Hemogoblin: Difference between revisions

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| PerkLink=Field Medic (Killing Floor 2)
| PerkLink=Field Medic (Killing Floor 2)
| WeaponImage=KF2_Weapon_Hemogoblin_White.png
| WeaponImage=KF2_Weapon_Hemogoblin_White.png
| Damage=100.000000
| Damage=120.000000
| FireRate=240.0
| FireRate=240.0
| Accuracy=100.000000
| Accuracy=100.000000
| Penetration=0.000000
| Penetration=0.000000
| MagazineSize=7
| MagazineSize=7
| AmmoCapacity=98
| AmmoCapacity=112
| Description=• ''"Fire mode shoots a blood bore that injures, slows and weakens Zeds."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"Not a viable weight loss plan."''
| Description=• ''"Fire mode shoots a blood bore that injures, slows and weakens Zeds."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"Not a viable weight loss plan."''
|
|
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| WeaponType=Poisoning Weapon
| WeaponType=Poisoning Weapon
|
|
| SecondaryAmmunition_Damage=5
| SecondaryAmmunition_AmmoType=Healing Darts
| SecondaryAmmunition_AmmoType=Healing Darts
| SecondaryAmmunition_AmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png
| SecondaryAmmunition_AmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png
| HealAmount=20.000000
| HealAmount=25.000000
| HealAmountSolo=
| HealAmountSolo=
| FullRechargeTime=10.000000
| FullRechargeTime=10.000000
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==Technical Information==
==Technical Information==


Damage = 100.<br />
Damage = 120.<br />
Damage type (impact) = Ballistic, Damage Type Group = Rifle.<br />
Damage type (impact) = Ballistic, Damage Type Group = Rifle.<br />
Damage (buttstock bash) = 27.<br />
Damage (buttstock bash) = 27.<br />
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take|step 7]]) and head damage multiplier still take place.
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take|step 10]]) and head damage multiplier still take place.


Damage Over Time:<br />
Damage Over Time:<br />
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DOT Duration = 5s.<br />
DOT Duration = 5s.<br />
DOT Interval = 1s.<br />
DOT Interval = 1s.<br />
DOT Damage Type = Bleeding.<br />
DOT Damage Type = Bleeding.


Rate Of Fire = 240 RPM.<br />
Rate Of Fire = 240 RPM.<br />
Rate Of Fire (bash) = 50.<br />
Rate Of Fire (bash) = 50.


Reload Time (tactical): Normal = 2.28s.<br />
Reload Time (tactical): Normal = 1.92s.<br />
Reload Time (dry): Normal = 2.28s.<br />
Reload Time (dry): Normal = 1.92s.


Equip Time = 0.64s.<br />
Equip Time = 0.64s.<br />
Putdown Time = 0.49s.<br />
Putdown Time = 0.49s.


Weapon Powers:<br />
Weapon Powers:<br />
Bleed power, per DOT tick = 150.<br />
Bleed power, per DOT tick = 150.<br />
Poison power (by Acidic Rounds DOT, per tick) = 200.<br />
Poison power (by Acidic Rounds DOT, per tick) = 200.<br />
Poison power (by healing dart impact, per hit) = 33.<br />
Stumble power = 200.
Stumble power = 200.


Healing:<br />
Healing:<br />
Ammo cost (per dart) = 30%.<br />
Ammo cost (per dart) = 30%.<br />
Heal amount = 20.<br />
Heal amount = 25.<br />
Time (full recharge) = 10s.
Time (full recharge) = 10s.


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*Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
*Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
*More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
*More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
*With ''Acidic Rounds'' skill this weapon applies 200 points of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|poison power]] with every [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|DOT]] tick caused by its bullets but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from ''Acidic Rounds''.
*Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==

Latest revision as of 09:34, 25 September 2023

Killing Floor 2 item
Hemogoblin
 7
MAGAZINE SIZE 7
SPARE AMMO CAPACITY 112
DAMAGE
120
FIRE RATE
240
ACCURACY
100
PENETRATION
0
"Fire mode shoots a blood bore that injures, slows and weakens Zeds."
"Alt-fire shoots healing darts to heal team members."
"Not a viable weight loss plan."
General Information
Pricing 1100
Ammo Cost 30
Weapon Type Poisoning Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 7 + 28
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
5
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 30
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 25 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time 10s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Hemogoblin is one of the Field Medic's tier 3 weapons. It is a medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.

Description

"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."

Flavor Text

"Not a viable weight loss plan."

Technical Information

Damage = 120.
Damage type (impact) = Ballistic, Damage Type Group = Rifle.
Damage (buttstock bash) = 27.
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see step 10) and head damage multiplier still take place.

Damage Over Time:
DOT Scale = x0.1 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT Damage Type = Bleeding.

Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.

Reload Time (tactical): Normal = 1.92s.
Reload Time (dry): Normal = 1.92s.

Equip Time = 0.64s.
Putdown Time = 0.49s.

Weapon Powers:
Bleed power, per DOT tick = 150.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Stumble power = 200.

Healing:
Ammo cost (per dart) = 30%.
Heal amount = 25.
Time (full recharge) = 10s.

Upgrades

Upg1 (700): Base damage x1.2, Base weight + 1, Full recharge time x0.9.
Upg2 (1500): Base damage x1.4, Base weight + 2, Full recharge time x0.8.

Notes

  • Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
  • Bearing unique damage type on its DOT - Bleeding - which none of the ZEDs is resistant to. It's "bullet" (tube) impact does Rifle type of the damage.
  • The only weapon in the game that allows multiple instances of the same DOT.
  • Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
  • More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
  • Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Hemogoblin looks rather bulky, just by looking at its feeding mechanism (break-action, loading with 7 tubes delivered via quick-loader) it is barely even possible to assume that this could be a hitscan rifle. Its (fake) tracers also make players think that it fires projectiles.
  • Somehow Field Medic's Combatant Doctor skill does affect its magazine size despite its clearly visible 7 slots chamber, making it 11.
  • Despite the common misconception, bleeding ZEDs do not take any extra damage.

Gallery