HRG Tommy Boom: Difference between revisions
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| PerkLink=Demolitionist (Killing Floor 2) | | PerkLink=Demolitionist (Killing Floor 2) | ||
| WeaponImage=Kf2_weap_hrg_tommyboom_card.png | | WeaponImage=Kf2_weap_hrg_tommyboom_card.png | ||
| Damage= | | Damage=65.000000 | ||
| FireRate=360.000000 | | FireRate=360.000000 | ||
| Accuracy=50.000000 | | Accuracy=50.000000 | ||
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| Weight=7 | | Weight=7 | ||
| | | | ||
| InitialSpareMags= | | InitialSpareMags=2 | ||
| AmmoCost=30 | | AmmoCost=30 | ||
| WeaponType=Explosive | | WeaponType=Explosive | ||
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==Technical Information== | ==Technical Information== | ||
'''<big>Damage:</big>''' | '''<big>Damage:</big>''' | ||
* Projectile impact = | * Projectile impact = 30. | ||
* Projectile explosion = 35. | * Projectile explosion = 35. | ||
* Bash = 26. | * Bash = 26. | ||
'''<big>Explosion Radius = | '''<big>Explosion Radius = 2.0m, Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = Linear.</big>''' | ||
'''<big>Damage Type = Ballistic (SMG, on impact), Explosive.</big>''' | '''<big>Damage Type = Ballistic (SMG, on impact), Explosive.</big>''' | ||
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==Upgrades== | ==Upgrades== | ||
Upgrade 1 (600): Base damage | Upgrade 1 (600): Base damage x1.2 '''(36 per impact, 42 per explosion, 78 total)''', Base weight + 1 '''(8 total)'''. | ||
Upgrade 2 (700): Base damage x1. | Upgrade 2 (700): Base damage x1.4 '''(42 per impact, 49 per explosion, 91 total)''' , Base weight + 2 '''(9 total)'''. | ||
Upgrade 3 (1500): Base damage x1. | Upgrade 3 (1500): Base damage x1.6 '''(48 per impact, 56 per explosion, 104 total)''', Base weight + 3 '''(10 total)'''. | ||
==Notes== | ==Notes== | ||
*In or outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]], this weapon always fires fast moving projectiles. Projectile speed = 225 meters per second. | |||
*Its projectile considered to be ''BallisticExplosive'' and applies ''Ballistic_SMG'' damage type, it gets damage bonuses from ''Armor Piercing Rounds'', ''Fragmentation Rounds'' (extra radius) and ''Destroyer Of Worlds'' (capable of triggering Nukes) skills. However it does not work with ''High Impact Rounds'' skill due to former only working with ''Ballistic_Shell'' damage types. | *Its projectile considered to be ''BallisticExplosive'' and applies ''Ballistic_SMG'' damage type, it gets damage bonuses from ''Armor Piercing Rounds'', ''Fragmentation Rounds'' (extra radius) and ''Destroyer Of Worlds'' (capable of triggering Nukes) skills. However it does not work with ''High Impact Rounds'' skill due to former only working with ''Ballistic_Shell'' damage types. | ||
*Direct hit with each projectile does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a bullet), then explosive (only does damage to body). | *Direct hit with each projectile does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a bullet), then explosive (only does damage to body). |
Latest revision as of 15:43, 21 September 2021
Killing Floor 2 item | |||
7
|
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MAGAZINE SIZE | 24 | ||
SPARE AMMO CAPACITY | 192 | ||
DAMAGE | 65 | ||
FIRE RATE | 360 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes." • "Highest ‘explosion per minute’ for your manic delight!" | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 30 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 24 + 48 | ||
The HRG Tommy Boom is one of the Demolitionist's tier 2 weapons. It is a modified version of SWAT's Tommy Gun designed to deliver explosive munition at high rate of fire.
Description
- "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."
- "Highest ‘explosion per minute’ for your manic delight!"
Technical Information
Damage:
- Projectile impact = 30.
- Projectile explosion = 35.
- Bash = 26.
Explosion Radius = 2.0m, Explosion Falloff = Linear.
Damage Type = Ballistic (SMG, on impact), Explosive.
Spread factor = 0.01.
Rate Of Fire:
- SMG = 320 RPM.
- Bash = 75.
Reload Time:
- Tactical Reload:
- Normal = 2.31s,
- Elite = 1.80s.
- Dry Reload:
- Normal = 2.96s,
- Elite = 2.31s.
Equip Time = 0.60s, Putdown Time = 0.49s.
Weapon Powers:
- Gun hit power (projectile impact) = 35.
- Knockdown power (projectile explosion) = up to 7.
- Stumble power (projectile explosion) = up to 20.
- Stumble power (projectile impact) = 25.
Upgrades
Upgrade 1 (600): Base damage x1.2 (36 per impact, 42 per explosion, 78 total), Base weight + 1 (8 total).
Upgrade 2 (700): Base damage x1.4 (42 per impact, 49 per explosion, 91 total) , Base weight + 2 (9 total).
Upgrade 3 (1500): Base damage x1.6 (48 per impact, 56 per explosion, 104 total), Base weight + 3 (10 total).
Notes
- In or outside of the ZED Time, this weapon always fires fast moving projectiles. Projectile speed = 225 meters per second.
- Its projectile considered to be BallisticExplosive and applies Ballistic_SMG damage type, it gets damage bonuses from Armor Piercing Rounds, Fragmentation Rounds (extra radius) and Destroyer Of Worlds (capable of triggering Nukes) skills. However it does not work with High Impact Rounds skill due to former only working with Ballistic_Shell damage types.
- Direct hit with each projectile does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a bullet), then explosive (only does damage to body).
- Projectile will collide with either - hitzone or a collision cylinder.
- Damage type group: Ballistic_SMG, Explosive.
Gallery
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HRG Tommy Boom render