HRG Bastion: Difference between revisions
(Created page with "Category:KF2 {{KF2WeaponInfo | Name=HRG Bastion | PerkImage=KF2_Perk_SWAT_White.png | PerkLink=SWAT | WeaponImage=Kf2_weapon_hrg_bastion_card.png | Damage=33.000000 | Fire...") |
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| InitialSpareMags=2 | | InitialSpareMags=2 | ||
| AmmoCost= | | AmmoCost=50 | ||
| WeaponType=Assault Rifle | | WeaponType=Assault Rifle | ||
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'''<big>Shield:</big>'''</br> | '''<big>Shield:</big>'''</br> | ||
When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.</br> | When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.</br> | ||
Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike [[Riot_Shield_%26_Glock_18|G18]], no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. [[Scrake_(Killing_Floor_2)|Scrake]] will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge. | Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike [[Riot_Shield_%26_Glock_18|G18]], no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. [[Scrake_(Killing_Floor_2)|Scrake]] will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge. Shield will mitigate 70% of the damage even if it will have only 1 unit on energy by the moment player gets hit. | ||
'''<big>Reload Time:</big>'''</br> | '''<big>Reload Time:</big>'''</br> |
Latest revision as of 22:11, 21 September 2023
Killing Floor 2 item | |||
7
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MAGAZINE SIZE | 60 | ||
SPARE AMMO CAPACITY | 540 | ||
DAMAGE | 33 | ||
FIRE RATE | 909 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Fire mode is full-auto only." • "Alt-fire to activate an energy barrier that reduces incoming damage." • "It protec. It attac. But most importantly, it belongs to SWAT." | |||
General Information | |||
Pricing | 2000 | ||
Ammo Cost | 50 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 60 + 120 | ||
Secondary Attack | |||
Ammo Type | Energy Shield | ||
Magazine Size | 100 | ||
Shield drain rate (when active) 3 units / s. Shield recharge rate (when inactive) 8 units / s. Shield absorbs 70% of incoming damage.
Shield takes damage when struck, amount is 20% more that ZED's base (unaffected by difficulty) damage.
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The HRG Bastion is SWAT's tier 5 weapon. This alternative version of the Commando's Stoner 63a LMG comes with an energy barrier that can be activated or deactivated with the alt-fire button. Energy Barrier reduces incoming damage but will deplete if all energy is consumed. The energy automatically refills when the barrier is not active.
Description & Flavor Text
- "Fire mode is full-auto only. Alt-fire to activate an energy barrier that reduces incoming damage."
- "It protec. It attac. But most importantly, it belongs to SWAT."
Technical Information
Damage:
- Damage per bullet = 33.
- Buttstock bash = 26.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.
Bullet Ballistic:
Rate Of Fire:
- Weapon = 909 RPM.
- Bash = 47.
Shield:
When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.
Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike G18, no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. Scrake will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge. Shield will mitigate 70% of the damage even if it will have only 1 unit on energy by the moment player gets hit.
Reload Time:
This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all.
- Half Reload:
- Normal = 4.58s.
- Elite = 3.23s.
- Half-empty Reload:
- Normal = 5.15s.
- Elite = 3.29s.
- Empty Reload:
- Normal = 4.59s.
- Elite = 3.35s.
Equip Time = 0.78s, Putdown Time = 0.73s.
Weapon Powers:
- Gun hit power = 20.
- Stumble power = 20.
Notes
- Highest tier SWAT weapon, has no upgrades available.
- Blockable damage types: Bludgeon, Slashing, Fire_HuskFireball, Fire_HuskFlamethrower, BloatPuke, EvilDAR_Rocket, EvilDAR_Laser, DAR_EMPBlast, Ballistic_PatMinigun, Explosive_PatMissile, Ballistic_HansAK12, MatriarchTeslaBlast, MatriarchPlasmaCannon, FleshpoundKing_ChestBeam.
Trivia
- Uses reference to an internet meme ("He Protec but He Also Attac") for its description.
Gallery
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HRG Bastion render