Hemogoblin: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
| PerkLink=Field Medic (Killing Floor 2) | | PerkLink=Field Medic (Killing Floor 2) | ||
| WeaponImage=KF2_Weapon_Hemogoblin_White.png | | WeaponImage=KF2_Weapon_Hemogoblin_White.png | ||
| Damage= | | Damage=120.000000 | ||
| FireRate=240.0 | | FireRate=240.0 | ||
| Accuracy=100.000000 | | Accuracy=100.000000 | ||
| Penetration=0.000000 | | Penetration=0.000000 | ||
| MagazineSize=7 | | MagazineSize=7 | ||
| AmmoCapacity= | | AmmoCapacity=112 | ||
| Description=• ''"Fire mode shoots a blood bore that injures, slows and weakens Zeds."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"Not a viable weight loss plan."'' | | Description=• ''"Fire mode shoots a blood bore that injures, slows and weakens Zeds."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"Not a viable weight loss plan."'' | ||
| | | | ||
Line 21: | Line 21: | ||
| WeaponType=Poisoning Weapon | | WeaponType=Poisoning Weapon | ||
| | | | ||
| SecondaryAmmunition_Damage=5 | |||
| SecondaryAmmunition_AmmoType=Healing Darts | | SecondaryAmmunition_AmmoType=Healing Darts | ||
| SecondaryAmmunition_AmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png | | SecondaryAmmunition_AmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png | ||
| HealAmount= | | HealAmount=25.000000 | ||
| HealAmountSolo= | | HealAmountSolo= | ||
| FullRechargeTime=10.000000 | | FullRechargeTime=10.000000 | ||
Line 30: | Line 31: | ||
| SecondaryAmmunition_AmmoCapacity=infinite | | SecondaryAmmunition_AmmoCapacity=infinite | ||
| SecondaryAmmunition_AmmoConsumption=30 | | SecondaryAmmunition_AmmoConsumption=30 | ||
}} | }} | ||
The '''Hemogoblin''' is one of the | The '''Hemogoblin''' is one of the [[Field Medic (Killing Floor 2) | Field Medic's]] ''tier 3'' weapons. It is a medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|damage over time]] and unique bleeding [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|incapacitation]]. | ||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
Line 49: | Line 46: | ||
==Technical Information== | ==Technical Information== | ||
Damage = | Damage = 120.<br /> | ||
Damage type (impact) = Ballistic, Damage Type Group = Rifle.<br /> | Damage type (impact) = Ballistic, Damage Type Group = Rifle.<br /> | ||
Damage (buttstock bash) = 27.<br /> | Damage (buttstock bash) = 27.<br /> | ||
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take|step | Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take|step 10]]) and head damage multiplier still take place. | ||
Damage Over Time:<br /> | Damage Over Time:<br /> | ||
Line 58: | Line 55: | ||
DOT Duration = 5s.<br /> | DOT Duration = 5s.<br /> | ||
DOT Interval = 1s.<br /> | DOT Interval = 1s.<br /> | ||
DOT Damage Type = Bleeding. | DOT Damage Type = Bleeding. | ||
Rate Of Fire = 240 RPM.<br /> | Rate Of Fire = 240 RPM.<br /> | ||
Rate Of Fire (bash) = 50. | Rate Of Fire (bash) = 50. | ||
Reload Time (tactical): Normal = | Reload Time (tactical): Normal = 1.92s.<br /> | ||
Reload Time (dry): Normal = | Reload Time (dry): Normal = 1.92s. | ||
Equip Time = 0.64s.<br /> | Equip Time = 0.64s.<br /> | ||
Putdown Time = 0.49s. | Putdown Time = 0.49s. | ||
Weapon Powers:<br /> | Weapon Powers:<br /> | ||
Bleed power, per DOT tick = 150.<br /> | Bleed power, per DOT tick = 150.<br /> | ||
Poison power (by Acidic Rounds DOT, per tick) = 200.<br /> | Poison power (by Acidic Rounds DOT, per tick) = 200.<br /> | ||
Stumble power = 200. | Stumble power = 200. | ||
Healing:<br /> | Healing:<br /> | ||
Ammo cost (per dart) = 30%.<br /> | Ammo cost (per dart) = 30%.<br /> | ||
Heal amount = | Heal amount = 25.<br /> | ||
Time (full recharge) = 10s. | Time (full recharge) = 10s. | ||
Line 92: | Line 88: | ||
*Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time. | *Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time. | ||
*More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval). | *More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval). | ||
* | *Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
==Trivia== | ==Trivia== | ||
Line 99: | Line 94: | ||
*Hemogoblin looks rather bulky, just by looking at its feeding mechanism (break-action, loading with 7 tubes delivered via quick-loader) it is barely even possible to assume that this could be a hitscan rifle. Its (fake) tracers also make players think that it fires projectiles. | *Hemogoblin looks rather bulky, just by looking at its feeding mechanism (break-action, loading with 7 tubes delivered via quick-loader) it is barely even possible to assume that this could be a hitscan rifle. Its (fake) tracers also make players think that it fires projectiles. | ||
*Somehow Field Medic's ''Combatant Doctor'' skill does affect its magazine size despite its clearly visible 7 slots chamber, making it 11. | *Somehow Field Medic's ''Combatant Doctor'' skill does affect its magazine size despite its clearly visible 7 slots chamber, making it 11. | ||
*Despite the common misconception, bleeding ZEDs do not take any extra damage. | *Despite the common misconception, bleeding ZEDs do not take any extra damage. | ||
Line 105: | Line 99: | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Medic-hemogoblin.png|Hemogoblin | File:Medic-hemogoblin.png|Hemogoblin | ||
</gallery>{{KF2NavBox}} | </gallery> | ||
{{KF2NavBox}} |
Latest revision as of 09:34, 25 September 2023
Killing Floor 2 item | |||
7
|
|||
MAGAZINE SIZE | 7 | ||
SPARE AMMO CAPACITY | 112 | ||
DAMAGE | 120 | ||
FIRE RATE | 240 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode shoots a blood bore that injures, slows and weakens Zeds." • "Alt-fire shoots healing darts to heal team members." • "Not a viable weight loss plan." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 30 | ||
Weapon Type | Poisoning Weapon | ||
Weapon Information | |||
Starting Ammo | 7 + 28 | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Damage | 5 | ||
Ammo Consumption (per use) | 30 | ||
Heal Amount | 25 ✚ | ||
Full Recharge Time | 10s | ||
The Hemogoblin is one of the Field Medic's tier 3 weapons. It is a medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.
Description
"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."
Flavor Text
"Not a viable weight loss plan."
Technical Information
Damage = 120.
Damage type (impact) = Ballistic, Damage Type Group = Rifle.
Damage (buttstock bash) = 27.
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see step 10) and head damage multiplier still take place.
Damage Over Time:
DOT Scale = x0.1 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT Damage Type = Bleeding.
Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.
Reload Time (tactical): Normal = 1.92s.
Reload Time (dry): Normal = 1.92s.
Equip Time = 0.64s.
Putdown Time = 0.49s.
Weapon Powers:
Bleed power, per DOT tick = 150.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Stumble power = 200.
Healing:
Ammo cost (per dart) = 30%.
Heal amount = 25.
Time (full recharge) = 10s.
Upgrades
Upg1 (700): Base damage x1.2, Base weight + 1, Full recharge time x0.9.
Upg2 (1500): Base damage x1.4, Base weight + 2, Full recharge time x0.8.
Notes
- Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
- Bearing unique damage type on its DOT - Bleeding - which none of the ZEDs is resistant to. It's "bullet" (tube) impact does Rifle type of the damage.
- The only weapon in the game that allows multiple instances of the same DOT.
- Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
- More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
- Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Trivia
- Hemogoblin looks rather bulky, just by looking at its feeding mechanism (break-action, loading with 7 tubes delivered via quick-loader) it is barely even possible to assume that this could be a hitscan rifle. Its (fake) tracers also make players think that it fires projectiles.
- Somehow Field Medic's Combatant Doctor skill does affect its magazine size despite its clearly visible 7 slots chamber, making it 11.
- Despite the common misconception, bleeding ZEDs do not take any extra damage.
Gallery
-
Hemogoblin