HRG Buckshot: Difference between revisions

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| PerkLink=Support_(Killing_Floor_2)
| PerkLink=Support_(Killing_Floor_2)
| WeaponImage=Kf2_hrg_sw500.png
| WeaponImage=Kf2_hrg_sw500.png
| Damage=140.000000
| Damage=160.000000
| FireRate=250.000000
| FireRate=250.000000
| Accuracy=15.000000
| Accuracy=15.000000
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| InitialSpareMags=5
| InitialSpareMags=5
| AmmoCost=19
| AmmoCost=21
| WeaponType=Pistol
| WeaponType=Pistol
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The '''HRG Buckshot''' revolver is the [[Support (Killing Floor 2)|Support's]] ''tier 3'' weapon. Upon acquiring the second revolver, HRG Buckshot can be [[Dual HRG Buckshots|dual-wield]]. It is a modified version of Gunslinger's .500 Magnum Revolver adopted to fire buckshot munition.


The '''HRG Buckshot''' revolver is the [[Support_(Killing_Floor_2)|Support's]] ''tier 3'' weapon. Upon acquiring the second revolver, HRG Buckshot can be [[Dual_HRG_Buckshots|dual-wield]]. It is a modified version of Gunslinger's .500 Magnum Revolver adopted to fire buckshot munition.
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<div class="toclimit-3">__TOC__</div>
==Description & Flavor Text==
- ''"Fire mode is single shot only."''
 
- ''"Taking spray and pray to a whole new level."''
 
==Technical Information==
'''<big>Damage:</big>'''


==Description==
* Damage per pellet = 32.
* Pellets amount = 5 '''(160 damage maximum)'''.
* Buttstock bash = 23.


''"Fire mode is single shot only."''
'''<big>Damage Type = Ballistic.</big>'''


==Flavor Text==
'''<big>Damage Type Group = Shotgun.</big>'''


''"Taking spray and pray to a whole new level."''
'''<big>[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Spread]] factor = 0.12.</big>'''


==Technical Information==
'''<big>Projectile speed = 70 m/s.</big>'''


Damage (per pellet) = 28. 5 pellets spawned per shot.<br />
'''<big>Rate of Fire:</big>'''
Damage (buttstock bash) = 23.<br />


Rate Of Fire = 250 RPM.<br />
* Primary fire = 250 RPM.
Rate Of Fire (bash) = 72.<br />
* Bash = 72 RPM.


Damage Type = Ballistic.<br />
'''<big>Reload Time:</big>'''
Damage Type Group = Shotgun.<br />


Projectile speed = 70 m/s.
* '''Tactical:'''
[[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.15.<br />
** Normal = 2.55s.
** Elite = 1.60s.
* '''Dry:'''
** Normal = 2.56s.
** Elite = 1.61s.


[[Mechanics (Killing Floor 2)#Weapons - Reloading|Reload]] Time (tactical): Normal = 2.55s, Elite = 1.60s.<br />
'''<big>Equip Time = 0.41s, Putdown Time = 0.42s.</big>'''
Reload Time (dry): Normal = 2.56s, Elite = 1.61s.<br />


Equip Time = 0.41s.<br />
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Putdown Time = 0.42s.<br />


[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br />
* Gun hit power = 25
Gun hit power = 25.<br />
* [[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
Penetration power = 2.<br />
* Stumble power = 15.
Stumble power = 15.


==Upgrades==
==Upgrades==
 
* Upgrade 1 (700): Base damage x1.25 '''(40 per pellet, 200 maximum)''', Base weight + 1 '''(3 total)'''.
Upg1 (700): Base damage x1.15, Base weight + 1.<br />
* Upgrade 2 (1500): Base damage x1.5 '''(48 per pellet, 240 maximum)''', Base weight + 2 '''(4 total)'''.
Upg2 (1500): Base damage x1.3, Base weight + 2.


==Notes==
==Notes==
* Player's stance has no effect on the pellet spread.
* Player's stance has no effect on the pellet spread.
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==
 
* Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.
* Can deal up to 12600 damage with full ammo (90) capacity as off-perk weapon.


== Gallery ==
== Gallery ==

Latest revision as of 17:11, 28 September 2023

Killing Floor 2 item
HRG Buckshot
 2
MAGAZINE SIZE 5
SPARE AMMO CAPACITY 85
DAMAGE
160
FIRE RATE
250
ACCURACY
15
PENETRATION
2
"Fire mode is single shot only."
"Taking spray and pray to a whole new level."
General Information
Pricing 550
Ammo Cost 21
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 5 + 25
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Buckshot revolver is the Support's tier 3 weapon. Upon acquiring the second revolver, HRG Buckshot can be dual-wield. It is a modified version of Gunslinger's .500 Magnum Revolver adopted to fire buckshot munition.

Description & Flavor Text

- "Fire mode is single shot only."

- "Taking spray and pray to a whole new level."

Technical Information

Damage:

  • Damage per pellet = 32.
  • Pellets amount = 5 (160 damage maximum).
  • Buttstock bash = 23.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.12.

Projectile speed = 70 m/s.

Rate of Fire:

  • Primary fire = 250 RPM.
  • Bash = 72 RPM.

Reload Time:

  • Tactical:
    • Normal = 2.55s.
    • Elite = 1.60s.
  • Dry:
    • Normal = 2.56s.
    • Elite = 1.61s.

Equip Time = 0.41s, Putdown Time = 0.42s.

Weapon Powers:

  • Gun hit power = 25
  • Penetration power = 2.
  • Stumble power = 15.

Upgrades

  • Upgrade 1 (700): Base damage x1.25 (40 per pellet, 200 maximum), Base weight + 1 (3 total).
  • Upgrade 2 (1500): Base damage x1.5 (48 per pellet, 240 maximum), Base weight + 2 (4 total).

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.

Gallery