M16 M203 Assault Rifle: Difference between revisions
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The '''M16 M203 Assault Rifle''' is one of the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' weapons. As a part of multi-perk weapon system M16 M203 Assault Rifle also belongs to the arsenal of [[Commando_(Killing_Floor_2)|Commando]]. | |||
The '''M16 M203 Assault Rifle''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' | |||
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This weapon does three types of the damage - ballistic bullet damage, direct hit that only affects initial target and AOE explosion of the grenade.<br /> | This weapon does three types of the damage - ballistic bullet damage, direct hit that only affects initial target and AOE explosion of the grenade.<br /> | ||
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive. | Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive. | ||
Explosion Radius (grenade) = 5m.<br /> | Explosion Radius (grenade) = 5m.<br /> | ||
Explosion [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|Falloff]] (grenade) = Linear. | Explosion [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|Falloff]] (grenade) = Linear. | ||
Rate Of Fire = 669 RPM.<br /> | Rate Of Fire = 669 RPM.<br /> | ||
Rate Of Fire (grenade launcher) = | Rate Of Fire (grenade launcher) = 25 RPM.<br /> | ||
Rate Of Fire (grenade launcher, elite reloading) = | Rate Of Fire (grenade launcher, elite reloading) = 30 RPM.<br /> | ||
Rate Of Fire (buttstock bash) = 58. | Rate Of Fire (buttstock bash) = 58. | ||
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.<br /> | Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.<br /> | ||
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.<br /> | Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.<br /> | ||
Reload Time (grenades): Normal = | Reload Time (grenades): Normal = 2.15s, Elite = 1.74s.<br /> | ||
Force Reload Time (for grenades, reload delayed for) = 0.25s. | Force Reload Time (for grenades, reload delayed for) = 0.25s. | ||
Equip Time = 0.53s.<br /> | Equip Time = 0.53s.<br /> | ||
Putdown Time = 0.48s. | Putdown Time = 0.48s. | ||
Weapon Powers:<br /> | [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br /> | ||
Gun hit power (grenade direct hit) = 275.<br /> | Gun hit power (grenade direct hit) = 275.<br /> | ||
Knockdown power (grenade direct hit) = 125.<br /> | Knockdown power (grenade direct hit) = 125.<br /> | ||
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==Upgrades== | ==Upgrades== | ||
Upg1 (700): Base damage x1.2, Base weight + 1.<br /> | Upg1 (700): Base damage x1.2 '''(39 per bullet / 276 per impact / 276 per explosion)''', Base weight + 1 '''(7 total)'''.<br /> | ||
Upg2 (1500): Base damage x1.4, Base weight + 2. | Upg2 (1500): Base damage x1.4 '''(46 per bullet / 322 per impact / 322 per explosion)''', Base weight + 2 '''(8 total)'''.<br /> | ||
Upgrades affect bullet damage, impact and explosive damage of underbarrel grenade. | |||
==Notes== | ==Notes== | ||
*It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon. | *It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon. | ||
*Amount of recoil | *Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
*Minimum travel distance for projectile to explode = 3.87m. | *Minimum travel distance for projectile to explode = 3.87m. | ||
*Projectile travel speed = | *Projectile travel speed = 40m/s. | ||
*Direct hit does two types of the damage. | *Direct hit with the grenade does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether grenade exploded or not. | ||
*Projectile collide with either - ZED's hitzone or collision cylinder. | *Projectile will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder. | ||
*Projectile affected by gravity. | *Projectile affected by gravity. | ||
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<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Demolition m16-203.png|M16 M203 Assault Rifle | File:Demolition m16-203.png|M16 M203 Assault Rifle | ||
</gallery>{{KF2NavBox}} | </gallery> | ||
{{KF2NavBox}} |
Latest revision as of 12:37, 20 January 2021
Killing Floor 2 item | |||
6
|
+ | ||
MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 270 | ||
DAMAGE | 33 | ||
FIRE RATE | 669 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Firemode is full-auto only." • "Alt-fire to fire grenades." • "For those who can't decide between bullets and explosives." | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 30 | ||
Weapon Type | Assault Rifle | ||
Alternative Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 30 + 60 | ||
Secondary Attack | |||
Ammo Type | M203 Grenade | ||
Magazine Size | 1 | ||
Spare Ammo Capacity | 13 | ||
Damage | 225 | ||
Fire Rate | 23 | ||
Starting Ammo | 1 + 3 | ||
Ammo Cost | 13 | ||
The M16 M203 Assault Rifle is one of the Demolitionist's tier 3 weapons. As a part of multi-perk weapon system M16 M203 Assault Rifle also belongs to the arsenal of Commando.
Description
"Firemode is full-auto only. Alt-Fire to fire grenades."
Flavour Text
"For those who can't decide between bullets and explosives."
Technical Information
Damage (bullet) = 33.
Damage (projectile impact) = 230.
Damage (explosion) = 230.
Damage (bash) = 26.
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affects initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.
Explosion Radius (grenade) = 5m.
Explosion Falloff (grenade) = Linear.
Rate Of Fire = 669 RPM.
Rate Of Fire (grenade launcher) = 25 RPM.
Rate Of Fire (grenade launcher, elite reloading) = 30 RPM.
Rate Of Fire (buttstock bash) = 58.
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.
Reload Time (grenades): Normal = 2.15s, Elite = 1.74s.
Force Reload Time (for grenades, reload delayed for) = 0.25s.
Equip Time = 0.53s.
Putdown Time = 0.48s.
Weapon Powers:
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.
Knockdown power (grenade explosion) = up to 150.
Stumble power (bullets) = 10.
Stumble power (grenade direct hit) = 340.
Stumble power (grenade explosion) = up to 400.
Upgrades
Upg1 (700): Base damage x1.2 (39 per bullet / 276 per impact / 276 per explosion), Base weight + 1 (7 total).
Upg2 (1500): Base damage x1.4 (46 per bullet / 322 per impact / 322 per explosion), Base weight + 2 (8 total).
Upgrades affect bullet damage, impact and explosive damage of underbarrel grenade.
Notes
- It should be noted that Demolitionist does NOT get any bonuses towards M16's ballistic damage, however Commando's skills affect both - ballistic and explosive parts of the weapon.
- Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Minimum travel distance for projectile to explode = 3.87m.
- Projectile travel speed = 40m/s.
- Direct hit with the grenade does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether grenade exploded or not.
- Projectile will collide with either - ZED's hitzone or a collision cylinder.
- Projectile affected by gravity.
Strategy
While this weapon has smaller explosion radius than M79 (500 vs 850), its falloff is actually better which makes both weapon to have about the same Clot-kill-radius (an area where explosion does 100+ damage).
Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passive bonuses.
Gains all the perk bonuses from Commando thanks to multi-perk weapon system.
Trivia
- Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon.
- Despite the common misconception M203 grenade does ballistic damage at any range, regardless if it exploded or dud.
Gallery
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M16 M203 Assault Rifle