1858 Revolver: Difference between revisions

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| PerkLink=Gunslinger
| PerkLink=Gunslinger
| MultiPerkImage=KF2_Perk_Sharpshooter_White.png
| MultiPerkImage=KF2_Perk_Sharpshooter_White.png
| MultiPerkLink=harpshooter_(Killing_Floor_2)
| MultiPerkLink=Sharpshooter_(Killing_Floor_2)
| WeaponImage=KF21858_Revolver.png
| WeaponImage=KF21858_Revolver.png
| Damage=50.000000
| Damage=50.000000
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''1858 Revolver''' is the [[Gunslinger|Gunslinger's]] starting weapon. Upon acquiring the second revolver, 1858 Revolver can be [[Dual_1858_Revolvers|dual-wield]]. Gunslinger always spawns with a pair of them. As a part of multi-perk weapon system 1858 Revolver also belong to the arsenal of [[Sharpshooter (Killing Floor 2)|Sharpshooter]].
The '''1858 Revolver''' is the [[Gunslinger|Gunslinger's]] starting weapon. Upon acquiring the second revolver, 1858 Revolver can be [[Dual_1858_Revolvers|dual-wield]]. Gunslinger always spawns with a pair of them. As a part of multi-perk weapon system 1858 Revolver also belong to the arsenal of [[Sharpshooter (Killing Floor 2)|Sharpshooter]].


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==Technical Information==
==Technical Information==


Damage = 50.<br />
'''<big>Damage:</big>'''
Damage (buttstock bash) = 22.<br />
 
* Damage per bullet = 50.
* Damage (bash) = 22.
 
'''<big>Damage Type = Ballistic.</big>'''
 
'''<big>Damage Type Group = Handgun.</big>'''
 
'''<big>Rate of Fire:</big>'''
 
* Primary fire = 300 RPM.
* Rate of Fire (bash) = 100.


Rate Of Fire = 300 RPM.<br />
'''<big>Reload Time:</big>'''
Rate Of Fire (bash) = 100.<br />


Damage Type = Ballistic.<br />
* '''Tactical Reload:'''
Damage Type Group = Handgun.<br />
** Normal = 2.39s.
** Elite = 1.79s.


Reload Time (tactical): Normal = 2.39s, Elite = 1.79s.<br />
* '''Dry Reload:'''
Reload Time (dry): Normal = 2.39s, Elite = 1.54s.<br />
** Normal = 2.39s
** Elite = 1.54s.


Equip Time = 0.32s.<br />
'''<big>Equip Time = 0.32s, Putdown Time = 0.81s.</big>'''
Putdown Time = 0.81s.<br />


Weapon Powers:<br />
'''<big>Weapon [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Powers]]:</big>'''
Gun hit power = 150.<br />
*Gun hit power = 150.
Knockdown power = 15.<br />
*Knockdown power = 15.
Stumble power = 50.
*Stumble power = 50.


==Upgrades==
==Upgrades==


Upg1 (500): Base damage x1.15.<br />
* Upgrade 1 (500): Base damage x1.15 '''(57 per bullet)'''.
Upg1 (600): Base damage x1.6.<br />
* Upgrade 2 (600): Base damage x1.6 '''(80 per bullet)'''.
Upg2 (700): Base damage x1.95, Base weight + 1.<br />
* Upgrade 3 (700): Base damage x1.95 '''(97 per bullet)''', Base weight + 1 '''(3 total)'''.
Upg3 (1500): Base damage x2.2, Base weight + 2.
* Upgrade 4 (1500): Base damage x2.2 '''(110 per bullet)''', Base weight + 2 '''(4 total)'''.


==Notes==
==Notes==


*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*At '''100''' Dosh, this is the cheapest firearm in the game.
*Normal Dry reloading and Tactical reloading are the same amount of time.


== Gallery ==
== Gallery ==

Latest revision as of 20:03, 13 January 2023

Killing Floor 2 item
1858 Revolver
 2
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 144
DAMAGE
50
FIRE RATE
300
ACCURACY
50
PENETRATION
0
"Fire mode is single shot only."
"A wonderful example of the .44-caliber Remington 'Model 1858' 6-shot single-action Army revolver. Ancient, but still potent."
General Information
Pricing 100
Ammo Cost 10
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 72
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
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Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The 1858 Revolver is the Gunslinger's starting weapon. Upon acquiring the second revolver, 1858 Revolver can be dual-wield. Gunslinger always spawns with a pair of them. As a part of multi-perk weapon system 1858 Revolver also belong to the arsenal of Sharpshooter.

Description

"Fire mode is single shot only."

Flavor Text

"A wonderful example of the .44-caliber Remington 'Model 1858' 6-shot single-action Army revolver. Ancient, but still potent."

Technical Information

Damage:

  • Damage per bullet = 50.
  • Damage (bash) = 22.

Damage Type = Ballistic.

Damage Type Group = Handgun.

Rate of Fire:

  • Primary fire = 300 RPM.
  • Rate of Fire (bash) = 100.

Reload Time:

  • Tactical Reload:
    • Normal = 2.39s.
    • Elite = 1.79s.
  • Dry Reload:
    • Normal = 2.39s
    • Elite = 1.54s.

Equip Time = 0.32s, Putdown Time = 0.81s.

Weapon Powers:

  • Gun hit power = 150.
  • Knockdown power = 15.
  • Stumble power = 50.

Upgrades

  • Upgrade 1 (500): Base damage x1.15 (57 per bullet).
  • Upgrade 2 (600): Base damage x1.6 (80 per bullet).
  • Upgrade 3 (700): Base damage x1.95 (97 per bullet), Base weight + 1 (3 total).
  • Upgrade 4 (1500): Base damage x2.2 (110 per bullet), Base weight + 2 (4 total).

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • At 100 Dosh, this is the cheapest firearm in the game.
  • Normal Dry reloading and Tactical reloading are the same amount of time.

Gallery