Rail Gun: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Rail Gun | | Name=Rail Gun | ||
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| PerkName=Sharpshooter | | PerkName=Sharpshooter | ||
| Pricing=1500 | | Pricing=1500 | ||
| Weight= | | Weight=9 | ||
| | | | ||
| InitialSpareMags=6 | | InitialSpareMags=6 | ||
| AmmoCost=20 | | AmmoCost=20 | ||
| WeaponType=Rifle | | WeaponType=Rifle | ||
}} | }} | ||
The '''Rail Gun''' is a [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]] ''Tier 4'' weapon. It is a single-shot, high-powered sniper rifle. By default, the weapon is in guided mode, and will automatically lock onto a target's vulnerable [[Mechanics (Killing Floor 2)#ZEDs - Hitzones|hit zone]] such as the head when aiming down its sight at the cost of halved damage. Alternatively, the guided mode could be toggled off for the weapon to deal full damage instead. | |||
The '''Rail Gun''' is | |||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
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Damage = 560.<br /> | Damage = 560.<br /> | ||
Damage ( | Damage (guided mode) = 280.<br /> | ||
Damage (buttstock bash) = 30.<br /> | Damage (buttstock bash) = 30.<br /> | ||
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Putdown Time = 0.73s.<br /> | Putdown Time = 0.73s.<br /> | ||
Lock-on | Lock-on time = 0.35s.<br /> | ||
Lock-on | Lock-on time (PvP ZEDs and bosses) = 1.10s.<br /> | ||
Lock-on | Lock-on time (Scrake and Fleshpound) = 0.60s | ||
Weapon Powers:<br /> | Weapon Powers:<br /> | ||
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==Upgrades== | ==Upgrades== | ||
Upg1 ( | Upg1 (1500): Base damage x1.25 '''(700 per bullet)''', Base weight + 1 '''(10 total)'''. | ||
==Notes== | ==Notes== | ||
*In | *In [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED Time]], shooting while the guided mode is active will not fire a projectile, but will instead hit the target instantly. | ||
* | *The amount of recoil depends on the player's stance and movement; crouching and aiming down the sights will result in the lowest possible amount of recoil. | ||
==Strategy== | ==Strategy== | ||
The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. | The alt-fire button toggles the Rail Gun between its guided and unguided aiming modes. The guided mode makes your shots automatically lock onto the ZEDs' weak points, but the unguided mode does twice the damage. | ||
After upgrading, this weapon takes 10 units of weight in the inventory, barely leaving room for the [[SPX 464 Centerfire]]. Alternative backup weapons include an upgraded [[Winchester 1894]], [[.500 Magnum Revolver]] or [[9mm Pistol (Killing Floor 2)|9mm Pistol(s)]]. | |||
== Gallery == | ==Gallery== | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Sharpshooter-railgun.png|Rail Gun | File:Sharpshooter-railgun.png|Rail Gun | ||
</gallery>{{KF2NavBox}} | </gallery>{{KF2NavBox}} |
Latest revision as of 05:02, 11 April 2023
Killing Floor 2 item | |||
9
|
|||
MAGAZINE SIZE | 1 | ||
SPARE AMMO CAPACITY | 32 | ||
DAMAGE | 560 | ||
FIRE RATE | 38 | ||
ACCURACY | 100 | ||
PENETRATION | 10 | ||
• "Fire mode is single shot only." • "Using the sight lets you lock on to vulnerable spots on your target." • "This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 20 | ||
Weapon Type | Rifle | ||
Weapon Information | |||
Starting Ammo | 1 + 6 | ||
The Rail Gun is a Sharpshooter Tier 4 weapon. It is a single-shot, high-powered sniper rifle. By default, the weapon is in guided mode, and will automatically lock onto a target's vulnerable hit zone such as the head when aiming down its sight at the cost of halved damage. Alternatively, the guided mode could be toggled off for the weapon to deal full damage instead.
Description
"Fire mode is single shot only. Using the sight lets you lock on to vulnerable spots on your target."
Flavor Text
"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."
Technical Information
Damage = 560.
Damage (guided mode) = 280.
Damage (buttstock bash) = 30.
Damage Type = Ballistic.
Damage Type Group = Rifle.
Rate Of Fire = 30 RPM.
Rate Of Fire (elite reload) = 37 RPM.
Rate Of Fire (bash) = 56.
Reload Time (refire + animation) = 1.57s.
Reload Time (refire + elite animation) = 1.22s.
Force Reload Time (reload delayed for) = 0.50s.
Equip Time = 0.88s.
Putdown Time = 0.73s.
Lock-on time = 0.35s.
Lock-on time (PvP ZEDs and bosses) = 1.10s.
Lock-on time (Scrake and Fleshpound) = 0.60s
Weapon Powers:
Gun hit power = 300.
Knockdown power = 20.
Melee hit power = 100.
Penetration power = 10.
Stumble power = 600.
Stun power = 50.
Upgrades
Upg1 (1500): Base damage x1.25 (700 per bullet), Base weight + 1 (10 total).
Notes
- In ZED Time, shooting while the guided mode is active will not fire a projectile, but will instead hit the target instantly.
- The amount of recoil depends on the player's stance and movement; crouching and aiming down the sights will result in the lowest possible amount of recoil.
Strategy
The alt-fire button toggles the Rail Gun between its guided and unguided aiming modes. The guided mode makes your shots automatically lock onto the ZEDs' weak points, but the unguided mode does twice the damage.
After upgrading, this weapon takes 10 units of weight in the inventory, barely leaving room for the SPX 464 Centerfire. Alternative backup weapons include an upgraded Winchester 1894, .500 Magnum Revolver or 9mm Pistol(s).
Gallery
-
Rail Gun