Hemoclobber: Difference between revisions
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| Accuracy=0.000000 | | Accuracy=0.000000 | ||
| Penetration=0.000000 | | Penetration=0.000000 | ||
| MagazineSize= | | MagazineSize=2 | ||
| AmmoCapacity= | | AmmoCapacity=10 | ||
| Description=• ''"Primary - fast blunt attack that can heal teammates; hold Primary for combo attack."''<br />• ''"Secondary - causes a heal explosion on impact. When out of ammo, Secondary is a heavy blunt attack."''<br />• ''"Alt - block/parry."''<br /> | | Description=• ''"Primary - fast blunt attack that can heal teammates; hold Primary for combo attack."''<br />• ''"Secondary - causes a heal explosion on impact. When out of ammo, Secondary is a heavy blunt attack."''<br />• ''"Alt - block/parry."''<br /> | ||
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| InitialSpareMags=1 | | InitialSpareMags=1 | ||
| AmmoCost= | | AmmoCost=75 | ||
| Block=0.600000 | | Block=0.600000 | ||
| Parry=0.500000 | | Parry=0.500000 | ||
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| GameVersion= | | GameVersion= | ||
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The '''Hemoclobber''' is the ''tier 3'' multi-perk weapon for both [[Berserker (Killing Floor 2)|Berserker]] and [[Field Medic (Killing_Floor_2) | Field Medic]]. It is a futuristic baseball bat looking blunt weapon with the long needles attached to its tip. Hemoclobber capable of both - hurting and poisoning ZEDs and healing teammates with its melee attacks. When loaded with ammo its alt-fire attack acts the | The '''Hemoclobber''' is the ''tier 3'' multi-perk weapon for both [[Berserker (Killing Floor 2)|Berserker]] and [[Field Medic (Killing_Floor_2) | Field Medic]]. It is a futuristic baseball bat looking blunt weapon with the long needles attached to its tip. Hemoclobber capable of both - hurting and poisoning ZEDs and healing teammates with its melee attacks. When loaded with ammo, its alt-fire attack acts in a similar way to the [[Pulverizer]] - creates an explosion that hurt ZEDs and heals players in area of effect. | ||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
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Ammo:<br /> | Ammo:<br /> | ||
Magazine size = | Magazine size = 2, Initial spare magazines = 1, Max spare ammo = 10, Ammo pickup scale = x1, Price per mag = 75.<br /> | ||
Damage:<br /> | Damage:<br /> | ||
Primary = up to 80, Alt-fire = up to | Primary = up to 80, Alt-fire = up to 140, Bash = up to 40. Damage type = Bludgeon.<br /> | ||
Explosion: Damage = | Explosion: Damage = 225, Radius = 5m, [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = 0 (none). Damage type = Toxic.<br /> | ||
Unlike Pulverizer, the explosion of Hemoclobber is not directional and covers 360 degrees area around the impact location. The explosion radius is also affected by skill choices of both - [[Demolitionist (Killing Floor 2)|Demolitionist]] and [[Survivalist]]. | Unlike Pulverizer, the explosion of Hemoclobber is not directional and covers 360 degrees area around the impact location. The explosion radius is also affected by skill choices of both - [[Demolitionist (Killing Floor 2)|Demolitionist]] and [[Survivalist]]. | ||
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Healing amount:<br /> | Healing amount:<br /> | ||
Explosion gas cloud - | Explosion gas cloud - 15.<br /> | ||
All melee impacts on players - 30.<br /> | All melee impacts on players - 30.<br /> | ||
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==Notes== | ==Notes== | ||
*Unlike healing grenades, the alt-fire explosion does not produce healing cloud. It's one-time healing application. | *Unlike healing grenades, the alt-fire explosion does not produce healing cloud. It's one-time healing application. | ||
*Unlike [[Medic Grenade (Killing Floor 2)|healing grenades]], the alt-fire explosion DOES perform | *Unlike [[Medic Grenade (Killing Floor 2)|healing grenades]], the alt-fire explosion DOES perform visibility checks on ZEDs and players. Those who are behind closed doors will not be affected by the gas cloud. | ||
*Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. | *Amount of the damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. | ||
*Both melee and explosive damage are affected by [[Survivalist]]'s ''Melee Expert'' skill. [[Demolitionist_(Killing_Floor_2)|Demolitionist]]'s ''Fragmentation Rounds'' skill increases radius of its alt-fire explosion. | |||
*Blockable damage types: Bludgeon / Slashing. | *Blockable damage types: Bludgeon / Slashing. | ||
==Trivia== | |||
*Weapon description is somehow misleading - just like the Pulverizer, the Hemoclobber does blunt damage regardless of whether it's loaded with ammo or not. | |||
==Gallery== | ==Gallery== |
Latest revision as of 23:05, 26 May 2022
Killing Floor 2 item | |||
4
|
+ | ||
MAGAZINE SIZE | 2 | ||
SPARE AMMO CAPACITY | 10 | ||
DAMAGE | 80 | ||
FIRE RATE | 96 | ||
ACCURACY | 0 | ||
PENETRATION | 0 | ||
• "Primary - fast blunt attack that can heal teammates; hold Primary for combo attack." • "Secondary - causes a heal explosion on impact. When out of ammo, Secondary is a heavy blunt attack." • "Alt - block/parry." | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 75 | ||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Starting Ammo | 2 + 2 | ||
Block (multiplier for incoming damage) | ×0.6 | ||
Parry (multiplier for incoming damage) | ×0.5 | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 30 | ||
Heal Amount | 30 ✚ | ||
Full Recharge Time | 12s | ||
The Hemoclobber is the tier 3 multi-perk weapon for both Berserker and Field Medic. It is a futuristic baseball bat looking blunt weapon with the long needles attached to its tip. Hemoclobber capable of both - hurting and poisoning ZEDs and healing teammates with its melee attacks. When loaded with ammo, its alt-fire attack acts in a similar way to the Pulverizer - creates an explosion that hurt ZEDs and heals players in area of effect.
Description
"Primary - fast blunt attack that can heal teammates; hold Primary for combo attack. Secondary - causes a heal explosion on impact. When out of ammo, Secondary is a heavy blunt attack. Alt - block/parry."
Technical Information
Ammo:
Magazine size = 2, Initial spare magazines = 1, Max spare ammo = 10, Ammo pickup scale = x1, Price per mag = 75.
Damage:
Primary = up to 80, Alt-fire = up to 140, Bash = up to 40. Damage type = Bludgeon.
Explosion: Damage = 225, Radius = 5m, Falloff = 0 (none). Damage type = Toxic.
Unlike Pulverizer, the explosion of Hemoclobber is not directional and covers 360 degrees area around the impact location. The explosion radius is also affected by skill choices of both - Demolitionist and Survivalist.
Both melee impacts and gas explosion cause toxic poison on ZEDs. Melee impacts heal players.
Melee poison (damage scale of weapon damage / duration / interval) = x0.2 / 5s. / 1s.
Explosion poison (damage scale of gas explosion / duration / interval) = x0.4 / 5s. / 1s.
Rate Of Fire (per minute):
Primary (combo) = 96, Alt-fire = 55, Bash = 84, Alt-fire (loaded) = approximately 33.
Rate of Fire of the explosive attack (rough estimation): as soon as Hemoclobber connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 Berserker average ROF should be near 60 / (0.6+1) = 38 RPM.
Healing amount:
Explosion gas cloud - 15.
All melee impacts on players - 30.
Healing ammo cost:
All melee impacts = 30.
Full recharge time = 12s.
Weapon Powers:
Stumble power: Primary = 50, Alt-fire = 200, Bash = 200, Explosion = 300.
Melee hit power: Primary, bash and explosion = 100, Alt-fire = 150.
Poison power: Primary and bash = 10, alt-fire = 20, Explosion = 300, DOT (all forms) = 5 / tick.
Maximim hit range = 2.3m.
Block damage multiplier = x0.6.
Parry damage multiplier = x0.5.
Parry:
Strength = 5.
Duration = 0.47s.
Time (equip) = 0.46s.
Time (put down) = 0.55s.
Upgrades
Upg1 (700): Base damage x1.1, Full recharge time x0.8, Base weight + 1.
Upg2 (1500): Base damage x1.2, Full recharge time x0.6, Base weight + 2.
Notes
- Unlike healing grenades, the alt-fire explosion does not produce healing cloud. It's one-time healing application.
- Unlike healing grenades, the alt-fire explosion DOES perform visibility checks on ZEDs and players. Those who are behind closed doors will not be affected by the gas cloud.
- Amount of the damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Both melee and explosive damage are affected by Survivalist's Melee Expert skill. Demolitionist's Fragmentation Rounds skill increases radius of its alt-fire explosion.
- Blockable damage types: Bludgeon / Slashing.
Trivia
- Weapon description is somehow misleading - just like the Pulverizer, the Hemoclobber does blunt damage regardless of whether it's loaded with ammo or not.
Gallery
-
Hemoclobber render