Weekly Outbreaks: Difference between revisions
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The '''Weekly Outbreaks''' in Killing Floor 2 are the special variations of the normal [[Survival Mode]] with specific mutator-a-like twists that modify certain gameplay elements making the game more challenging or forcing players to pickup specific strategies and loadouts in order to survive. There are currently 16 possible Outbreaks, with one available each week. Outbreak changes over on tuesday evenings (US time). Completing a Weekly Outbreak will earn players cosmetic rewards and 500,000 Vosh (cosmetic in-game currency) which is enough to acquire one Vault Crate that contains player accessories and weapon skins to customize your character. | The '''Weekly Outbreaks''' in Killing Floor 2 are the special variations of the normal [[Survival Mode]] with specific mutator-a-like twists that modify certain gameplay elements making the game more challenging or forcing players to pickup specific strategies and loadouts in order to survive. There are currently 16 possible Outbreaks, with one available each week. Outbreak changes over on tuesday evenings (US time). Completing a Weekly Outbreak will earn players cosmetic rewards and 500,000 Vosh (cosmetic in-game currency) which is enough to acquire one Vault Crate that contains player accessories and weapon skins to customize your character. | ||
Original 8 Weekly Outbreaks (from Boom to Beefcake) were added in the game on June 13, 2017, as a part of the [[Updates (Killing Floor 2)#Summer Sideshow .282017.29|Summer Sideshow]] update. Since the 2021's [[Updates (Killing Floor 2)#Dystopian Devastation .282021.29|Dystopian Devastation]] developer team had begun adding more Outbreaks, free of charge, with every next major seasonal [[ | Original 8 Weekly Outbreaks (from Boom to Beefcake) were added in the game on June 13, 2017, as a part of the [[Updates (Killing Floor 2)#Summer Sideshow .282017.29|Summer Sideshow]] update. Since the 2021's [[Updates (Killing Floor 2)#Dystopian Devastation .282021.29|Dystopian Devastation]] developer team had begun adding more Outbreaks, free of charge, with every next major seasonal [[Updates (Killing Floor 2)|update]]. | ||
==Boom== | ==Boom== | ||
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*ZEDs head size scale - x2.7, Players head size scale - x2. | *ZEDs head size scale - x2.7, Players head size scale - x2. | ||
*No head dismemberment allowed. ZEDs cannot be killed by taking off their head health and only die when they ran out of body health. | *No head dismemberment allowed. ZEDs cannot be killed by taking off their head health and only die when they ran out of body health. | ||
*It should be noted that ZEDs still take extra damage to body health upon draining their head HP (see ''step 10'' of [[ | *It should be noted that ZEDs still take extra damage to body health upon draining their head HP (see ''step 10'' of [[Mechanics (Killing Floor 2)#ZEDs - Damage to take|Damage To Take]] mechanics). The other side affects might occur, such as upon taking sufficient damage to the head [[Quarter Pound|Quarter Pounds]] and [[Fleshpound (Killing Floor 2)|Fleshpounds]] become unable to enrage due to having a negative head HP value. | ||
*ZEDs spawn much faster (x2.5 spawn rate multiplier). | *ZEDs spawn much faster (x2.5 spawn rate multiplier). | ||
*Each wave contains only 70% of the base wave AI amount. | *Each wave contains only 70% of the base wave AI amount. | ||
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'''Gameplay specifics:''' | '''Gameplay specifics:''' | ||
*Boss replacement: Fight against [[King Fleshpound]]. King Fleshpound is capable of performing special "Whirlwind", "Ground Pound Explosion" and "Chest Beam" attacks. When King Fleshpound changes its battle phase it spawns a set of mini Fleshpounds ([[ | *Boss replacement: Fight against [[King Fleshpound]]. King Fleshpound is capable of performing special "Whirlwind", "Ground Pound Explosion" and "Chest Beam" attacks. When King Fleshpound changes its battle phase it spawns a set of mini Fleshpounds ([[Quarter Pound|Quarter Pounds]]). Quarter Pounds also have a chance to replace common ZEDs. | ||
*Difficulty - Suicidal, Waves - 7. | *Difficulty - Suicidal, Waves - 7. | ||
*Each time King Fleshpound changes its battle phase (including phase 0, when it appears on the map) it spawns a set of Quarter Pounds, which are the smaller versions of the normal Fleshpound. Quarter Pounds have less health and are slightly more vulnerable against various damage types than normal Fleshpounds. The amount Quarter Pounds spawned depends on the number of players on the server (1-6). | *Each time King Fleshpound changes its battle phase (including phase 0, when it appears on the map) it spawns a set of Quarter Pounds, which are the smaller versions of the normal Fleshpound. Quarter Pounds have less health and are slightly more vulnerable against various damage types than normal Fleshpounds. The amount Quarter Pounds spawned depends on the number of players on the server (1-6). | ||
*ZED to be replaced by Quarter Pound - Odds: AlphaClot - 5%, Slasher - 10%, GoreFast - 10%, Crawler - 5%, Stalker - 5%, Bloat - 65%. | *ZED to be replaced by Quarter Pound - Odds: AlphaClot - 5%, Slasher - 10%, GoreFast - 10%, Crawler - 5%, Stalker - 5%, Bloat - 65%. | ||
*Scrake has 90% chance to be replaced by [[ | *Scrake has 90% chance to be replaced by [[Fleshpound (Killing Floor 2)|Fleshpound]] (normal variant). | ||
*Each wave contains only 55% of the base wave AI amount. | *Each wave contains only 55% of the base wave AI amount. | ||
*King Fleshpound always spawns enraged. | *King Fleshpound always spawns enraged. | ||
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'''Gameplay specifics:''' | '''Gameplay specifics:''' | ||
*Permanent [[ | *Permanent [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED Time]]: ZED Time is always ON, players may leave ZED Time into the partial ZED Time when being at the certain distance from ZEDs. ZEDs have increased spawn rate. Lvl 25 perks are OFF. | ||
*ZED Time slomo scale - x0.5. | *ZED Time slomo scale - x0.5. | ||
*Distance to ZEDs to enter ZED Time - 14.5 meters. | *Distance to ZEDs to enter ZED Time - 14.5 meters. | ||
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'''Gameplay specifics:''' | '''Gameplay specifics:''' | ||
*ZEDs get stronger: Each time ZED deals damage to aplayer, is [[ | *ZEDs get stronger: Each time ZED deals damage to aplayer, is [[Mechanics (Killing Floor 2)#ZEDs - Rally boost|rally boosted]], is within the AOE of [[Siren (Killing Floor 2)|Siren]]'s scream attack or takes poison damage left by killed [[Crawler (Killing Floor 2)#Elite Crawler Variant|Elite Crawler]]<nowiki/>s, it's health and size are increased by the listed value. | ||
*Difficulty - Suicidal, Waves - 7. | *Difficulty - Suicidal, Waves - 7. | ||
*Stats increment happens for every ZED individually. | *Stats increment happens for every ZED individually. | ||
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'''Gameplay specifics:''' | '''Gameplay specifics:''' | ||
*Goomba stomping: Custom ZED spawn composition, more Crawlers with more health than usual | *Goomba stomping: Custom ZED spawn composition, more Crawlers with more health than usual. Players are healed after killing Crawlers by stomping. Subsequent stomping increases its damage. Player's jump height is increased slightly. | ||
*Difficulty - Suicidal, Waves - 7. | *Difficulty - Suicidal, Waves - 7. | ||
*Stomp damage (base) = 550. Every subsequent stomp increases it by 10%, up to 50% more damage. Streak resets when player lands on the floor. | *Stomp damage (base) = 550. Every subsequent stomp increases it by 10%, up to 50% more damage. Streak resets when player lands on the floor. | ||
*ZEDs spawn slower: spawn rate multiplier = x0.75. Per-wave AI count (of base scale) = x0.6. | *ZEDs spawn slower: spawn rate multiplier = x0.75. Per-wave AI count (of base scale) = x0.6. | ||
*Custom jump height for players = 700 (for comparison | *Custom jump height velocity for players = 700 (for comparison default is 650). | ||
*[[ | *[[Crawler (Killing Floor 2)#Elite Crawler Variant|King Crawlers]] do not explode into toxic cloud when killed. | ||
*For [[Field Medic (Killing Floor 2)|Field Medics]] it is possible to activate left-side buff skills upon killing any kind of ZEDs (non-Crawler kills technically heal for 0 HP which is still enough to trigger buffs). | |||
*Bonuses that modify healing amount will as well affect health gained from stomping kills. | |||
{| class="wikitable" | {| class="wikitable" | ||
!<small>ZED</small> | !<small>ZED</small> | ||
Line 1,326: | Line 1,328: | ||
!<small>Head / body HP</small> | !<small>Head / body HP</small> | ||
!<small>Speed / damage</small> | !<small>Speed / damage</small> | ||
!<small> | !<small>Stomp kill</small> | ||
|- | |- | ||
|<small>Alpha</small> | |<small>Alpha</small> | ||
Line 1,346: | Line 1,348: | ||
|<small>---</small> | |<small>---</small> | ||
|- | |- | ||
|<small>Crawler | |<small>Crawler / King</small> | ||
| colspan="2" rowspan="1" |<small>100%</small> | | colspan="2" rowspan="1" |<small>100%</small> | ||
|<small>x20 / x10</small> | |<small>x20 / x10</small> | ||
|<small>x0.7 / x0.7</small> | |<small>x0.7 / x0.7</small> | ||
|<small>+10HP</small> | |<small>+10HP / +20HP</small> | ||
|- | |- | ||
|<small>Cyst</small> | |<small>Cyst</small> | ||
Line 1,372: | Line 1,374: | ||
|<small>DAR Trapper</small> | |<small>DAR Trapper</small> | ||
| colspan="2" rowspan="1" |<small>60%</small> | | colspan="2" rowspan="1" |<small>60%</small> | ||
|<small>---</small> | |<small>---</small> | ||
|<small>---</small> | |<small>---</small> | ||
Line 1,396: | Line 1,392: | ||
|<small>Husk</small> | |<small>Husk</small> | ||
| colspan="2" rowspan="1" |<small>60%</small> | | colspan="2" rowspan="1" |<small>60%</small> | ||
|<small>---</small> | |<small>---</small> | ||
|<small>---</small> | |<small>---</small> | ||
Line 1,445: | Line 1,429: | ||
'''Gameplay specifics:''' | '''Gameplay specifics:''' | ||
*No trader mode: Players have to scavenge for weapons. Only grenades and [[ | *No trader mode: Players have to scavenge for weapons. Only grenades and [[Combat Armor|armor]] is available for purchase in trader pod. Weapon pickups vary depending on the current wave. | ||
*Difficulty - Hard, Waves - 7. | *Difficulty - Hard, Waves - 7. | ||
*Life time of dropped items - 20 seconds, multiplier for dosh on kill = x0.2. | *Life time of dropped items - 20 seconds, multiplier for dosh on kill = x0.2. | ||
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*Ammo pickup modifier (per wave) = 0.125, 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 0.99, 0.99. | *Ammo pickup modifier (per wave) = 0.125, 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 0.99, 0.99. | ||
*Faster ZED's spawn: Spawn Rate Multiplier = x3. | *Faster ZED's spawn: Spawn Rate Multiplier = x3. | ||
*Bosses have 75% more health (x1.75) and move 25% (x1.25) faster. All other ZEDs move 20% (x1.2) faster. [[ | *Bosses have 75% more health (x1.75) and move 25% (x1.25) faster. All other ZEDs move 20% (x1.2) faster. [[Quarter Pound|Quarterpounds]] spawn enraged. | ||
*15% replacement chance for: Cyst by Alpha, Alpha by AlphaKing, Gorefast by Gorefiend and Crawler by CrawlerKing. 5% replacement chance for: Bloat by [[ | *15% replacement chance for: Cyst by Alpha, Alpha by AlphaKing, Gorefast by Gorefiend and Crawler by CrawlerKing. 5% replacement chance for: Bloat by [[Scrake (Killing Floor 2)|Scrake]]. 20% replacement chance for: Quarterpound by Fleshpound. | ||
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*Small heads: Player's and ZED's head size is reduced. ZEDs do not take any damage to heads at all. New weak spots for ZEDs. | *Small heads: Player's and ZED's head size is reduced. ZEDs do not take any damage to heads at all. New weak spots for ZEDs. | ||
*Difficulty - Suicidal, Waves - 7. | *Difficulty - Suicidal, Waves - 7. | ||
*Technically each shot to head only does 1 point of damage. ZEDs do not | *Technically each shot to head only does 1 point of damage. ZEDs do not wander about headless. | ||
*Wave size = x0.8 (of base value), Faster ZED's spawn: Spawn Rate Multiplier = x1.5, Dosh mod = x1.2. | *Wave size = x0.8 (of base value), Faster ZED's spawn: Spawn Rate Multiplier = x1.5, Dosh mod = x1.2. | ||
*Boss replacement: [[Matriarch]] by [[Dr. | *Boss replacement: [[Matriarch]] by [[Dr. Hans Volter|Hans]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
!<small>ZED</small> | !<small>ZED</small> | ||
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| WeeklyDescription=Adapt your playstyle | | WeeklyDescription=Adapt your playstyle | ||
| ModifierDescription=Perk is not a choice anymore. For each wave, you’ll have to adapt to the perk assigned. | | ModifierDescription=Perk is not a choice anymore. For each wave, you’ll have to adapt to the perk assigned. | ||
| RewardName= | | RewardName=Perk Roulette Backpack | Precious | ||
| RewardImage= | | RewardImage=Kf2_perkroulettebackpackprecious_precious_large.png | ||
}} | }} | ||
''<big>Adapt your playstyle</big>'' | ''<big>Adapt your playstyle</big>'' | ||
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* Random perk each wave: At the beginning of the game and after each wave player's perk is selected randomly. Perks do not repear within squad and on the same player. | * Random perk each wave: At the beginning of the game and after each wave player's perk is selected randomly. Perks do not repear within squad and on the same player. | ||
* Global Dosh kill modifier = x.1.3. | * Global Dosh kill modifier = x.1.3. | ||
{| class="wikitable" | |||
! colspan="2" rowspan="1" |<small>ZED</small> | |||
! colspan="2" rowspan="1" |<small>Chance to be replaced by</small> | |||
! colspan="2" rowspan="1" |<small>Replace chance</small> | |||
|- | |||
| colspan="2" rowspan="1" |<small>Cyst</small> | |||
| colspan="2" rowspan="1" |<small>Crawler</small> | |||
| colspan="2" rowspan="1" |<small>30%</small> | |||
|- | |||
| colspan="2" rowspan="1" |<small>Alpha Clot</small> | |||
| colspan="2" rowspan="1" |<small>Crawler</small> | |||
| colspan="2" rowspan="1" |<small>30%</small> | |||
|- | |||
| colspan="2" rowspan="1" |<small>Slasher</small> | |||
| colspan="2" rowspan="1" |<small>Stalker</small> | |||
| colspan="2" rowspan="1" |<small>30%</small> | |||
|- | |||
| colspan="2" rowspan="1" |<small>Bloat</small> | |||
| colspan="2" rowspan="1" |<small>Siren</small> | |||
| colspan="2" rowspan="1" |<small>30%</small> | |||
|- | |||
| colspan="2" rowspan="1" |<small>Scrake</small> | |||
| colspan="2" rowspan="1" |<small>Fleshpound</small> | |||
| colspan="2" rowspan="1" |<small>30%</small> | |||
|} | |||
==Contamination Zone== | |||
{{KF2EventInfo | |||
| EventName=Contamination Zone | |||
| EventImage=Kf2_UI_Weeklies_ContaminationZone.png | |||
| Weekly=true | |||
| WeeklyDescription=Stay in the safe area! | |||
| ModifierDescription=Every wave a safe area is marked in the map. Withstand the wave without leaving the safe area to survive. | |||
| RewardName=Contamination Zone Equipment Skin Set | |||
| RewardImage=Kf2_HealerWelder_ContaminationZone_Mint_large.png | |||
}} | |||
''<big>Stay in the safe area!</big>'' | |||
'''Gameplay specifics:''' | |||
* Difficulty - Suicidal, Waves - 7. | |||
* Stay inside safe zone: Players have to stay inside safe zone otherwise they will take periodic damage. Contamination ends when 5 ZEDs remain. | |||
* Time, before contamination start = 30s (45s for the first wave). Grace period = 5s (staying outside of the safe zone before taking damage). Damage, outside of the safe zone = 7 per second. Extra dosh, when wave ends = 200. | |||
{| class="wikitable" | |||
! colspan="2" rowspan="1" |<small>ZED</small> | |||
! colspan="2" rowspan="1" |<small>Chance to be replaced by</small> | |||
! colspan="2" rowspan="1" |<small>Replace chance</small> | |||
|- | |||
| colspan="2" rowspan="1" |<small>Elite Crawler</small> | |||
| colspan="2" rowspan="1" |<small>Gorefast</small> | |||
| colspan="2" rowspan="1" |<small>90%</small> | |||
|- | |||
| colspan="2" rowspan="1" |<small>Siren</small> | |||
| colspan="2" rowspan="1" |<small>DAR Blaster</small> | |||
| colspan="2" rowspan="1" |<small>20%</small> | |||
|- | |||
| colspan="2" rowspan="1" |<small>Bloat</small> | |||
| colspan="2" rowspan="1" |<small>DAR Bomber</small> | |||
| colspan="2" rowspan="1" |<small>30%</small> | |||
|} | |||
==Bounty Hunt== | |||
{{KF2EventInfo | |||
| EventName=Bounty Hunt | |||
| EventImage=BountyHunt.png | |||
| Weekly=true | |||
| WeeklyDescription=Hunt or be hunted | |||
| ModifierDescription=Bounty Zeds will Spawn each wave. Hunt them as soon as possible, as they’ll get tougher if you kill their peers. | |||
| RewardName=Desert Eagle | Bounty Hunt | Precious | |||
| RewardImage=WeaponSkinBountyHuntPrecious_Mint_large.png | |||
}} | |||
''<big>Hunt or be hunted</big>'' | |||
'''Gameplay specifics:''' | |||
* Difficulty - Suicidal, Waves - 7. | |||
* Bounty ZEDs: Certain ZEDs will spawn on a map that players should adress as their prime targets. These ZEDs will by trying to flee every now and then. Killing other ZEDs will make Bounty ZEDs stronger. Dosh is only rewarded for killing Bounty ZEDs. | |||
* Bounty ZEDs will flee if they are close than 20 meters to players (maximum flee radius is 200 meters). | |||
* Bounty ZEDs gain 10% more base health and are 5 times more resistant to incap effects. Their health and attack power grows as regular ZED's count is reducing (see ZEDs stats table below). | |||
* Damage on hitting Bounty ZEDs' heads is multiplied by 0.25 (this applies to both - [[Mechanics_(Killing_Floor_2)#ZEDs_-_Health|head and body]] health, meaning that players do 4 times less damage to both and at the same time). | |||
* Maximum Bounty ZEDs at time is 3. Amount of ammo pickups is doubled. | |||
{| class="wikitable" | |||
|+ | |||
!<small>Amount of Zeds is TOTAL, NOT NumberOfZeds per player</small> | |||
!<small>ZED stats progression related to remaining AI ZEDs</small> | |||
!<small>Dosh Reward</small> | |||
|- | |||
|<small>Wave=1</small> | |||
<small> (NumberOfPlayers=1, NumberOfZeds=1)</small> | |||
<small> (NumberOfPlayers=2, NumberOfZeds=2)</small> | |||
<small> (NumberOfPlayers=3, NumberOfZeds=3)</small> | |||
<small> (NumberOfPlayers=4, NumberOfZeds=4)</small> | |||
<small> (NumberOfPlayers=5, NumberOfZeds=5)</small> | |||
<small> (NumberOfPlayers=6, NumberOfZeds=5)</small> | |||
<small>Wave=2</small> | |||
<small> (NumberOfPlayers=1, NumberOfZeds=2)</small> | |||
<small> (NumberOfPlayers=2, NumberOfZeds=3)</small> | |||
<small> (NumberOfPlayers=3, NumberOfZeds=4)</small> | |||
<small> (NumberOfPlayers=4, NumberOfZeds=5)</small> | |||
<small> (NumberOfPlayers=5, NumberOfZeds=6)</small> | |||
<small> (NumberOfPlayers=6, NumberOfZeds=6)</small> | |||
<small>Wave=3</small> | |||
<small> (NumberOfPlayers=1, NumberOfZeds=3)</small> | |||
<small> (NumberOfPlayers=2, NumberOfZeds=4)</small> | |||
<small> (NumberOfPlayers=3, NumberOfZeds=5)</small> | |||
<small> (NumberOfPlayers=4, NumberOfZeds=6)</small> | |||
<small> (NumberOfPlayers=5, NumberOfZeds=7)</small> | |||
<small> (NumberOfPlayers=6, NumberOfZeds=7)</small> | |||
<small>Wave=4</small> | |||
<small> (NumberOfPlayers=1, NumberOfZeds=3)</small> | |||
<small> (NumberOfPlayers=2, NumberOfZeds=5)</small> | |||
<small> (NumberOfPlayers=3, NumberOfZeds=6)</small> | |||
<small> (NumberOfPlayers=4, NumberOfZeds=7)</small> | |||
<small> (NumberOfPlayers=5, NumberOfZeds=7)</small> | |||
<small> (NumberOfPlayers=6, NumberOfZeds=8)</small> | |||
<small>Wave=5</small> | |||
<small> (NumberOfPlayers=1, NumberOfZeds=4)</small> | |||
<small> (NumberOfPlayers=2, NumberOfZeds=6)</small> | |||
<small> (NumberOfPlayers=3, NumberOfZeds=7)</small> | |||
<small> (NumberOfPlayers=4, NumberOfZeds=8)</small> | |||
<small> (NumberOfPlayers=5, NumberOfZeds=8)</small> | |||
<small> (NumberOfPlayers=6, NumberOfZeds=8)</small> | |||
<small>Wave=6</small> | |||
<small> (NumberOfPlayers=1, NumberOfZeds=5)</small> | |||
<small> (NumberOfPlayers=2, NumberOfZeds=7)</small> | |||
<small> (NumberOfPlayers=3, NumberOfZeds=8)</small> | |||
<small> (NumberOfPlayers=4, NumberOfZeds=9)</small> | |||
<small> (NumberOfPlayers=5, NumberOfZeds=9)</small> | |||
<small> (NumberOfPlayers=6, NumberOfZeds=9)</small> | |||
<small>Wave=7</small> | |||
<small> (NumberOfPlayers=1, NumberOfZeds=6)</small> | |||
<small> (NumberOfPlayers=2, NumberOfZeds=8)</small> | |||
<small> (NumberOfPlayers=3, NumberOfZeds=9)</small> | |||
<small> (NumberOfPlayers=4, NumberOfZeds=10)</small> | |||
<small> (NumberOfPlayers=5, NumberOfZeds=12)</small> | |||
<small> (NumberOfPlayers=6, NumberOfZeds=12)</small> | |||
|<small>ZedType: GorefastDualBlade</small> | |||
<small> Waves To Appear:</small> | |||
<small> (Wave=2), (Wave=3), (Wave=4), (Wave=5)</small> | |||
<small> ZED's Stats:</small> | |||
<small> (RemainingZedRatio=1, HealthBuffRatio=1, DamageBuffRatio=0), // +100% H // +0% DMG</small> | |||
<small> (RemainingZedRatio=0.75, HealthBuffRatio=1.5, DamageBuffRatio=0.1), // +150% H // +10% DMG</small> | |||
<small> (RemainingZedRatio=0.5, HealthBuffRatio=2, DamageBuffRatio=0.2), // +200% H / +20% DMG</small> | |||
<small> (RemainingZedRatio=0.3, HealthBuffRatio=2.5, DamageBuffRatio=0.3), // +250% H // +30% DMG</small> | |||
<small> (RemainingZedRatio=0.1, HealthBuffRatio=3, DamageBuffRatio=3) // +300%H // +300% DMG</small> | |||
<small>ZedType: Clot_AlphaKing</small> | |||
<small> Waves To Appear:</small> | |||
<small> (Wave=1), (Wave=3)</small> | |||
<small> ZED's Stats:</small> | |||
<small> (RemainingZedRatio=1, HealthBuffRatio=5, DamageBuffRatio=0), // +500% H // +0% DMG</small> | |||
<small> (RemainingZedRatio=0.75, HealthBuffRatio=5.1, DamageBuffRatio=0.1), // +510% H // +10% DMG</small> | |||
<small> (RemainingZedRatio=0.5, HealthBuffRatio=5.2, DamageBuffRatio=0.2), // +520% H / +20% DMG</small> | |||
<small> (RemainingZedRatio=0.3, HealthBuffRatio=5.3, DamageBuffRatio=0.5), // +530% H // +50% DMG</small> | |||
<small> (RemainingZedRatio=0.1, HealthBuffRatio=5.5, DamageBuffRatio=3) // +550% H // +300% DMG</small> | |||
<small>ZedType: FleshpoundMini</small> | |||
<small> Waves To Appear:</small> | |||
<small> (Wave=6), (Wave=7)</small> | |||
<small> ZED's Stats:</small> | |||
<small> (RemainingZedRatio=1, HealthBuffRatio=0, DamageBuffRatio=0), // +0% H // +0% DMG</small> | |||
<small> (RemainingZedRatio=0.75, HealthBuffRatio=0.0f, DamageBuffRatio=0.01), // +0% H // +1% DMG</small> | |||
<small> (RemainingZedRatio=0.5, HealthBuffRatio=0.0f, DamageBuffRatio=0.02), // +0% H // +2% DMG</small> | |||
<small> (RemainingZedRatio=0.3, HealthBuffRatio=0.01, DamageBuffRatio=0.03), // +1% H // +3% DMG</small> | |||
<small> (RemainingZedRatio=0.1, HealthBuffRatio=0.05, DamageBuffRatio=0.1) // +5% H // +10% DMG</small> | |||
<small>ZedType: Scrake</small> | |||
<small> Waves To Appear:</small> | |||
<small> (Wave=4), (Wave=5), (Wave=6), (Wave=7)</small> | |||
<small> ZED's Stats:</small> | |||
<small> (RemainingZedRatio=1, HealthBuffRatio=0.01, DamageBuffRatio=0), // +1% H // +0% DMG</small> | |||
<small> (RemainingZedRatio=0.75, HealthBuffRatio=0.02, DamageBuffRatio=0.05), // +2% H // +5% DMG</small> | |||
<small> (RemainingZedRatio=0.5, HealthBuffRatio=0.03, DamageBuffRatio=0.05), // +3% H // +5% DMG</small> | |||
<small> (RemainingZedRatio=0.3, HealthBuffRatio=0.04, DamageBuffRatio=0.05), // +4% H // +5% DMG</small> | |||
<small> (RemainingZedRatio=0.1, HealthBuffRatio=0.05, DamageBuffRatio=0.25) // +5% H // +25% DMG</small> | |||
|<small>(NumberOfPlayers=1, Dosh=300, DoshNoAssist=250),</small> | |||
<small>(NumberOfPlayers=2, Dosh=250, DoshNoAssist=200),</small> | |||
<small>(NumberOfPlayers=3, Dosh=200, DoshNoAssist=150),</small> | |||
<small>(NumberOfPlayers=4, Dosh=150, DoshNoAssist=100),</small> | |||
<small>(NumberOfPlayers=5, Dosh=130, DoshNoAssist=80),</small> | |||
<small>(NumberOfPlayers=6, Dosh=130, DoshNoAssist=80)</small> | |||
<small>200 Dosh is also given to players upon wave completion.</small> | |||
|} | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 16:42, 26 September 2023
The Weekly Outbreaks in Killing Floor 2 are the special variations of the normal Survival Mode with specific mutator-a-like twists that modify certain gameplay elements making the game more challenging or forcing players to pickup specific strategies and loadouts in order to survive. There are currently 16 possible Outbreaks, with one available each week. Outbreak changes over on tuesday evenings (US time). Completing a Weekly Outbreak will earn players cosmetic rewards and 500,000 Vosh (cosmetic in-game currency) which is enough to acquire one Vault Crate that contains player accessories and weapon skins to customize your character.
Original 8 Weekly Outbreaks (from Boom to Beefcake) were added in the game on June 13, 2017, as a part of the Summer Sideshow update. Since the 2021's Dystopian Devastation developer team had begun adding more Outbreaks, free of charge, with every next major seasonal update.
Boom
Killing Floor 2 horzine weekly outbreak | |||||||
Boom | |||||||
Zeds under pressure; may explode. | |||||||
Maybe it was something they ate? Bad gas? Whatever it was, Zeds explode when killed in this outbreak. | |||||||
Killing Floor 2 Weekly Outbreaks - Boom | |||||||
Outbreak Completion Reward | |||||||
Weekly | Mind Blown | |||||||
Zeds under pressure; may explode.
Gameplay specifics:
- Explosive ZEDs: ZEDs explode on death.
- Difficulty - Hard, Waves - 7.
- Explosion: Damage - 35, Radius - 4.5m, Falloff exponent - 2, Damage type - Explosive.
- Explosion (Bloat, Scrake, Fleshpound, bosses): Damage - 35, Radius - 5.5m, Falloff exponent - 2, Damage type - Explosive.
- ZEDs do not take any damage from the explosions.
- Fleshpounds spawn already enraged.
Cranium Cracker
Killing Floor 2 horzine weekly outbreak | |||||||
Cranium Cracker | |||||||
Brain damage is the best damage. | |||||||
In this outbreak, the Zeds have mutated such that they can only be put down for good with damage to the head. | |||||||
Killing Floor 2 Weekly Outbreaks - The Cranium Cracker | |||||||
Outbreak Completion Reward | |||||||
Centerfire | Headshot Weekly | Mint | |||||||
Brain damage is the best damage.
Gameplay specifics:
- Abomination health scale - x0.6, shield scale - x0.75 (Abomination Spawn health scale - x0.25).
- E.D.A.R variants health scale - x0.05.
- Hans health scale - x0.4, shield scale - x0.75.
- Husk has a 100% chance to be replaced by Bloat.
- King Fleshpound health scale - x0.75, shield scale - x0.5.
- Matriarch has a 100% chance to be replaced by Patriarch.
- Note that shield HP also depends from the actual health scale.
- Patriarch health scale - x0.5.
- Quarter Pound health scale - x0.9.
- Stalker has a 100% chance to be replaced by Alpha Clot.
Tiny Terror
Killing Floor 2 horzine weekly outbreak | |||||||
Tiny Terror | |||||||
A small threat is still a threat. | |||||||
Shooting Zeds in this outbreak will cause them to shrink, making them harder to hit. | |||||||
Killing Floor 2 Weekly Outbreaks - Tiny Terror | |||||||
Outbreak Completion Reward | |||||||
Weekly | Tiny Terror Hat | Precious | |||||||
A small threat is still a threat.
Gameplay specifics:
- Shrinking ZEDs / players: ZEDs and players have their size scaled based on their health percentage.
- Difficulty - Suicidal, Waves - 7.
- Size scale at 100% HP - x1, Size scale at 0% HP - x0.5.
Bobble Zed
Killing Floor 2 horzine weekly outbreak | |||||||
Bobble Zed | |||||||
...that must hurt their necks. | |||||||
Something went horribly wrong with this batch of Zeds and their heads are wwwaaaayyyyyyy larger than normal! Huge even! | |||||||
Killing Floor 2 Weekly Outbreaks - Bobble Zed | |||||||
Outbreak Completion Reward | |||||||
Weekly | Horzine Helmet | Precious | |||||||
...that must hurt their necks.
Gameplay specifics
- Enlarged head size: ZEDs and players have bigger heads. ZEDs have more health and only die when their body health is depleted.
- Difficulty - Suicidal, Waves - 7.
- ZEDs head size scale - x2.7, Players head size scale - x2.
- No head dismemberment allowed. ZEDs cannot be killed by taking off their head health and only die when they ran out of body health.
- It should be noted that ZEDs still take extra damage to body health upon draining their head HP (see step 10 of Damage To Take mechanics). The other side affects might occur, such as upon taking sufficient damage to the head Quarter Pounds and Fleshpounds become unable to enrage due to having a negative head HP value.
- ZEDs spawn much faster (x2.5 spawn rate multiplier).
- Each wave contains only 70% of the base wave AI amount.
- All ammo has 50% discount.
- Matriarch has a 100% chance to be replaced by Hans.
ZEDs have their health and headhealth adjusted by following multipliers: | |||||
---|---|---|---|---|---|
ZED: | Health scale: | Head health scale: | |||
Abomination | x1.5 | --- | |||
Alpha | x3 | x4.5 | |||
AlphaKing | x3 | x3 | |||
Bloat | x1.5 | x1.5 | |||
Crawler | x3 | x5 | |||
CrawlerKing | x3 | x5 | |||
Cyst | x3 | x4.5 | |||
Fleshpound | x2 | x1.5 | |||
Gorefast | x3 | x2 | |||
Gorefiend | x3 | x2 | |||
Hans | x1 | --- | |||
Husk | x2 | x2.5 | |||
King FP | x2 | --- | |||
Matriarch | x1 | --- | |||
Patriarch | x1 | --- | |||
Quarter FP | x1.5 | x1.1 | |||
Scrake | x3 | x3 | |||
Siren | x3 | x3 | |||
Slasher | x3 | x4.5 | |||
Stalker | x3 | x2.5 |
Poundemonium
Killing Floor 2 horzine weekly outbreak | |||||||
Poundemonium | |||||||
All Fleshpounds, all the time. Almost. | |||||||
The Fleshpound Convention is in town! | |||||||
Killing Floor 2 Weekly Outbreaks - Poundemonium | |||||||
Outbreak Completion Reward | |||||||
Weekly | King Pound Visor | Precious | |||||||
All Fleshpounds, all the time. Almost.
Gameplay specifics:
- Boss replacement: Fight against King Fleshpound. King Fleshpound is capable of performing special "Whirlwind", "Ground Pound Explosion" and "Chest Beam" attacks. When King Fleshpound changes its battle phase it spawns a set of mini Fleshpounds (Quarter Pounds). Quarter Pounds also have a chance to replace common ZEDs.
- Difficulty - Suicidal, Waves - 7.
- Each time King Fleshpound changes its battle phase (including phase 0, when it appears on the map) it spawns a set of Quarter Pounds, which are the smaller versions of the normal Fleshpound. Quarter Pounds have less health and are slightly more vulnerable against various damage types than normal Fleshpounds. The amount Quarter Pounds spawned depends on the number of players on the server (1-6).
- ZED to be replaced by Quarter Pound - Odds: AlphaClot - 5%, Slasher - 10%, GoreFast - 10%, Crawler - 5%, Stalker - 5%, Bloat - 65%.
- Scrake has 90% chance to be replaced by Fleshpound (normal variant).
- Each wave contains only 55% of the base wave AI amount.
- King Fleshpound always spawns enraged.
Up, Up, and Decay
Killing Floor 2 horzine weekly outbreak | |||||||
Up, Up, and Decay | |||||||
Try to make ninety-nine Zed balloons. | |||||||
Shooting Zeds in this outbreak will cause them to inflate like balloons, even to the point of floating away and popping! | |||||||
Killing Floor 2 Weekly Outbreaks - Up, Up and Decay | |||||||
Outbreak Completion Reward | |||||||
Weekly | Hans Plushy Backpack | |||||||
Try to make ninety-nine Zed balloons.
Gameplay specifics:
- ZEDs regenerate HP: ZEDs enlarge upon taking damage and at the same time constantly regenerate their health / deflate. Killed ZEDs have custom gravity scale and also explode shortly, acting like balloons.
- Note: In this mode ZEDs do not die to headshots: regardless of where the shot lands ZED takes health and headhealth damage at the SAME TIME. Damage dealt to headhealth is a % of how much damage ZED took compare to its maximum body health. For example: Slasher (200 health, 50 headhealth) vs. off-perk SCAR-H (55 points of damage):
- Slasher gets hit in body once, its health become 145 and its headhealth at the same time become (145 / 200) x 50 = 36.
- Slasher gets hit in head once. Since the incoming damage is greater than Slasher's headhealth, the Extra Damage On Decapitation mechanic kicks in (see "ZEDs - Damage to take"). Slasher takes Rounddown (55x1.1) + (Rounddown (55x1.1) + 200 x 0.25) x1.1 = 189 points of damage to its health and is left with (11 / 200) x 50 = 4 points of headhealth.
- Maximum ZED size scale - x3 (achieved on death), size change interval - x0.1.
- Custom gravity factor for inflated killed ZEDs = -0.57 (for comparison, the default gravity factor is "1").
- Explosions are purely visual and do not damage players.
- Inflation explosion timer - 1.7 seconds.
- Each wave contains only 70% of the base wave AI amount.
ZEDs have their health and head health adjusted by following multipliers: | |||
---|---|---|---|
ZED: | Health scale: | Head health scale: | Regeneration |
Abomination | x0.5 | --- | 1%/s |
Alpha | x2 | x2.5 | 10%/s |
AlphaKing | x1 | x1.2 | 10%/s |
Bloat | x0.4 | x1.5 | 10%/s |
Crawler | x3 | x6 | 10%/s |
CrawlerKing | x3 | x6 | 10%/s |
Cyst | x2 | x2.5 | 10%/s |
Fleshpound | x0.35 | x2 | 10%/s |
Gorefast | x1 | x3 | 10%/s |
Gorefiend | x0.75 | x1 | 10%/s |
Hans | x1 (shield - x1.25) | --- | 0.5-1%/s |
Husk | x1 | x1 | 10%/s |
King FP | x0.75 | --- | 1%/s |
Matriarch | x0.5 | --- | 1%/s |
Patriarch | x1.1 | --- | 1%/s |
Quarter FP | x0.7 | x0.75 | 10%/s |
Scrake | x0.5 | x1 | 10%/s |
Siren | x1 | x1 | 10%/s |
Slasher | x2 | x2.5 | 10%/s |
Stalker | x3.5 | x5 | 10%/s |
Hans Volter's HP % regeneration rate increases linearly from 0.5% to 1%/s according to the CURRENT PLAYERS / MAX PLAYERS ratio. |
Zed Time
Killing Floor 2 horzine weekly outbreak | |||||||
Zed Time | |||||||
All the Zed Time in the world. | |||||||
Ever think that life is passing you by? Not in this outbreak! You'll be in Zed Time any time you're near a Zed. | |||||||
Killing Floor 2 Weekly Outbreak - ZED Time | |||||||
Outbreak Completion Reward | |||||||
Weekly | Fleshpound Visor | |||||||
All the Zed Time in the world.
Gameplay specifics:
- Permanent ZED Time: ZED Time is always ON, players may leave ZED Time into the partial ZED Time when being at the certain distance from ZEDs. ZEDs have increased spawn rate. Lvl 25 perks are OFF.
- ZED Time slomo scale - x0.5.
- Distance to ZEDs to enter ZED Time - 14.5 meters.
- Distance to boss to enter ZED Time - 20.48 meters.
- Height to enter / leave ZED Time, when within ZEDs vicinity - 5.12 meters.
- ZEDs spawn much faster (x15 spawn rate multiplier). Spawn points have no de-rate time (are always "good" to spawn).
- Stalker has a 7% chance to be replaced by Scrake. No such replacement allowed during the boss wave.
- ZED Time ends when 6 or fewer ZEDs remain
- Each wave contains only 50% of the base wave AI amount.
- Level 25 skills are inactive in this mode.
ZEDs have their health and damage adjusted by folling multipliers: | ||
---|---|---|
ZED: | Health scale: | Damage scale: |
Abomination | x0.8 | x0.85 |
Alpha | --- | x0.6 |
AlphaKing | --- | x0.6 |
Bloat | --- | x0.6 |
Crawler | --- | x0.6 |
CrawlerKing | --- | x0.6 |
Cyst | --- | x0.6 |
FP / QP | --- | x0.6 |
Gorefast | --- | x0.6 |
Gorefiend | --- | x0.6 |
Hans | x0.7 | x0.7 |
Husk | --- | x0.6 |
King FP | x0.8 | x0.85 |
Matriarch | x0.8 | x0.85 |
Patriarch | x0.8 | x0.85 |
Scrake | --- | x0.6 |
Siren | --- | x0.6 |
Slasher | --- | x0.6 |
Stalker | --- | x0.6 |
Stalker has a 7% chance to be replaced by Scrake. No such replacement allowed during the boss wave. | ||
ZED Time goes off when there is only 6 AIs remain during the wave time. | ||
Each wave contains only 50% of the base wave AI amount. | ||
Level 25 skills are inactive in this mode. |
Beefcake
Killing Floor 2 horzine weekly outbreak | |||||||
Beefcake | |||||||
Bigger they are, harder you fall. | |||||||
In this outbreak, Zeds increase their health, size, and reach when they hit players or are affected by certain Zed abilities. | |||||||
Killing Floor 2 Weekly Outbreak - Beefcake | |||||||
Outbreak Completion Reward | |||||||
Weekly | Horzine Armor | Precious | |||||||
Bigger they are, harder you fall.
Gameplay specifics:
- ZEDs get stronger: Each time ZED deals damage to aplayer, is rally boosted, is within the AOE of Siren's scream attack or takes poison damage left by killed Elite Crawlers, it's health and size are increased by the listed value.
- Difficulty - Suicidal, Waves - 7.
- Stats increment happens for every ZED individually.
- Health increment affects both - ZED's max health and ZED's current health. Maximum health increased according to the listed %, if by the moment of health growth the ZED is missing some HP, its current HP value will be increased by (DEFAULT HP x % INCREMENT) amount of the points, but will never be more than its new max health value. In other words ZED will be healed by the given %.
- Unlike body, ZED's head does not scale up. Its HP and size remain the same.
- Each wave contains only 75% of the base wave AI amount.
ZED / Action | Body size increment, when ZED is under effect of: | Max increment | |||
---|---|---|---|---|---|
Does damage | Rally boosted | Siren scream | Poison cloud | ||
Abomination | 1% | 1% | 1% | 1% | x1.25 |
Alpha | 5% | 5% | 2% | 2% | x1.5 |
AlphaKing | 5% | 5% | 2% | 2% | x1.5 |
Bloat | 5% | 10% | 2% | 2% | x1.25 |
Crawler | 10% | 5% | 2% | 2% | x1.5 |
CrawlerKing | 1% | 5% | 2% | 2% | x1.5 |
Cyst | 5% | 5% | 2% | 2% | x1.5 |
DAR Blaster | 5% | 10% | 2% | 2% | x1.25 |
DAR Bomber | 5% | 10% | 2% | 2% | x1.25 |
DAR Trapper | 5% | 10% | 2% | 2% | x1.25 |
Fleshpound | 5% | 20% | 2% | 2% | x1.25 |
Gorefast | 5% | 5% | 2% | 2% | x1.5 |
Gorefiend | 5% | 5% | 2% | 2% | x1.5 |
Hans | 1% | 1% | 1% | 1% | x1.25 |
Husk | 5% | 10% | 2% | 2% | x1.25 |
King FP | 1% | 1% | 1% | 1% | x1.25 |
Matriarch | 1% | 1% | 1% | 1% | x1.25 |
Patriarch | 1% | 1% | 1% | 1% | x1.25 |
Quarter FP | 5% | 20% | 2% | 2% | x1.25 |
Scrake | 5% | 20% | 2% | 2% | x1.25 |
Siren | 5% | 5% | 2% | 2% | x1.5 |
Slasher | 5% | 5% | 2% | 2% | x1.5 |
Stalker | 5% | 5% | 2% | 2% | x1.5 |
ZED / Action | Health increment, when ZED is under effect of: | Max increment | |||
---|---|---|---|---|---|
Does damage | Rally boosted | Siren scream | Poison cloud | ||
Abomination | 0% | 0% | 0% | 0% | x1 |
Alpha | 90% | 50% | 50% | 50% | x4.5 |
AlphaKing | 90% | 50% | 50% | 50% | x4.5 |
Bloat | 20% | 20% | 20% | 20% | x3 |
Crawler | 90% | 50% | 50% | 50% | x3.5 |
CrawlerKing | 90% | 50% | 50% | 50% | x4.5 |
Cyst | 90% | 50% | 50% | 50% | x4.5 |
DAR Blaster | 20% | 20% | 20% | 20% | x2 |
DAR Bomber | 20% | 20% | 20% | 20% | x2 |
DAR Trapper | 20% | 20% | 20% | 20% | x2 |
Fleshpound | 0% | 0% | 0% | 0% | x1 |
Gorefast | 90% | 50% | 50% | 50% | x3 |
Gorefiend | 20% | 20% | 20% | 20% | x2 |
Hans | 0% | 0% | 0% | 0% | x1 |
Husk | 20% | 20% | 20% | 20% | x2.5 |
King FP | 0% | 0% | 0% | 0% | x1 |
Matriarch | 0% | 0% | 0% | 0% | x1 |
Patriarch | 0% | 0% | 0% | 0% | x1 |
Quarter FP | 0% | 0% | 0% | 0% | x1 |
Scrake | 0% | 0% | 0% | 0% | x1 |
Siren | 50% | 50% | 50% | 50% | x3 |
Slasher | 90% | 50% | 50% | 50% | x4.5 |
Stalker | 90% | 50% | 50% | 50% | x3 |
Blood Thirst
Killing Floor 2 horzine weekly outbreak | |||||||
Blood Thirst | |||||||
Keep the kill streak going or die... | |||||||
A thirst of Zed blood will continuously harm you (while the weekly icon is displayed near the health counter). Killing is the only way to regenerate your health. | |||||||
Outbreak Completion Reward | |||||||
Bloodthirst Backpack | |||||||
Keep the kill streak going or die...
Gameplay specifics:
- Health drain: A health drain debuff constantly harms all players during the waves, unless there are less than 5 ZEDs alive. Killing enemies or making assists regenerates a portion of the player’s health. Other healing methods are deactivated. Killing Scrakes and Fleshpounds grants "Hellish Rage" PowerUp (without the health cost upon activation).
- Difficulty - Suicidal, Waves - 7.
- Players constantly lose health: 6 hp every 2 seconds. Delay to apply damage - 10s after wave begin. Damage type to take is "falling". Perk's damage resistance mitigates portion of this damage. Damage goes to actual health and is not stopped by armor.
- Health does not drop during trader time. Players are completely healed at the start of trader time. Health does not drop during the boss wave.
- ZEDs spawn much faster: spawn rate multiplier = x6.
ZED | HP on kill | HP on assist | Ground speed | Health scale | Damage dealt by |
---|---|---|---|---|---|
Alpha | 5 | 3 | x1.2 | --- | --- |
AlphaKing | 10 | 7 | x1.2 | --- | --- |
Bloat | 16 | 11 | x1.2 | --- | --- |
Crawler | 5 | 3 | x1.2 | --- | --- |
CrawlerKing | 10 | 7 | x1.2 | --- | --- |
Cyst | 5 | 3 | x1.2 | --- | --- |
DAR Blaster | 10 | 7 | x1.2 | --- | --- |
DAR Bomber | 10 | 7 | x1.2 | --- | --- |
DAR Trapper | 10 | 7 | x1.2 | --- | --- |
Fleshpound | 60 | 42 | x1.2 | --- | --- |
Gorefast | 7 | 5 | x1.2 | --- | --- |
Gorefiend | 10 | 7 | x1.2 | --- | --- |
Husk | 12 | 8 | x1.2 | --- | --- |
Quarter FP | 36 | 25 | x1.2 | --- | --- |
Scrake | 50 | 35 | x1.2 | --- | --- |
Siren | 12 | 8 | x1.2 | --- | --- |
Slasher | 5 | 3 | x1.2 | --- | --- |
Stalker | 7 | 5 | x1.2 | --- | --- |
Abomination | --- | --- | --- | x1 | x0.75 |
Hans | --- | --- | --- | x1 | x0.75 |
King FP | --- | --- | --- | x1 | x0.75 |
Matriarch | --- | --- | --- | x1 | x0.75 |
Patriarch | --- | --- | --- | x1 | x0.75 |
PoopSpawn | 7 | 5 | --- | --- | --- |
Coliseum
Killing Floor 2 horzine weekly outbreak | |||||||
Coliseum | |||||||
Only berserkers allowed! | |||||||
Sharp your swords and axes and welcome to the arena! Train your Battering Rams skills. | |||||||
Outbreak Completion Reward | |||||||
Zweihander | Coliseum | Precious | |||||||
Only berserkers allowed!
Gameplay specifics:
- Melee mode: Only Berserkers using melee weapons allowed. ZED Time rate increased and Battering Ram skill granted to every player. Custom ZED spawn composition, with more Gorefasts and Quarterpounds than usual.
- Both of the Berserker's level 25 skills are disabled, replaced instead by SWAT's Battering Ram skill. Kills made via Battering Ram do not trigger the Vampire skill, nor does Battering Ram damage gets boosted by any other Berserker skills.
- Difficulty - HOE, Waves - 7.
- Per-wave AI count (of base scale): 0.75, 0.7, 0.65, 0.6, 0.55, 0.5. Dosh on kill (global modifier) - x0.7.
- ZEDs spawn faster: x2 spawn rate modifier.
- ZED Time chance on near kill (3 meters or closer) = 60%.
ZED | Chance to be replaced by | Replace chance | Health scale | Damage dealt by | |
---|---|---|---|---|---|
Abomination | --- | --- | x0.75 | x0.6 | |
Alpha | Gorefast | 10% | x1 | x0.75 | |
AlphaKing | --- | --- | x1 | x0.75 | |
Bloat | Quarter FP | 50% | x1 | x0.75 | |
Crawler | Gorefast | 10% | --- | --- | |
Cyst | --- | --- | x1 | x0.75 | |
Fleshpound | --- | --- | x0.75 | x0.6 | |
Gorefast | Gorefiend | 30% | x1 | x0.75 | |
Gorefiend | --- | --- | x1 | x0.75 | |
Hans | --- | --- | x0.75 | x0.6 | |
Husk | Scrake | 100% | --- | --- | |
King FP | --- | --- | x0.75 | x0.6 | |
Matriarch | --- | --- | x0.75 | x0.6 | |
Patriarch | --- | --- | x0.75 | x0.6 | |
Quarter FP | --- | --- | x0.75 | x0.6 | |
Scrake | Fleshpound | 50% | x0.75 | x0.6 | |
Siren | Quarter FP | 50% | x1 | x0.75 | |
Slasher | Gorefast | 10% | x1 | x0.75 | |
Stalker | Gorefast | 10% | --- | --- |
Arachnophobia
Killing Floor 2 horzine weekly outbreak | |||||||
Arachnophobia | |||||||
Overpowered Stomps! | |||||||
We are suffering a plague of crawlers. Put on your boots and prepare to step on all of them. | |||||||
Outbreak Completion Reward | |||||||
Crawler Legs backpack | |||||||
Overpowered Stomps!
Gameplay specifics:
- Goomba stomping: Custom ZED spawn composition, more Crawlers with more health than usual. Players are healed after killing Crawlers by stomping. Subsequent stomping increases its damage. Player's jump height is increased slightly.
- Difficulty - Suicidal, Waves - 7.
- Stomp damage (base) = 550. Every subsequent stomp increases it by 10%, up to 50% more damage. Streak resets when player lands on the floor.
- ZEDs spawn slower: spawn rate multiplier = x0.75. Per-wave AI count (of base scale) = x0.6.
- Custom jump height velocity for players = 700 (for comparison default is 650).
- King Crawlers do not explode into toxic cloud when killed.
- For Field Medics it is possible to activate left-side buff skills upon killing any kind of ZEDs (non-Crawler kills technically heal for 0 HP which is still enough to trigger buffs).
- Bonuses that modify healing amount will as well affect health gained from stomping kills.
ZED | Chance to be replaced by Crawler | Head / body HP | Speed / damage | Stomp kill | |
---|---|---|---|---|---|
Alpha | 60% | --- | --- | --- | |
AlphaKing | 60% | --- | --- | --- | |
Bloat | 60% | --- | --- | --- | |
Crawler / King | 100% | x20 / x10 | x0.7 / x0.7 | +10HP / +20HP | |
Cyst | 60% | --- | --- | --- | |
DAR Blaster | 60% | --- | --- | --- | |
DAR Bomber | 60% | --- | --- | --- | |
DAR Trapper | 60% | --- | --- | --- | |
Gorefast | 60% | --- | --- | --- | |
Gorefiend | 60% | --- | --- | --- | |
Husk | 60% | --- | --- | --- | |
Siren | 60% | --- | --- | --- | |
Slasher | 60% | --- | --- | --- | |
Stalker | 60% | --- | --- | --- |
Scavenger
Killing Floor 2 horzine weekly outbreak | |||||||
Scavenger | |||||||
Improvise. Adapt. Overcome. | |||||||
Traders have been sabotaged and are empty of weapons. You must make use of the weapons that you find on the ground. | |||||||
Outbreak Completion Reward | |||||||
AK-12 Scavenger weapon skin | |||||||
Improvise. Adapt. Overcome.
Gameplay specifics:
- No trader mode: Players have to scavenge for weapons. Only grenades and armor is available for purchase in trader pod. Weapon pickups vary depending on the current wave.
- Difficulty - Hard, Waves - 7.
- Life time of dropped items - 20 seconds, multiplier for dosh on kill = x0.2.
- Two times more weapon pickups than usual and 20% less ammo pickups.
- The amount of weapon pickups is set to maximum from the start (opposite to normal survival mode where possible quantity of the items on the ground increased with every next wave linearly). Ammo pickups still scale from x0.5 at the start to x0.9 at the end.
- Ammo respawn time: 1 player = 20s, 2 players = 20s, 3 players = 10s, 4 players = 10s, 5 players = 5s, 6 players = 5s.
- Weapon respawn time: 1 player = 10s, 2 players = 10s, 3 players = 5s, 4 players = 5s, 5 players = 2s, 6 players = 2s.
Possibly available items to scavenge. Note: as of current version of the game the DLC weapons are temporary removed from this list. | |||||||
---|---|---|---|---|---|---|---|
wave 1 | wave 2 | wave 3 | wave 4 | wave 5 | wave 6 | wave 7 | wave 8 |
9mmDual
Crovel MB500 MedicPistol HX25 CaulkBurn Remington1858Dual Winchester1894 MP7 AR15 |
Nailgun
Katana ChainBat FireAxe Bullpup Thompson DoubleBarrel HZ12 DragonsBreath MedicSMG Healthrower_HRG M79 FlareGunDual Mac10 HRGScorcher Colt1911Dual HRGWinterbite CenterfireMB464 Crossbow MP5RAS |
Nailgun
Katana ChainBat FireAxe Bullpup Thompson DoubleBarrel HZ12 DragonsBreath MedicSMG Healthrower_HRG M79 FlareGunDual Mac10 HRGScorcher Colt1911Dual HRGWinterbite CenterfireMB464 Crossbow MP5RAS |
MedicBat
Pulverizer Rifle_FrostShotgunAxe AK12 MKB42 M16M203 M4 SW500Dual_HRG MedicShotgun Hemogoblin Mine_Reconstructor SealSqueal FlameThrower HRGIncendiaryRifle ChiappaRhinoDual DeagleDual M14EBR HRG_SonicGun MosinNagant P90 Nailgun_HRG HK_UMP FreezeThrower HRG_Kaboomstick FAMAS |
MedicBat
Rifle_FrostShotgunAxe M16M203 M4 MedicShotgun FlameThrower HRGIncendiaryRifle DeagleDual HRG_SonicGun MosinNagant HK_UMP FreezeThrower HRG_Kaboomstick FAMAS Eviscerator FNFal MedicRifle ElephantGun Seeker6 HuskCannon SW500Dual Kriss HRG_EMP_ArcGenerator |
HRGTeslauncher
Eviscerator MaceAndShield PowerGloves SCAR Stoner63A MedicRifle FNFal AA12 ElephantGun Blunderbuss HRGIncision HRG_Vampire RPG7 Seeker6 HuskCannon MicrowaveGun SW500Dual AF2011Dual Pistol_DualG18 RailGun G18 Kriss HRG_EMP_ArcGenerator AbominationAxe Minigun MedicRifleGrenadeLauncher MicrowaveRifle CompoundBow M99 LazerCutter HRG_BlastBrawlers ThermiteBore HRG_BarrierRifle |
HRGTeslauncher
Eviscerator MaceAndShield PowerGloves SCAR Stoner63A MedicRifle FNFal AA12 ElephantGun Blunderbuss HRGIncision HRG_Vampire RPG7 Seeker6 HuskCannon MicrowaveGun SW500Dual AF2011Dual Pistol_DualG18 RailGun G18 Kriss HRG_EMP_ArcGenerator AbominationAxe Minigun MedicRifleGrenadeLauncher MicrowaveRifle CompoundBow M99 LazerCutter HRG_BlastBrawlers ThermiteBore HRG_BarrierRifle |
HRGTeslauncher
Eviscerator MaceAndShield PowerGloves SCAR Stoner63A MedicRifle FNFal AA12 ElephantGun Blunderbuss HRGIncision HRG_Vampire RPG7 Seeker6 HuskCannon MicrowaveGun SW500Dual AF2011Dual Pistol_DualG18 RailGun G18 Kriss HRG_EMP_ArcGenerator AbominationAxe Minigun MedicRifleGrenadeLauncher MicrowaveRifle CompoundBow M99 LazerCutter HRG_BlastBrawlers ThermiteBore HRG_BarrierRifle |
Wild West London
Killing Floor 2 horzine weekly outbreak | |||||||
Wild West London | |||||||
It’s high noon baby! | |||||||
Howdy cowboys and cowgirls! Prepare to unload your revolvers with a Fan Fire style in this western horror story. Only Gunslinger and Sharpshooters allowed. | |||||||
Outbreak Completion Reward | |||||||
Wild West London Hat | |||||||
It’s high noon baby!
Gameplay specifics:
- Cowboy mode: Only Gunslinger and Sharpshooter perks allowed. Reduced selection of weapons available. Fan Fire skill granted to every player. Players receive more dosh than usual. Players healed after killing ZEDs with a headshot.
- Difficulty - Suicidal, Waves - 7.
- Global Dosh kill modifier = x.1.4. No item pickups. ZEDs spawn slower (Spawn Rate Multiplier = x0.75).
- Ammo pickup modifier (per wave) = 0.125, 0.175, 0.35, 0.525, 0.7, 0.875, 0.75, 0.99, 0.99.
- ZED Count Scale (per wave, of base value) = 0.75, 0.7, 0.7, 0.65, 0.65, 0.6.
- 50% chance for Fleshpounds to be replaced by Scrakes and for Quarterpounds - by Gorefiends.
ZED | HP on kill | HP / Dmg scale | ZED | HP on kill | HP / Dmg scale |
Abomination | --- | x0.8 / x0.7 | Gorefiend | 5 | --- |
Alpha | 1 | --- | Hans | --- | x0.8 / x0.7 |
AlphaKing | 5 | --- | Husk | 10 | --- |
Bloat | 10 | --- | King FP | --- | x0.8 / x0.7 |
Crawler | 1 | --- | Matriarch | --- | x0.8 / x0.7 |
CrawlerKing | 5 | --- | Patriarch | --- | x0.8 / x0.7 |
Cyst | 1 | --- | PoopSpawn | 2 | |
DAR Blaster | 5 | --- | Quarter FP | 20 | x0.8 / x0.7 |
DAR Bomber | 5 | --- | Scrake | 20 | --- |
DAR Trapper | 5 | --- | Siren | 10 | --- |
Fleshpound | 20 | x0.8 / x0.7 | Slasher | 1 | --- |
Gorefast | 5 | --- | Stalker | 2 | --- |
Abandon All Hope
Killing Floor 2 horzine weekly outbreak | |||||||
Abandon All Hope | |||||||
The ultimate challenge | |||||||
WARNING: This mode is extremely difficult! Only for those who see Hell on Earth as child’s play. | |||||||
Outbreak Completion Reward | |||||||
Kriss Infernal Elite Precious | |||||||
The ultimate challenge
Gameplay specifics:
- Harder than Hell On Earth: More and stronger ZEDs to spawn, ZEDs spawn and move faster, Quarterpounds spawn enraged. Bosses have 75% more health than usual. Ammo boxes spawn more frequently.
- Difficulty - HOE, Waves - 7.
- ZED Count Scale (per wave, of base value) = 1.3, 1.3, 1.3, 1.3, 1.3, 1.3.
- Ammo pickup modifier (per wave) = 0.125, 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 0.99, 0.99.
- Faster ZED's spawn: Spawn Rate Multiplier = x3.
- Bosses have 75% more health (x1.75) and move 25% (x1.25) faster. All other ZEDs move 20% (x1.2) faster. Quarterpounds spawn enraged.
- 15% replacement chance for: Cyst by Alpha, Alpha by AlphaKing, Gorefast by Gorefiend and Crawler by CrawlerKing. 5% replacement chance for: Bloat by Scrake. 20% replacement chance for: Quarterpound by Fleshpound.
Boss Rush
Killing Floor 2 horzine weekly outbreak | |||||||
Boss Rush | |||||||
Gotta beat 'em all | |||||||
Five waves for five bosses. Are you prepared to beat them one by one? WARNING: The difficulty will scale with each boss defeated. | |||||||
Outbreak Completion Reward | |||||||
Practice Target Backpack | Precious | |||||||
Gotta beat 'em all
Gameplay specifics:
- Boss waves: All waves are the Boss waves. For every next wave ZEDs and bosses get more health, shield health, become faster and do more damage. Ammo boxes and item pickups are frequent.
- Difficulty - Suicidal, Waves - 4 (all 4 waves and final one are the boss waves).
Data per wave | wave 1 | wave 2 | wave 3 | wave 4 | wave 5 |
---|---|---|---|---|---|
ZED replacement | Cyst by Alpha - 15% chance
Alpha by Alpha_King - 15% chance Gorefast by Gorefiend - 15% chance Crawler by Crawler_King - 15% chance Bloat by Scrake - 5% chance Quarterpound by Fleshpound - 5% chance |
Cyst by Alpha - 15% chance | Cyst by Alpha - 15% chance | Cyst by Alpha - 15% chance | Cyst by Alpha - 15% chance |
Dosh reward | 1700 | 2000 | 2300 | 3000 | --- |
Abomination | HealthScale=0.22
DamageDealtScale=0.7 GroundSpeedModifierScale=0.75 ShieldScale=0.22 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 ShieldScale=0.9 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 ShieldScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 ShieldScale=1.1 |
HealthScale=1.4
DamageDealtScale=1.2 GroundSpeedModifierScale=1.2 ShieldScale=1.4 |
AlphaKing | HealthScale=0.6
DamageDealtScale=0.5 GroundSpeedModifierScale=0.7 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
Bloat | HealthScale=0.6
DamageDealtScale=0.5 GroundSpeedModifierScale=0.7 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
DAR Blaster | HealthScale=0.6
DamageDealtScale=0.5 GroundSpeedModifierScale=0.7 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
DAR Bomber | HealthScale=0.6
DamageDealtScale=0.5 GroundSpeedModifierScale=0.7 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
DAR Trapper | HealthScale=0.6
DamageDealtScale=0.5 GroundSpeedModifierScale=0.7 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
Gorefiend | HealthScale=0.6
DamageDealtScale=0.5 GroundSpeedModifierScale=0.7 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
Hans | HealthScale=0.5
DamageDealtScale=0.7 GroundSpeedModifierScale=0.75 ShieldScale=0.22 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 ShieldScale=0.9 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 ShieldScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 ShieldScale=1.1 |
HealthScale=1.4
DamageDealtScale=1.2 GroundSpeedModifierScale=1.2 ShieldScale=1.4 |
Husk | HealthScale=0.6
DamageDealtScale=0.5 GroundSpeedModifierScale=0.7 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
King FP | HealthScale=0.22
DamageDealtScale=0.7 GroundSpeedModifierScale=0.75 ShieldScale=0.22 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 ShieldScale=0.9 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 ShieldScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 ShieldScale=1.1 |
HealthScale=1.4
DamageDealtScale=1.2 GroundSpeedModifierScale=1.2 ShieldScale=1.4 |
Matriarch | HealthScale=0.22
DamageDealtScale=0.7 GroundSpeedModifierScale=0.75 ShieldScale=0.22 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 ShieldScale=0.9 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 ShieldScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 ShieldScale=1.1 |
HealthScale=1.4
DamageDealtScale=1.2 GroundSpeedModifierScale=1.2 ShieldScale=1.4 |
Patriarch | HealthScale=0.22
DamageDealtScale=0.7 GroundSpeedModifierScale=0.75 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.4
DamageDealtScale=1.2 GroundSpeedModifierScale=1.2 |
PoopSpawn | HealthScale=0.6
DamageDealtScale=0.3 GroundSpeedModifierScale=0.6 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
Quarter FP | HealthScale=0.6
DamageDealtScale=0.5 GroundSpeedModifierScale=0.7 |
HealthScale=0.9
DamageDealtScale=0.9 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
HealthScale=1.1
DamageDealtScale=1.1 GroundSpeedModifierScale=1.0 |
HealthScale=1.0
DamageDealtScale=1.0 GroundSpeedModifierScale=1.0 |
Shrunken Heads
Killing Floor 2 horzine weekly outbreak | |||||||
Shrunken Heads | |||||||
Trying to headshot is worthless... | |||||||
Maybe they are trying to protect themselves against the player headshot habits. Anyway, at least it seems that they got new weak spots. | |||||||
Outbreak Completion Reward | |||||||
Boss Trophy Backpack | Precious | |||||||
Trying to headshot is worthless...
Gameplay specifics:
- Small heads: Player's and ZED's head size is reduced. ZEDs do not take any damage to heads at all. New weak spots for ZEDs.
- Difficulty - Suicidal, Waves - 7.
- Technically each shot to head only does 1 point of damage. ZEDs do not wander about headless.
- Wave size = x0.8 (of base value), Faster ZED's spawn: Spawn Rate Multiplier = x1.5, Dosh mod = x1.2.
- Boss replacement: Matriarch by Hans.
ZED | Health scale | Damage scale | Weak zone mod | Bone names | ZED replacement | |
---|---|---|---|---|---|---|
Abomination | x1.4 | x1.0 | Arms - x1.5 | rupperarm, rforearm, rhand, lupperarm, lforearm, lhand | Clot by Clot_AlphaKing, Chance=0.2
AlphaClot by Clot_AlphaKing, Chance=0.2 SlasherClot by Clot_AlphaKing, Chance=0.2 Crawler by GorefastDualBlade, Chance=0.4 Stalker by GorefastDualBlade, Chance=1.0 GoreFast by GorefastDualBlade, Chance=1.0 FleshPound by Scrake, Chance=0.3 FleshpoundMini by Scrake, Chance=0.3 EDAR_EMP by Bloat, Chance=1.0 EDAR_Laser by Bloat, Chance=1.0 EDAR_Rocket by Bloat, Chance=1.0 | |
AlphaKing | x1.5 | x1.0 | Right leg - x3 | rfoot, rcalf, rthigh | ||
Bloat | x1.0 | x1.0 | Right and left arms - x4 | rupperarm, rforearm, rhand, lupperarm, lforearm, lhand | ||
Fleshpound | x1.0 | x1.0 | Chest core - x3 | heart | ||
Gorefiend | x1.3 | x1.0 | Left leg - x3 | lfoot, lcalf, lthigh | ||
Hans | x1.2 | x1.0 | Entire body (armor) - x1.3 | armor | ||
Husk | x1.0 | x1.0 | Right forearm - x3 | rforearm, rupperarm | ||
King FP | x1.2 | x1.0 | Chest core - x1.3 | heart | ||
Patriarch | x1.2 | x1.0 | Right leg - x1.3 | rfoot, rcalf | ||
Quarter FP | x1.0 | x1.0 | Chest core - x3 | heart | ||
Scrake | x1.0 | x1.0 | Right forearm - x3 | rforearm, rupperarm | ||
Siren | x1.0 | x1.0 | Legs - x3 | rfoot, lfoot, rcalf, lcalf, rthigh, lthigh |
Arsenal Ascent
Killing Floor 2 horzine weekly outbreak | |||||||
Arsenal Ascent | |||||||
Level up your weapon! | |||||||
Traders are not operative. Start only with a knife. Earn weapon points by killing to obtain better weapons. Only Survivalists allowed. | |||||||
Outbreak Completion Reward | |||||||
Supply Backpack | Precious | |||||||
Level up your weapon!
Gameplay specifics:
- Difficulty - Suicidal, Waves - 7.
- Gun game: No trader pods, all players are Survivalists. Players start only with a knife and earn weapon points by killing to obtain better weapons.
- Last wave (7th) repeats until first player in the team reaches tier 24. Then comes boss wave.
- Player cannot throw weapon or dosh. Only ammo and armor pickups allowed.
Tier | Score required | Available weapons (to pick one randomly) | Score per zed kill / assist | |||
---|---|---|---|---|---|---|
1 | 50 | 9mm | Clot_AlphaKing: kill score = 30, assistance score = 5 | |||
2 | 100 | 9mmDual, MedicPistol, Crovel | Clot_Slasher: kill score = 10, assistance score = 2 | |||
3 | 200 | HX25, FlareGun, HRGWinterbite | Siren: kill score = 30, assistance score = 5 | |||
4 | 300 | AR15, CaulkBurn, MP7 | Stalker: kill score = 10, assistance score = 2 | |||
5 | 400 | Remington1858Dual, Winchester1894, MB500 | Crawler: kill score = 10, assistance score = 2 | |||
6 | 500 | FireAxe, MedicSMG, SW500_HRG | CrawlerKing: kill score = 20, assistance score = 4 | |||
7 | 600 | M79, Crossbow, Colt1911Dual | Gorefast: kill score = 20, assistance score = 4 | |||
8 | 750 | MP5RAS, Thompson, HRG_Boomy, Bullpup | GorefastDualBlade: kill score = 30, assistance score = 4 | |||
9 | 900 | FlareGunDual, HRGWinterbiteDual, Katana, CenterfireMB464 | Bloat: kill score = 30, assistance score = 5 | |||
10 | 1050 | Nailgun, DoubleBarrel, HZ12, DragonsBreath | Husk: kill score = 30, assistance score = 5 | |||
11 | 1200 | Healthrower_HRG, Mac10, HRG_Crossboom, HRGScorcher | DAR_EMP: kill score = 20, assistance score = 4 | |||
12 | 1350 | SealSqueal, HRG_CranialPopper, HRG_SonicGun, Hemogoblin | DAR_Laser: kill score = 20, assistance score = 4 | |||
13 | 1500 | AK12, MKB42, FlameThrower, FreezeThrower | DAR_Rocket: kill score = 20, assistance score = 4 | |||
14 | 1650 | Pulverizer, MedicBat, Nailgun_HRG, Nailgun_HRG, P90 | Scrake: kill score = 50, assistance score = 10 | |||
15 | 1800 | DeagleDual, HRG_Energy, _AF2011Dual, HRG_Vampire | Fleshpound: kill score = 50, assistance score = 10 | |||
16 | 2000 | HRG_Kaboomstick, MedicShotgun, M4, SW500Dual_HRG | FleshpoundMini: kill score = 40, assistance score = 8 | |||
17 | 2200 | HK_UMP, HRGIncendiaryRifle, M16M203, M14EBR | BloatKingSubspawn: kill score = 0, assistance score = 0 | |||
18 | 2400 | PowerGloves, HRG_BlastBrawlers, HRGTeslauncher, MaceAndShield | Weapon tier to give when player starts mid-game or when respawns | |||
19 | 2600 | MedicRifle, HRG_BarrierRifle, HRG_Stunner, SCAR | wave 1 - tier 3, wave 2 - tier 7, wave 3 - tier 10, wave 4 - tier 12,
wave 5 - tier 14, wave 6 - tier 16, wave 7 - tier 18, wave 8 - tier 19. | |||
20 | 2800 | HuskCannon, AA12, FNFal, HRGIncision | ||||
21 | 3000 | Stoner63A, ElephantGun, Seeker6, Eviscerator | Note that wave number updates only after beginning of the new wave,
e.g. player spawned after first wave will be given random tier 3 weapon. | |||
22 | 3300 | AbominationAxe, RailGun, MicrowaveGun, SW500Dual | ||||
23 | 3600 | MedicRifleGrenadeLauncher, Kriss, RPG7, M99 | ||||
24 | 4000 | M32, LazerCutter, MicrowaveRifle, HRG_EMP_ArcGenerator |
Primary Target
Killing Floor 2 horzine weekly outbreak | |||||||
Primary Target | |||||||
Protect the VIP! | |||||||
One player is chosen as VIP. The VIP must survive or the game is over. The VIP can only be healed by other players. | |||||||
Outbreak Completion Reward | |||||||
Primary Target Crown | Precious | |||||||
Protect the VIP!
Gameplay specifics:
- Difficulty - Suicidal, Waves - 7.
- Protect the VIP: Once per wave a random player is chosen as VIP. VIP must survive or game is over. ZEDs mostly target VIP. VIP can only be healed by other players but also has more health and improved damage output with all weapons and damage resistance depending on the remaining health.
- VIP extra health = +100. Damage output and damage resistance scale up linearly as VIP's health goes down.
- Multiplier for damage output: (health > 100) - x1, (health = 50) - x1.5, (health < 25) - x1.75.
- Multiplier for incoming damage: (health > 100) - x1, (health = 50) - x0.75, (health < 25) - x0.5.
- ZEDs mainly target VIP but can change their enemy if the other player has caused total damage that is 50%+ of their maximum health.
- VIP's damage output extends on off-perk weapons as well.
Perk Roulette
Killing Floor 2 horzine weekly outbreak | |||||||
Perk Roulette | |||||||
Adapt your playstyle | |||||||
Perk is not a choice anymore. For each wave, you’ll have to adapt to the perk assigned. | |||||||
Outbreak Completion Reward | |||||||
Perk Roulette Backpack | Precious | |||||||
Adapt your playstyle
Gameplay specifics:
- Difficulty - Suicidal, Waves - 7.
- Random perk each wave: At the beginning of the game and after each wave player's perk is selected randomly. Perks do not repear within squad and on the same player.
- Global Dosh kill modifier = x.1.3.
ZED | Chance to be replaced by | Replace chance | |||
---|---|---|---|---|---|
Cyst | Crawler | 30% | |||
Alpha Clot | Crawler | 30% | |||
Slasher | Stalker | 30% | |||
Bloat | Siren | 30% | |||
Scrake | Fleshpound | 30% |
Contamination Zone
Killing Floor 2 horzine weekly outbreak | |||||||
Contamination Zone | |||||||
Stay in the safe area! | |||||||
Every wave a safe area is marked in the map. Withstand the wave without leaving the safe area to survive. | |||||||
Outbreak Completion Reward | |||||||
Contamination Zone Equipment Skin Set | |||||||
Stay in the safe area!
Gameplay specifics:
- Difficulty - Suicidal, Waves - 7.
- Stay inside safe zone: Players have to stay inside safe zone otherwise they will take periodic damage. Contamination ends when 5 ZEDs remain.
- Time, before contamination start = 30s (45s for the first wave). Grace period = 5s (staying outside of the safe zone before taking damage). Damage, outside of the safe zone = 7 per second. Extra dosh, when wave ends = 200.
ZED | Chance to be replaced by | Replace chance | |||
---|---|---|---|---|---|
Elite Crawler | Gorefast | 90% | |||
Siren | DAR Blaster | 20% | |||
Bloat | DAR Bomber | 30% |
Bounty Hunt
Killing Floor 2 horzine weekly outbreak | |||||||
Bounty Hunt | |||||||
Hunt or be hunted | |||||||
Bounty Zeds will Spawn each wave. Hunt them as soon as possible, as they’ll get tougher if you kill their peers. | |||||||
Outbreak Completion Reward | |||||||
Desert Eagle | Bounty Hunt | Precious | |||||||
Hunt or be hunted
Gameplay specifics:
- Difficulty - Suicidal, Waves - 7.
- Bounty ZEDs: Certain ZEDs will spawn on a map that players should adress as their prime targets. These ZEDs will by trying to flee every now and then. Killing other ZEDs will make Bounty ZEDs stronger. Dosh is only rewarded for killing Bounty ZEDs.
- Bounty ZEDs will flee if they are close than 20 meters to players (maximum flee radius is 200 meters).
- Bounty ZEDs gain 10% more base health and are 5 times more resistant to incap effects. Their health and attack power grows as regular ZED's count is reducing (see ZEDs stats table below).
- Damage on hitting Bounty ZEDs' heads is multiplied by 0.25 (this applies to both - head and body health, meaning that players do 4 times less damage to both and at the same time).
- Maximum Bounty ZEDs at time is 3. Amount of ammo pickups is doubled.
Amount of Zeds is TOTAL, NOT NumberOfZeds per player | ZED stats progression related to remaining AI ZEDs | Dosh Reward |
---|---|---|
Wave=1
(NumberOfPlayers=1, NumberOfZeds=1) (NumberOfPlayers=2, NumberOfZeds=2) (NumberOfPlayers=3, NumberOfZeds=3) (NumberOfPlayers=4, NumberOfZeds=4) (NumberOfPlayers=5, NumberOfZeds=5) (NumberOfPlayers=6, NumberOfZeds=5) Wave=2 (NumberOfPlayers=1, NumberOfZeds=2) (NumberOfPlayers=2, NumberOfZeds=3) (NumberOfPlayers=3, NumberOfZeds=4) (NumberOfPlayers=4, NumberOfZeds=5) (NumberOfPlayers=5, NumberOfZeds=6) (NumberOfPlayers=6, NumberOfZeds=6) Wave=3 (NumberOfPlayers=1, NumberOfZeds=3) (NumberOfPlayers=2, NumberOfZeds=4) (NumberOfPlayers=3, NumberOfZeds=5) (NumberOfPlayers=4, NumberOfZeds=6) (NumberOfPlayers=5, NumberOfZeds=7) (NumberOfPlayers=6, NumberOfZeds=7) Wave=4 (NumberOfPlayers=1, NumberOfZeds=3) (NumberOfPlayers=2, NumberOfZeds=5) (NumberOfPlayers=3, NumberOfZeds=6) (NumberOfPlayers=4, NumberOfZeds=7) (NumberOfPlayers=5, NumberOfZeds=7) (NumberOfPlayers=6, NumberOfZeds=8) Wave=5 (NumberOfPlayers=1, NumberOfZeds=4) (NumberOfPlayers=2, NumberOfZeds=6) (NumberOfPlayers=3, NumberOfZeds=7) (NumberOfPlayers=4, NumberOfZeds=8) (NumberOfPlayers=5, NumberOfZeds=8) (NumberOfPlayers=6, NumberOfZeds=8) Wave=6 (NumberOfPlayers=1, NumberOfZeds=5) (NumberOfPlayers=2, NumberOfZeds=7) (NumberOfPlayers=3, NumberOfZeds=8) (NumberOfPlayers=4, NumberOfZeds=9) (NumberOfPlayers=5, NumberOfZeds=9) (NumberOfPlayers=6, NumberOfZeds=9) Wave=7 (NumberOfPlayers=1, NumberOfZeds=6) (NumberOfPlayers=2, NumberOfZeds=8) (NumberOfPlayers=3, NumberOfZeds=9) (NumberOfPlayers=4, NumberOfZeds=10) (NumberOfPlayers=5, NumberOfZeds=12) (NumberOfPlayers=6, NumberOfZeds=12) |
ZedType: GorefastDualBlade
Waves To Appear: (Wave=2), (Wave=3), (Wave=4), (Wave=5) ZED's Stats: (RemainingZedRatio=1, HealthBuffRatio=1, DamageBuffRatio=0), // +100% H // +0% DMG (RemainingZedRatio=0.75, HealthBuffRatio=1.5, DamageBuffRatio=0.1), // +150% H // +10% DMG (RemainingZedRatio=0.5, HealthBuffRatio=2, DamageBuffRatio=0.2), // +200% H / +20% DMG (RemainingZedRatio=0.3, HealthBuffRatio=2.5, DamageBuffRatio=0.3), // +250% H // +30% DMG (RemainingZedRatio=0.1, HealthBuffRatio=3, DamageBuffRatio=3) // +300%H // +300% DMG
ZedType: Clot_AlphaKing Waves To Appear: (Wave=1), (Wave=3) ZED's Stats: (RemainingZedRatio=1, HealthBuffRatio=5, DamageBuffRatio=0), // +500% H // +0% DMG (RemainingZedRatio=0.75, HealthBuffRatio=5.1, DamageBuffRatio=0.1), // +510% H // +10% DMG (RemainingZedRatio=0.5, HealthBuffRatio=5.2, DamageBuffRatio=0.2), // +520% H / +20% DMG (RemainingZedRatio=0.3, HealthBuffRatio=5.3, DamageBuffRatio=0.5), // +530% H // +50% DMG (RemainingZedRatio=0.1, HealthBuffRatio=5.5, DamageBuffRatio=3) // +550% H // +300% DMG
ZedType: FleshpoundMini Waves To Appear: (Wave=6), (Wave=7) ZED's Stats: (RemainingZedRatio=1, HealthBuffRatio=0, DamageBuffRatio=0), // +0% H // +0% DMG (RemainingZedRatio=0.75, HealthBuffRatio=0.0f, DamageBuffRatio=0.01), // +0% H // +1% DMG (RemainingZedRatio=0.5, HealthBuffRatio=0.0f, DamageBuffRatio=0.02), // +0% H // +2% DMG (RemainingZedRatio=0.3, HealthBuffRatio=0.01, DamageBuffRatio=0.03), // +1% H // +3% DMG (RemainingZedRatio=0.1, HealthBuffRatio=0.05, DamageBuffRatio=0.1) // +5% H // +10% DMG
ZedType: Scrake Waves To Appear: (Wave=4), (Wave=5), (Wave=6), (Wave=7) ZED's Stats: (RemainingZedRatio=1, HealthBuffRatio=0.01, DamageBuffRatio=0), // +1% H // +0% DMG (RemainingZedRatio=0.75, HealthBuffRatio=0.02, DamageBuffRatio=0.05), // +2% H // +5% DMG (RemainingZedRatio=0.5, HealthBuffRatio=0.03, DamageBuffRatio=0.05), // +3% H // +5% DMG (RemainingZedRatio=0.3, HealthBuffRatio=0.04, DamageBuffRatio=0.05), // +4% H // +5% DMG (RemainingZedRatio=0.1, HealthBuffRatio=0.05, DamageBuffRatio=0.25) // +5% H // +25% DMG |
(NumberOfPlayers=1, Dosh=300, DoshNoAssist=250),
(NumberOfPlayers=2, Dosh=250, DoshNoAssist=200), (NumberOfPlayers=3, Dosh=200, DoshNoAssist=150), (NumberOfPlayers=4, Dosh=150, DoshNoAssist=100), (NumberOfPlayers=5, Dosh=130, DoshNoAssist=80), (NumberOfPlayers=6, Dosh=130, DoshNoAssist=80) 200 Dosh is also given to players upon wave completion. |