Dual AF2011-A1s: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Dual AF2011-A1s | | Name=Dual AF2011-A1s | ||
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| Achievement_0_Name= | | Achievement_0_Name= | ||
}} | }} | ||
The '''Dual AF2011-A1s''' are the one [[Gunslinger|Gunslinger's]] ''tier 4'' weapons. Each of the handguns can be wielded or sold/dropped [[AF2011-A1|separately]]. | The '''Dual AF2011-A1s''' are the one [[Gunslinger|Gunslinger's]] ''tier 4'' weapons. Each of the handguns can be wielded or sold/dropped [[AF2011-A1|separately]]. | ||
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==Technical Information== | ==Technical Information== | ||
Damage = 53 (per bullet), 2 bullets fired at time.<br/> | Damage = 53 (per bullet), 2 bullets fired at time. 106 damage per shot.<br /> | ||
Damage (buttstock bash) = 24.<br/> | Damage (buttstock bash) = 24.<br /> | ||
Rate Of Fire = 461 RPM.<br/> | Rate Of Fire = 461 RPM.<br /> | ||
Rate Of Fire (bash) = 102.<br/> | Rate Of Fire (bash) = 102.<br /> | ||
Damage Type = Ballistic.<br/> | Damage Type = Ballistic.<br /> | ||
Damage Type Group = Handgun.<br/> | Damage Type Group = Handgun.<br /> | ||
Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.<br/> | Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.<br /> | ||
Reload Time (dry): Normal = 2.99s, Elite = 1.96s.<br/> | Reload Time (dry): Normal = 2.99s, Elite = 1.96s.<br /> | ||
Reload Time (half-empty, 1 bullet left): Normal = 3.23s, Elite = 2.91s. | |||
Equip Time = 0.31s.<br/> | Equip Time = 0.31s.<br /> | ||
Putdown Time = 0.46s.<br/> | Putdown Time = 0.46s.<br /> | ||
Weapon Powers (per bullet), 2 bullets fired at time:<br/> | Weapon Powers (per bullet), 2 bullets fired at time:<br /> | ||
Gun hit power = 100.<br/> | Gun hit power = 100.<br /> | ||
Knockdown power = 15.<br/> | Knockdown power = 15.<br /> | ||
Penetration power = 1.5.<br/> | Penetration power = 1.5.<br /> | ||
Stumble power = 20. | Stumble power = 20. | ||
==Upgrades== | ==Upgrades== | ||
Upg1 (1500): Base damage x1.125, Base weight + 2. | Upg1 (1500): Base damage x1.125 '''(59.6 per bullet, 119 per shot)''', Base weight + 2 '''(8 total)'''. | ||
==Notes== | ==Notes== | ||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Even outside of [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED Time]] this is NOT a hitscan weapon, it always fires projectiles. Two projectiles are spawned per shot. Projectile speed 18000 ups (180 meters / second). | ||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | |||
{{KF2NavBox}} | ==Gallery== | ||
<gallery mode="packed" heights="275"> | |||
File:Gunslinger af2011 a1.png|AF2011-A1 | |||
</gallery>{{KF2NavBox}} |
Latest revision as of 07:23, 30 September 2023
Killing Floor 2 item | |||
6
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MAGAZINE SIZE | 32 | ||
SPARE AMMO CAPACITY | 272 | ||
DAMAGE | 53 | ||
FIRE RATE | 461 | ||
ACCURACY | 50 | ||
PENETRATION | 2 | ||
• "Fire mode is semi-auto only." • "Alt-fire switches aiming styles when in Ironsights." • "Two guns with two barrels each. Four times the firepower. That's math. You can't argue with math."' | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 54 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 32 + 64 | ||
The Dual AF2011-A1s are the one Gunslinger's tier 4 weapons. Each of the handguns can be wielded or sold/dropped separately.
Description
"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."
Flavor Text
"Two guns with two barrels each. Four times the firepower. That's math. You can't argue with math."
Technical Information
Damage = 53 (per bullet), 2 bullets fired at time. 106 damage per shot.
Damage (buttstock bash) = 24.
Rate Of Fire = 461 RPM.
Rate Of Fire (bash) = 102.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.
Reload Time (dry): Normal = 2.99s, Elite = 1.96s.
Reload Time (half-empty, 1 bullet left): Normal = 3.23s, Elite = 2.91s.
Equip Time = 0.31s.
Putdown Time = 0.46s.
Weapon Powers (per bullet), 2 bullets fired at time:
Gun hit power = 100.
Knockdown power = 15.
Penetration power = 1.5.
Stumble power = 20.
Upgrades
Upg1 (1500): Base damage x1.125 (59.6 per bullet, 119 per shot), Base weight + 2 (8 total).
Notes
- Even outside of ZED Time this is NOT a hitscan weapon, it always fires projectiles. Two projectiles are spawned per shot. Projectile speed 18000 ups (180 meters / second).
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Gallery
-
AF2011-A1