Killerwatt: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Killerwatt | | Name=Killerwatt | ||
Line 4: | Line 5: | ||
| PerkLink=Survivalist | | PerkLink=Survivalist | ||
| WeaponImage=Laser_Cutter_image.png | | WeaponImage=Laser_Cutter_image.png | ||
| Damage= | | Damage=55.000000 | ||
| FireRate=700.0 | | FireRate=700.0 | ||
| Accuracy=68.000000 | | Accuracy=68.000000 | ||
| Penetration=0.000000 | | Penetration=0.000000 | ||
| MagazineSize=50 | | MagazineSize=50 | ||
| AmmoCapacity= | | AmmoCapacity=450 | ||
| Description=• ''"Choice of full-auto and overcharge fire modes. Alt-fire to toggle between fire modes."''<br />• ''"Overcharge mode - Charges up while the fire button is pressed and discharges when the fire button is released."'' | | Description=• ''"Choice of full-auto and overcharge fire modes. Alt-fire to toggle between fire modes."''<br />• ''"Overcharge mode - Charges up while the fire button is pressed and discharges when the fire button is released."'' | ||
| | | | ||
Line 20: | Line 21: | ||
| Block= | | Block= | ||
| Parry= | | Parry= | ||
| WeaponType=Electric Weapon | | WeaponType=Assault Rifle | ||
|AlternativeWeaponType=Electric Weapon | |||
| | | | ||
| SecondaryAmmoType= | | SecondaryAmmoType= | ||
Line 38: | Line 40: | ||
| Achievement_0_Name= | | Achievement_0_Name= | ||
}} | }} | ||
The '''Killerwatt''' is the [[Survivalist|Survivalist's]] ''tier 5'' weapon. It is a full-auto futuristic assault rifle that fires consecutive bolts of electricity. It's alternative firing mode allow users to charge and fire a beam of destructive voltage similar to [[Microwave Gun]] with its damage and duration (and inaccuracy too) growing as the weapon charges. | The '''Killerwatt''' is the [[Survivalist|Survivalist's]] ''tier 5'' weapon. It is a full-auto futuristic assault rifle that fires consecutive bolts of electricity. It's alternative firing mode allow users to charge and fire a beam of destructive voltage similar to [[Microwave Gun]] with its damage and duration (and inaccuracy too) growing as the weapon charges. | ||
Line 57: | Line 58: | ||
Primary attack:<br /> | Primary attack:<br /> | ||
Damage = | Damage = 55, ROF = 700, Damage Type = Ballistic (Assault Rifle). | ||
Beam: | Beam: | ||
*Damage = 40, [[Mechanics (Killing Floor 2)#Weapons - Damage types|Damage Type]] = Microwave, Duration = 0.25s, Rate Of Damage = 857 (0.07s intervals), Length = approx 5.5m. | *Damage = 40, [[Mechanics (Killing Floor 2)#Weapons - Damage types|Damage Type]] = Microwave, Duration = 0.25s, Rate Of Damage = 857 (0.07s intervals), Length = approx 5.5m. | ||
* | *Minimum charge level is 0 (firing duration 0.25s), maximum is 3 (2.5s). Gains 1 charge per 0.7s, consumes 1 unit of ammo per 0.084s. Takes 25 units of ammo to reach the maximum charge level. | ||
*With every charge weapon gets +5 points to damage and +0.75s to its firing duration. | *With every charge weapon gets +5 points to damage and +0.75s to its firing duration. | ||
*Approximate length of the beam where it makes full contact with the target is about 5.4-5.6 meters. While fully charged - about 10-10.5 meters. Note that these are the rough values. | *Approximate length of the beam where it makes full contact with the target is about 5.4-5.6 meters. While fully charged - about 10-10.5 meters. Note that these are the rough values. | ||
Line 72: | Line 73: | ||
Damage = 26, ROF = 50. | Damage = 26, ROF = 50. | ||
Reload (half / dry) = 2.57s, Elite Reload (half / dry) = 2.24s. | Reload (half / dry) = 2.57s, <span style="color:#808080">Elite Reload (half / dry) = 2.24s. Note that while Killerwatt technically does have elite reload animation, none of the perks has access to it, including both of Survivalist's level 5 skills.</span> | ||
Time (equip) = 0.80s, Time (put down) = 0.73s. | Time (equip) = 0.80s, Time (put down) = 0.73s. | ||
Line 81: | Line 82: | ||
*Highest tier Survivalist weapon, has no upgrades available. | *Highest tier Survivalist weapon, has no upgrades available. | ||
*Beam penetrates (passes through) multiple ZEDs without damage reduction. | *Beam penetrates (passes through) multiple ZEDs without damage reduction. | ||
*Beam cannot hit the head or other specific body parts. | |||
*Unlike Microwave Gun, Killerwatt's beam does not have splash damage and does not produce Ground Fire. Neither it sets ZEDs on fire. | *Unlike Microwave Gun, Killerwatt's beam does not have splash damage and does not produce Ground Fire. Neither it sets ZEDs on fire. | ||
*Beam inaccuracy (rotation) grows with the every charge level. | *Beam inaccuracy (rotation) grows with the every charge level. | ||
*Beam starts with 0 charges. Beam may cause obliteration. | *Beam starts with 0 charges. Beam may cause obliteration. | ||
*Does not consume ammo when fully charged. | *Does not consume ammo when fully charged. | ||
*Primary attack is a hitscan outside of ZED Time. Projectile speed in ZED Time = 225 m/s. | *Primary attack is a hitscan outside of ZED Time. Projectile speed in ZED Time = 225 m/s. | ||
*Damage type group: Ballistic_AssaultRifle (primary), Microwave. | *Damage type group: Ballistic_AssaultRifle (primary), Microwave. | ||
*It is known as the "LazerCutter" in the game code. | |||
==Gallery== | ==Gallery== |
Latest revision as of 15:09, 10 October 2023
Killing Floor 2 item | |||
8
|
|||
MAGAZINE SIZE | 50 | ||
SPARE AMMO CAPACITY | 450 | ||
DAMAGE | 55 | ||
FIRE RATE | 700 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and overcharge fire modes. Alt-fire to toggle between fire modes." • "Overcharge mode - Charges up while the fire button is pressed and discharges when the fire button is released." | |||
General Information | |||
Pricing | 2000 | ||
Ammo Cost | 84 | ||
Weapon Type | Assault Rifle | ||
Alternative Weapon Type | Electric Weapon | ||
Weapon Information | |||
Starting Ammo | 50 + 50 | ||
The Killerwatt is the Survivalist's tier 5 weapon. It is a full-auto futuristic assault rifle that fires consecutive bolts of electricity. It's alternative firing mode allow users to charge and fire a beam of destructive voltage similar to Microwave Gun with its damage and duration (and inaccuracy too) growing as the weapon charges.
Description
"Choice of full-auto and overcharge fire modes. Alt-fire to toggle between fire modes."
Flavor Text
"Overcharge mode - Charges up while the fire button is pressed and discharges when the fire button is released."
Technical Information
Ammo:
Magazine size = 50, Initial spare magazines = 1, Max spare ammo = 300, Ammo pickup scale = x1, Price per mag = 84.
Primary attack:
Damage = 55, ROF = 700, Damage Type = Ballistic (Assault Rifle).
Beam:
- Damage = 40, Damage Type = Microwave, Duration = 0.25s, Rate Of Damage = 857 (0.07s intervals), Length = approx 5.5m.
- Minimum charge level is 0 (firing duration 0.25s), maximum is 3 (2.5s). Gains 1 charge per 0.7s, consumes 1 unit of ammo per 0.084s. Takes 25 units of ammo to reach the maximum charge level.
- With every charge weapon gets +5 points to damage and +0.75s to its firing duration.
- Approximate length of the beam where it makes full contact with the target is about 5.4-5.6 meters. While fully charged - about 10-10.5 meters. Note that these are the rough values.
Weapon powers:
EMP (beam) = 10, EMP (primary) = 8, Gun hit power (beam) = 150, Stumble power (primary) = 15.
Bash:
Damage = 26, ROF = 50.
Reload (half / dry) = 2.57s, Elite Reload (half / dry) = 2.24s. Note that while Killerwatt technically does have elite reload animation, none of the perks has access to it, including both of Survivalist's level 5 skills.
Time (equip) = 0.80s, Time (put down) = 0.73s.
Notes
- While weapon tracers look futuristic and fancy, Killerwatt's primary damage type is actually a Ballistic Rifle, the same type as on Commando's weapons.
- Highest tier Survivalist weapon, has no upgrades available.
- Beam penetrates (passes through) multiple ZEDs without damage reduction.
- Beam cannot hit the head or other specific body parts.
- Unlike Microwave Gun, Killerwatt's beam does not have splash damage and does not produce Ground Fire. Neither it sets ZEDs on fire.
- Beam inaccuracy (rotation) grows with the every charge level.
- Beam starts with 0 charges. Beam may cause obliteration.
- Does not consume ammo when fully charged.
- Primary attack is a hitscan outside of ZED Time. Projectile speed in ZED Time = 225 m/s.
- Damage type group: Ballistic_AssaultRifle (primary), Microwave.
- It is known as the "LazerCutter" in the game code.
Gallery
-
Killerwatt render