HRG Crossboom: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 14: Line 14:
|
|
| PerkName=Demolitionist
| PerkName=Demolitionist
| Pricing=1100
| Pricing=900
| Weight=7
| Weight=6
|
|
| InitialSpareMags=11
| InitialSpareMags=11
Line 43: Line 43:
'''<big>Primary Explosion:</big>'''
'''<big>Primary Explosion:</big>'''
*Explosion Damage = 350.
*Explosion Damage = 350.
*Explosion Radius = 2.0m.
*Explosion Radius = 2.5m.
*Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = Linear.
*Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = Linear.


Line 58: Line 58:
*Normal reload = 42 RPM.
*Normal reload = 42 RPM.
*Elite reload = 60 RPM.
*Elite reload = 60 RPM.
*Buttstock bash = 52.


'''<big>Reload Time:</big>'''  
'''<big>Reload Time:</big>'''  
Line 74: Line 75:


==Upgrades==
==Upgrades==
Upgrade 1 (700): Base damage x1.15 '''(11 per impact, 402 primary explosion, 115 secondary explosion)''', Base weight + 1 '''(8 total)'''.
Upgrade 1 (700): Base damage x1.15 '''(11 per impact, 402 primary explosion, 115 secondary explosion)''', Base weight + 1 '''(7 total)'''.


Upgrade 2 (1500): Base damage x1.3 '''(13 per impact, 455 primary explosion, 130 secondary explosion)''' , Base weight + 2 '''(9 total)'''.
Upgrade 2 (1500): Base damage x1.3 '''(13 per impact, 455 primary explosion, 130 secondary explosion)''' , Base weight + 2 '''(8 total)'''.


==Notes==
==Notes==
*Once stuck on ZED or a surface, the projectile has detonation delay of 0.5 seconds.
*Once stuck on a ZED or a surface, the projectile has detonation delay of 0.2 seconds.
*Player takes self damage equal up to 25% of its explosion damage.
*Player takes self damage equal up to 25% of its explosion damage.
*Projectile (life time) = 20 seconds.
*Projectile (life time) = 20 seconds.

Latest revision as of 09:47, 12 May 2023

Killing Floor 2 item
HRG Crossboom
 6
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 38
DAMAGE
360
FIRE RATE
42
ACCURACY
80
PENETRATION
0
"Primary fire shoots a bolt that explodes after impacting. Secondary fire bolt also makes an explosion, that makes less damage but has a bigger size."
"Be careful, it punctures and explodes."
General Information
Pricing 900
Ammo Cost 14
Weapon Type Explosive
Alternative Weapon Type Explosive
Weapon Information
Starting Ammo 1 + 11
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Explosive bolt
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
100
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Alternative fire mode (damage / radius)
100 / 800
Less powerful explosion with a bigger radius
Technical Information
Related Achievements
PS4 Trophies

The HRG Crossboom is one of the Demolitionist's tier 3 weapons. It is a modified version of Sharpshooter's Crossbow designed to fire explosive bolts in two variations - powerful explosion with a medium-size radius for its primary mode and less powerful explosion with a much bigger radius for its secondary mode.

Description

- "Primary fire shoots a bolt that explodes after impacting. Secondary fire bolt also makes an explosion, that makes less damage but has a bigger size."

- "Be careful, it punctures and explodes."

Technical Information

Damage:

  • Projectile impact (both modes) = 10.
  • Bash = 26.

Primary Explosion:

  • Explosion Damage = 350.
  • Explosion Radius = 2.5m.
  • Explosion Falloff = Linear.

Secondary Explosion:

  • Explosion Damage = 100.
  • Explosion Radius = 8.0m.
  • Explosion Falloff = Exponential (power of 0.5).

Damage Type = Piercing (projectile impact), Explosive.

Spread factor = 0.007, Projectile speed = 150 meters / second.

Rate Of Fire:

  • Normal reload = 42 RPM.
  • Elite reload = 60 RPM.
  • Buttstock bash = 52.

Reload Time:

  • Normal = 1.42s.
  • Elite = 1.00s.

Equip Time = 0.39s, Putdown Time = 0.46s.

Weapon Powers:

  • Gun hit power (primary and alt-fire impact) = 100.
  • Knockdown power (alt-fire explosion) = up to 100.
  • Knockdown power (primary explosion) = up to 150.
  • Stumble power (alt-fire explosion) = up to 200.
  • Stumble power (primary and alt-fire impact) = 250.
  • Stumble power (primary explosion) = up to 400.

Upgrades

Upgrade 1 (700): Base damage x1.15 (11 per impact, 402 primary explosion, 115 secondary explosion), Base weight + 1 (7 total).

Upgrade 2 (1500): Base damage x1.3 (13 per impact, 455 primary explosion, 130 secondary explosion) , Base weight + 2 (8 total).

Notes

  • Once stuck on a ZED or a surface, the projectile has detonation delay of 0.2 seconds.
  • Player takes self damage equal up to 25% of its explosion damage.
  • Projectile (life time) = 20 seconds.
  • Player cannot pickup projectiles.
  • Damage type group: Piercing, Explosive.

Trivia

  • Little as it helps, the impact damage of the HRG Crossboom (10 points) is affected by High Impact Rounds skill increasing its damage to 13; still Extra Rounds would probably a better option for this weapon.

Gallery