Dual .50 Desert Eagles: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Dual .50 Desert Eagles
| Name=Dual .50 Desert Eagles
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''Dual .50 Desert Eagles''' are the [[Gunslinger|Gunslinger's]] ''tier 3'' weapons. Each of the handguns can be wielded or sold/dropped [[.50_Desert_Eagle|separately]].
The '''Dual .50 Desert Eagles''' are the [[Gunslinger|Gunslinger's]] ''tier 3'' weapons. Each of the handguns can be wielded or sold/dropped [[.50_Desert_Eagle|separately]].


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==Technical Information==
==Technical Information==


Damage = 98.<br />
Damage = 91.<br />
Damage (buttstock bash) = 24.<br />
Damage (buttstock bash) = 24.<br />


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Reload Time (tactical): Normal = 3.04s, Elite = 2.33s.<br />
Reload Time (tactical): Normal = 3.04s, Elite = 2.33s.<br />
Reload Time (dry): Normal = 3.00s, Elite = 1.96s.<br />
Reload Time (dry): Normal = 3.00s, Elite = 1.96s.<br />
Reload Time (half-empty, 1 bullet left): Normal = 3.23s, Elite = 2.42s.


Equip Time = 0.31s.<br />
Equip Time = 0.31s.<br />
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==Upgrades==
==Upgrades==


Upg1 (700): Base damage x1.25, Base weight + 2.<br />
* Upgrade 1 (700): Base damage x1.25 '''(114 per bullet)''', Base weight + 2 '''(6 total)'''.
Upg2 (1500): Base damage x1.4, Base weight + 4.
* Upgrade 2 (1500): Base damage x1.4 '''(127 per bullet)''', Base weight + 4 '''(8 total)'''.


==Notes==
==Notes==

Latest revision as of 07:23, 30 September 2023

Killing Floor 2 item
Dual .50 Desert Eagles
 4
MAGAZINE SIZE 14
SPARE AMMO CAPACITY 98
DAMAGE
91
FIRE RATE
545
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"A pair of Desert Eagle hand cannons. Each can be individually sold or dropped."
General Information
Pricing 1100
Ammo Cost 42
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 14 + 28
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Dual .50 Desert Eagles are the Gunslinger's tier 3 weapons. Each of the handguns can be wielded or sold/dropped separately.

Compare to the single pistol, Dual .50 Desert Eagles has increased rate of fire and magazine size but also slower reload speed.

Description

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Flavor Text

"A pair of Desert Eagle hand cannons. Each can be individually sold or dropped."

Technical Information

Damage = 91.
Damage (buttstock bash) = 24.

Rate Of Fire = 545 RPM.
Rate Of Fire (bash) = 102.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 3.04s, Elite = 2.33s.
Reload Time (dry): Normal = 3.00s, Elite = 1.96s.
Reload Time (half-empty, 1 bullet left): Normal = 3.23s, Elite = 2.42s.

Equip Time = 0.31s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 150.
Knockdown power = 20.
Penetration power = 2.
Stumble power = 30.

Upgrades

  • Upgrade 1 (700): Base damage x1.25 (114 per bullet), Base weight + 2 (6 total).
  • Upgrade 2 (1500): Base damage x1.4 (127 per bullet), Base weight + 4 (8 total).

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery