 |
UClot3_AClot1_Gorefast1 | Crawler4 | Crawler2 | UClot3_Bloat1 |
AClot3_SClot1 | Stalker2 | Crawler4 | SClot1_AClot2_Gorefast1 |
Special squad | AClot2_Gorefast2 | Stalker2 | AClot2_Gorefast2 |
SS_SClot6 | SClot1_Gorefast3 | SClot1_AClot2_Gorefast1 | SClot2_Crawler3_Gorefast1 |
Wave2_Endless_Norm | UClot3_Gorefast1_Siren1 | AClot2_Gorefast2 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 |
UClot3_AClot1 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 | SClot2_Crawler3_Gorefast1 | AClot2_Scrake1 |
UClot3_SClot1_Bloat1 | Stalker4 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 | SClot2_GF3_Scrk1 |
Crawler2 | Gorefast4 | AClot2_Scrake1 | Crawler2_Stalker2_Bloat1_Siren2 |
Crawler4 | Crawler6 | SClot2_GF3_Scrk1 | UClot3_AClot1_Gorefast1 |
Stalker2 | Crawler2_Gorefast2_Stalker2_Siren1 | UClot4 | UClot4 |
SClot1_AClot2_Gorefast1 | AClot2_Gorefast1_Husk1 | Stalker4 | Stalker4 |
AClot2_Gorefast2 | Special squad | Gorefast4 | Gorefast4 |
UClot3_AClot1_Gorefast1 | SS_Crawler2_Gorefast2_Stalker1_Scrake1 | Crawler6 | Crawler6 |
UClot4 | Wave6_Endless_Hard | Crawler2_Gorefast2_Stalker2_Siren1 | SClot2_Crawler2_Gorefast2_Siren2 |
Husk1 | AClot3_SClot1 | SClot2_Crawler2_Gorefast2_Siren2 | Husk1 |
Special squad | UClot3_SClot1_Bloat1 | Husk1 | Husk2 |
SS_SClot6_Crawler6 | Crawler2 | AClot2_Gorefast1_Husk1 | Special squad |
Wave3_Endless_Norm | Crawler4 | Special squad | AA_Fl2_Scrake1 |
UClot3_AClot1 | Stalker2 | SS_Bloat1_Siren1_Fleshpound2 | AA_Fl2_Scrake2 |
Crawler2 | SClot1_AClot2_Gorefast1 | AA_QP5 | AA_Fl1_Scrake3 |
Crawler4 | SClot1_Gorefast3 | Wave9_Endless_SUI | AA_Fl3 |
AClot3_Bloat1 | SClot2_Crawler3_Gorefast1 | AClot3_SClot1 | AA_Scrake2_Stalker4 |
SClot2_Crawler3_Gorefast1 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 | UClot4_Bloat1 | AA_Fl2_Scrake3 |
SClot1_Gorefast3 | AClot2_Scrake1 | Crawler2 | AA_QP4 |
UClot3_Gorefast1_Siren1 | UClot3_AClot1_Gorefast1 | Crawler4 | AA_QP5 |
Stalker4 | UClot4 | Stalker2 | Wave10_Endless_HOE |
Gorefast4 | Stalker4 | SClot1_AClot2_Gorefast1 | AClot3_SClot1 |
Crawler2_Gorefast2_Stalker2_Siren1 | Gorefast4 | AClot2_Gorefast2 | Crawler4 |
Husk1 | Crawler6 | SClot2_Crawler3_Gorefast1 | UClot3_Bloat1 |
Special squad | Crawler2_Gorefast2_Stalker2_Siren1 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 | SClot1_AClot2_Gorefast1 |
SS_SClot6_Crawler6 | SClot2_Crawler2_Gorefast2_Siren2 | AClot2_Scrake1 | AClot2_Gorefast2 |
Wave4_Endless_Norm | Husk1 | SClot2_GF3_Scrk1 | SClot2_Crawler3_Gorefast1 |
UClot3_AClot1 | AClot2_Gorefast1_Husk1 | UClot4 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 |
Crawler4 | Special squad | Stalker4 | AClot2_Scrake1 |
UClot3_Bloat1 | SS_Bloat1_Siren1_Fleshpound1 | Gorefast4 | SClot2_GF3_Scrk1 |
Stalker2 | AA_QP3 | Crawler6 | Crawler2_Stalker2_Bloat1_Siren2 |
AClot2_Gorefast2 | Wave7_Endless_Hard | Crawler2_Gorefast2_Stalker2_Siren1 | UClot3_AClot1_Gorefast1 |
SClot1_Gorefast3 | UClot3_AClot1 | SClot2_Crawler2_Gorefast2_Siren2 | UClot4 |
UClot3_Gorefast1_Siren1 | Crawler4 | Husk2 | Stalker4 |
UClot3_Crawler1_Stalker2_Bloat1_Siren1 | UClot3_Bloat1 | Special squad | Gorefast4 |
UClot3_Crawler1_Stalker2_Bloat1_Siren1 | SClot1_AClot2_Gorefast1 | AA_Fl2_Scrake1 | Crawler6 |
Gorefast4 | AClot2_Gorefast2 | AA_Fl2_Scrake2 | SClot2_Crawler2_Gorefast2_Siren2 |
Crawler6 | SClot2_Crawler3_Gorefast1 | AA_Fl1_Scrake3 | Husk1 |
Crawler2_Gorefast2_Stalker2_Siren1 | UClot3_Crawler1_Stalker2_Bloat1_Siren1 | AA_Fl3 | Husk2 |
Husk1 | SClot2_GF3_Scrk1 | AA_Scrake2_Stalker4 | Special squad |
Special squad | Crawler2_Stalker2_Bloat1_Siren2 | AA_Fl2_Scrake3 | AA_Fl2_Scrake1 |
SS_Crawlers8 | UClot3_AClot1_Gorefast1 | AA_QP4 | AA_Fl2_QP6 |
--- | UClot4 | AA_QP3 | AA_Fl1_Scrake3 |
--- | Stalker4 | --- | AA_Fl3 |
--- | Gorefast4 | --- | AA_Scrake2_QP4 |
--- | Crawler6 | --- | AA_Fl2_Scrake3 |
--- | SClot2_Crawler2_Gorefast2_Siren2 | --- | --- |
--- | Husk2 | --- | --- |
--- | Special squad | --- | --- |
--- | SS_Bloat1_Siren1_Fleshpound1 | --- | --- |
--- | AA_QP4 | --- | --- |
Amount of ZEDs per wave
Base amount of ZEDs to spawn during the wave. Depend on the current Wave Count Mod and scales up with extra players. For Wave Count Mod see table in Common Modifiers.
ZEDs To Spawn = Base Amount x Wave Count Mod x Wave Length modifier
Wave № | Base Amount of ZEDs ( Normal / Hard / Suicidal / HOE) | ||||
---|---|---|---|---|---|
Wave 1 | 25 | ||||
Wave 2 | 28 | ||||
Wave 3 | 32 | ||||
Wave 4 | 32 | ||||
Wave 5 | boss wave | ||||
Wave 6 | 35 | ||||
Wave 7 | 35 | ||||
Wave 8 | 35 | ||||
Wave 9 | 40 | ||||
Wave 10 | boss wave | ||||
Wave 11 | 42 | ||||
Wave 12-14 | 42 | ||||
Wave 15 | boss wave | ||||
Wave 16-19 | 42 | ||||
Wave 20 | boss wave | ||||
Wave 21-25 | 42 | ||||
Wave Length modifier (per player) | |||||
1 player | x1 | ||||
2 players | x2 | ||||
3 players | x2.75 | ||||
4 players | x3.5 | ||||
5 players | x4 | ||||
6 players | x4.5 |
For more than 6 players games: Wave Length modifier increases linearly from x4.5 to x10 (which is the cap) with the interpolation amount of (Num Living Players - 6 / 32 - 6), meaning that x10 cap can be achieved upon having at least 32 players on the server.