Dual AF2011-A1s: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 53: Line 53:
==Technical Information==
==Technical Information==


Damage = 53 (per bullet), 2 bullets fired at time.<br />
Damage = 53 (per bullet), 2 bullets fired at time. 106 damage per shot.<br />
Damage (buttstock bash) = 24.<br />
Damage (buttstock bash) = 24.<br />


Line 64: Line 64:
Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.<br />
Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.<br />
Reload Time (dry): Normal = 2.99s, Elite = 1.96s.<br />
Reload Time (dry): Normal = 2.99s, Elite = 1.96s.<br />
Reload Time (half-empty, 1 bullet left): Normal = 3.23s, Elite = 2.91s.


Equip Time = 0.31s.<br />
Equip Time = 0.31s.<br />
Line 76: Line 77:
==Upgrades==
==Upgrades==


Upg1 (1500): Base damage x1.125, Base weight + 2.
Upg1 (1500): Base damage x1.125 '''(59.6 per bullet, 119 per shot)''', Base weight + 2 '''(8 total)'''.


==Notes==
==Notes==

Latest revision as of 07:23, 30 September 2023

Killing Floor 2 item
Dual AF2011-A1s
 6
MAGAZINE SIZE 32
SPARE AMMO CAPACITY 272
DAMAGE
53
FIRE RATE
461
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"Two guns with two barrels each. Four times the firepower. That's math. You can't argue with math."'
General Information
Pricing 1500
Ammo Cost 54
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 32 + 64
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Dual AF2011-A1s are the one Gunslinger's tier 4 weapons. Each of the handguns can be wielded or sold/dropped separately.

Description

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Flavor Text

"Two guns with two barrels each. Four times the firepower. That's math. You can't argue with math."

Technical Information

Damage = 53 (per bullet), 2 bullets fired at time. 106 damage per shot.
Damage (buttstock bash) = 24.

Rate Of Fire = 461 RPM.
Rate Of Fire (bash) = 102.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.
Reload Time (dry): Normal = 2.99s, Elite = 1.96s.
Reload Time (half-empty, 1 bullet left): Normal = 3.23s, Elite = 2.91s.

Equip Time = 0.31s.
Putdown Time = 0.46s.

Weapon Powers (per bullet), 2 bullets fired at time:
Gun hit power = 100.
Knockdown power = 15.
Penetration power = 1.5.
Stumble power = 20.

Upgrades

Upg1 (1500): Base damage x1.125 (59.6 per bullet, 119 per shot), Base weight + 2 (8 total).

Notes

  • Even outside of ZED Time this is NOT a hitscan weapon, it always fires projectiles. Two projectiles are spawned per shot. Projectile speed 18000 ups (180 meters / second).
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery