Scalpel: Difference between revisions
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The '''Scalpel''' is the standard knife for the [[Field Medic (Killing Floor 2)|Field Medic]]. | The '''Scalpel''' is the standard knife for the [[Field Medic (Killing Floor 2)|Field Medic]]. | ||
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Melee hit power (primary) = 50.<br /> | Melee hit power (primary) = 50.<br /> | ||
Melee hit power (stab) = 25.<br /> | Melee hit power (stab) = 25.<br /> | ||
Stumble power (alt-fire) = 50. | Stumble power (alt-fire) = 50. | ||
Latest revision as of 09:30, 25 September 2023
Killing Floor 2 item | |||
DAMAGE | 64 | ||
FIRE RATE | 66 | ||
ACCURACY | 2 | ||
PENETRATION | 0 | ||
• "Primary - fast slash attack, Hold for combo attack." • "Secondary - heavy slash attack." • "Alt - block/parry." • "It's a scalpel. You're a medic, so we're assuming that we do not need to explain to you how to use it." | |||
General Information | |||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Block (multiplier for incoming damage) | ×0.8 | ||
Parry (multiplier for incoming damage) | ×0.8 | ||
The Scalpel is the standard knife for the Field Medic.
Description
"Primary - fast slash attack, Hold Primary for combo attack. Secondary - heavy slash attack. Alt - block/parry."
Flavor Text
"It's a scalpel. You're a medic, so we're assuming that we do not need to explain to you how to use it."
Technical Information
Damage (Primary) = up to 32.
Damage (Secondary) = up to 64.
Damage (Stab) = up to 15.
Damage Type = Slashing, Piercing (stab).
Maximum Hit Range = 1.25m.
Rate Of Fire:
Primary (combo) = 150.
Secondary = 66.
Stab = 160.
Equip Time = 0.32s.
Putdown Time = 0.63s.
Parry:
Strength = 1.
Duration = 0.39s.
Damage Reduction = 20%.
Block Damage Reduction = 20%.
Weapon Powers:
Gun hit power (primary) = 44.
Melee hit power (alt-fire) = 113.
Melee hit power (primary) = 50.
Melee hit power (stab) = 25.
Stumble power (alt-fire) = 50.
Notes
- In opposition to all the other knives in the game, Scalpel has increased amount of the Melee Hit power on its hard attacks and also featuring (unique for its class) Gun Hit power on its light attacks.
- Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. This rule as well applied on Acidic Round's DOT: horizontal strikes cause 25% less damage / tick than vertical.
- Blockable damage types: Bludgeon / Slashing.
- Stab mode featuring pushback momentum on ZEDs.
Gallery
-
Scalpel along the Medic Grenade