Molotov Cocktail: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Molotov Cocktail | | Name=Molotov Cocktail | ||
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| WeaponImage=KF2Molotov_Cocktail.png | | WeaponImage=KF2Molotov_Cocktail.png | ||
| Damage=60 | | Damage=60 | ||
| Description=• ''"Very simply, a flame grenade that will burn Zeds."''<br />• ''"Be aware that it can also hurt you!"''<br />• ''"Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?"'' | | Description=• ''"Very simply, a flame grenade that will burn Zeds."''<br />• ''"Be aware that it can also hurt you!"''<br />• ''"Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?"'' | ||
| PerkName=Firebug | | PerkName=Firebug | ||
| InitialSpareMags=2 | | InitialSpareMags=2 | ||
| AmmoCost=40 <small>(per grenade)</small> | | AmmoCost=40 <small>(per grenade)</small> | ||
}} | }} | ||
The '''Molotov Cocktail''' is the [[Firebug_(Killing_Floor_2) | Firebug's]] grenade. | The '''Molotov Cocktail''' is the [[Firebug_(Killing_Floor_2) | Firebug's]] grenade. | ||
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Damage = 10.<br /> | Damage = 10.<br /> | ||
Radius = 1.5m.<br /> | Radius = 1.5m.<br /> | ||
No falloff (does full damage within its radius).<br /> | |||
Damage interval = 0.5s.<br /> | Damage interval = 0.5s.<br /> | ||
Duration = 10 seconds. | Duration = 10 seconds. | ||
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Note that at time there can exist only one type of the Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrites current DOT if current DOT is less effective in terms of total damage). | Note that at time there can exist only one type of the Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrites current DOT if current DOT is less effective in terms of total damage). | ||
In hands of Firebug the Molotov Cocktail is also capable of spawning a lighting source (flare). Flare lasts for up to 31 second and starting to fade out after 27.5 seconds since the creation. | |||
==Notes== | ==Notes== |
Latest revision as of 15:53, 18 November 2022
Killing Floor 2 item | |||
DAMAGE | 60 | ||
• "Very simply, a flame grenade that will burn Zeds." • "Be aware that it can also hurt you!" • "Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?" | |||
General Information | |||
Ammo Cost | 40 (per grenade) | ||
Weapon Information | |||
Starting Ammo | 2 | ||
The Molotov Cocktail is the Firebug's grenade.
Description
"Very simply, a flame grenade that will burn Zeds. Be aware that it can also hurt you!"
Flavor Text
"Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?"
Technical Information
Damage (Instant explosion) = 60.
Radius (Instant explosion) = 5m.
Falloff (Instant explosion) = Linear.
Damage Type = Fire.
Upon impact with the surface Molotov Grenade explodes instantly and then creates 5 Residual Flames. Residual Flames persist on the ground and do damage to ZEDs for a short period of time.
Residual Flame:
Damage = 10.
Radius = 1.5m.
No falloff (does full damage within its radius).
Damage interval = 0.5s.
Duration = 10 seconds.
Damaging ZED with either Instant Explosion of Residual Flame causes it suffer from Damage Over Time.
Afterburn DOT (instant explosion and residual flame):
Damage scale = x0.5.
Duration = 3s.
Damage Interval = 0.5s.
Burn power, per damage tick of all types = 10.
Note that at time there can exist only one type of the Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrites current DOT if current DOT is less effective in terms of total damage).
In hands of Firebug the Molotov Cocktail is also capable of spawning a lighting source (flare). Flare lasts for up to 31 second and starting to fade out after 27.5 seconds since the creation.
Notes
- Instant explosion spawns Residual Flames.
- Amount of Residual Flames = 5.
- Instant explosion spawns a light source (Firebug only). It lasts for approximately 31 second.
Trivia
- Prior to Neon Nightmares update Molotov used to have different duration for its residual flames: 10 seconds for Firebug and 5 seconds for Survivalist. Later it got unified.
Gallery
-
Molotov Cocktail along the Fireman's Knife