Double-barreled Boomstick: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Double-barreled Boomstick | | Name=Double-barreled Boomstick | ||
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}} | }} | ||
The '''Double-barreled Boomstick''' is the [[Support (Killing Floor 2)|Support's]] ''tier 2'' weapon. | The '''Double-barreled Boomstick''' is the [[Support (Killing Floor 2)|Support's]] ''tier 2'' weapon. | ||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
==Description== | ==Description & Flavor Text== | ||
''- "Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."'' | |||
''"Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."'' | |||
''"Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"'' | ''- "Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"'' | ||
==Technical Information== | ==Technical Information== | ||
'''<big>Damage:</big>''' | |||
*Damage per pellet = 25. | |||
*Pellets amount = 10 / 20 (both barrels). | |||
*Buttstock bash = 24. | |||
'''<big>Damage Type = Ballistic.</big>''' | |||
Damage | |||
'''<big>Damage Type Group = Shotgun.</big>''' | |||
Damage Type Group = Shotgun.< | |||
'''<big>[[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|Spread]] factor = 0.25.</big>''' | |||
'''<big>Rate of Fire:</big>''' | |||
Putdown Time = 0.46s.< | *Primary fire = 240 RPM. | ||
*Bash = 51. | |||
'''<big>Reload Time:</big>''' | |||
*Normal/Empty = 1,46s. | |||
*Normal/Empty (Elite) = 1.14s. | |||
'''<big>Equip Time = 0.54s, Putdown Time = 0.46s.</big>''' | |||
Weapon Powers:< | '''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>''' | ||
Gun hit power = 45. | *Gun hit power = 45. | ||
Penetration power = 2. | *[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2. | ||
Stumble power = 35. | * Stumble power = 35. | ||
==Upgrades== | ==Upgrades== | ||
*Upgrade 1 (600): Base damage x1.05 '''(26 per pellet, 260 per shot)''' , Base weight + 1 '''(6 total)'''. | |||
*Upgrade 2 (700): Base damage x1.1 '''(27 per pellet, 270 per shot)''', Base weight + 2 '''(7 total)'''. | |||
*Upgrade 3 (1500): Base damage x1.15 '''(28 per pellet, 280 per shot)''', Base weight + 3 '''(8 total)'''. | |||
==Notes == | |||
*Alt-fire attack adds up to +/- 5 meters per second towards player current [[Mechanics (Killing Floor 2)#Gameplay - Crashing .2F falling damage|falling]] velocity. | |||
*Player's stance has no effect on the pellet spread. | |||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | |||
==Notes== | *Costs '''2800''' Dosh to fully upgrade. | ||
*Costs '''312''' Dosh to fully replenish ammo from 0 shells. | |||
* Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity. | |||
* Player's stance has no effect on the pellet spread. | |||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | |||
==Strategy== | ==Strategy== | ||
Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a [[Fleshpound (Killing Floor 2)|Fleshpound]]. When Fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound. | |||
Double-Barrelled Boomstick also has enough damage to kill [[Husk (Killing Floor 2)|Husk]] or [[Siren (Killing Floor 2)|Siren]] with a double-shot. This is a risky strategy since you need to get close to execute it. | |||
Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it. | |||
Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping). | Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping). | ||
==Trivia== | ==Trivia== | ||
*Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon. | |||
*When firing both barrels, assuming all pellets connect, it will do 500 (560 if fully upgraded) damage to the target. | |||
==Gallery== | |||
<gallery mode="packed" heights="275"> | |||
{{KF2NavBox}} | File:Support-dbshotgun.png|Double-barreled Boomstick | ||
</gallery>{{KF2NavBox}} |
Latest revision as of 14:24, 18 January 2023
Killing Floor 2 item | |||
5
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MAGAZINE SIZE | 2 | ||
SPARE AMMO CAPACITY | 46 | ||
DAMAGE | 250 | ||
FIRE RATE | 240 | ||
ACCURACY | 15 | ||
PENETRATION | 2 | ||
• "Primary fire uses a single barrel only." • "Alt-fire shoots both barrels at once." • "Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest Zeds will stagger!" | |||
General Information | |||
Pricing | 750 | ||
Ammo Cost | 13 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 2 + 22 | ||
The Double-barreled Boomstick is the Support's tier 2 weapon.
Description & Flavor Text
- "Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."
- "Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"
Technical Information
Damage:
- Damage per pellet = 25.
- Pellets amount = 10 / 20 (both barrels).
- Buttstock bash = 24.
Damage Type = Ballistic.
Damage Type Group = Shotgun.
Spread factor = 0.25.
Rate of Fire:
- Primary fire = 240 RPM.
- Bash = 51.
Reload Time:
- Normal/Empty = 1,46s.
- Normal/Empty (Elite) = 1.14s.
Equip Time = 0.54s, Putdown Time = 0.46s.
Weapon Powers:
- Gun hit power = 45.
- Penetration power = 2.
- Stumble power = 35.
Upgrades
- Upgrade 1 (600): Base damage x1.05 (26 per pellet, 260 per shot) , Base weight + 1 (6 total).
- Upgrade 2 (700): Base damage x1.1 (27 per pellet, 270 per shot), Base weight + 2 (7 total).
- Upgrade 3 (1500): Base damage x1.15 (28 per pellet, 280 per shot), Base weight + 3 (8 total).
Notes
- Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.
- Player's stance has no effect on the pellet spread.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Costs 2800 Dosh to fully upgrade.
- Costs 312 Dosh to fully replenish ammo from 0 shells.
Strategy
Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a Fleshpound. When Fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.
Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.
Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping).
Trivia
- Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon.
- When firing both barrels, assuming all pellets connect, it will do 500 (560 if fully upgraded) damage to the target.
Gallery
-
Double-barreled Boomstick