M4 Combat Shotgun: Difference between revisions
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<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
==Description== | ==Description & Flavor Text== | ||
''- "Fire mode is semi-auto only."'' | |||
'' | ''- "Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."'' | ||
==Technical Information== | ==Technical Information== | ||
'''<big>Damage:</big>''' | '''<big>Damage:</big>''' | ||
* Damage per pellet = 30. | * Damage per pellet = 30. | ||
* Pellets amount = 8 '''(240 damage maximum)'''. | * Pellets amount = 8 '''(240 damage maximum)'''. | ||
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'''<big>Rate of Fire:</big>''' | '''<big>Rate of Fire:</big>''' | ||
* Primary fire = 266 RPM. | * Primary fire = 266 RPM. | ||
* Bash = 48. | * Bash = 48. | ||
'''<big>Reload Time:</big>''' | '''<big>Reload Time:</big>''' | ||
* '''Reloading from 0 shells (inserting 1st shell):''' | |||
* '''Reloading from 0 shells:''' | |||
** Normal = 1.21s. | ** Normal = 1.21s. | ||
** Elite = 1. | ** Elite = 1.03s. | ||
* '''If at least 1 shell is in the magazine:''' | * '''If at least 1 shell is in the magazine:''' | ||
** At first, a draw animation is played once: | ** At first, a draw animation is played once: | ||
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*** Normal = 0.40s. | *** Normal = 0.40s. | ||
*** Elite = 0.28s. | *** Elite = 0.28s. | ||
The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine. | |||
'''<big>Equip Time = 0.47s, Putdown Time = 0.46s.</big>''' | '''<big>Equip Time = 0.47s, Putdown Time = 0.46s.</big>''' | ||
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==Upgrades== | ==Upgrades== | ||
* Upgrade 1 (700): Base damage x1.1 '''(33 per pellet, 264 maximum)''', Base weight + 1 '''(7 total)'''. | * Upgrade 1 (700): Base damage x1.1 '''(33 per pellet, 264 maximum)''', Base weight + 1 '''(7 total)'''. | ||
* Upgrade 2 (1500): Base damage x1.2 '''(36 per pellet, 288 maximum)''', Base weight + 2 '''(8 total)'''. | * Upgrade 2 (1500): Base damage x1.2 '''(36 per pellet, 288 maximum)''', Base weight + 2 '''(8 total)'''. | ||
==Notes== | ==Notes== | ||
*Player's stance has no effect on the pellet spread. | *Player's stance has no effect on the pellet spread. | ||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
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== Trivia == | == Trivia == | ||
* Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon. | * Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon. | ||
* Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon. | * Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon. |
Latest revision as of 14:22, 18 January 2023
Killing Floor 2 item | |||
6
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MAGAZINE SIZE | 8 | ||
SPARE AMMO CAPACITY | 64 | ||
DAMAGE | 240 | ||
FIRE RATE | 267 | ||
ACCURACY | 35 | ||
PENETRATION | 2 | ||
• "Fire mode is semi-auto only." • "Benelli designed the M4 Combat Shotgun for the US military. It is semi-automatic, allowing for a good, steady rate of fire." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 38 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 8 + 24 | ||
The M4 Combat Shotgun is the Support's tier 3 weapon.
Description & Flavor Text
- "Fire mode is semi-auto only."
- "Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."
Technical Information
Damage:
- Damage per pellet = 30.
- Pellets amount = 8 (240 damage maximum).
- Buttstock bash = 28.
Damage Type = Ballistic.
Damage Type Group = Shotgun.
Spread factor = 0.07.
Rate of Fire:
- Primary fire = 266 RPM.
- Bash = 48.
Reload Time:
- Reloading from 0 shells (inserting 1st shell):
- Normal = 1.21s.
- Elite = 1.03s.
- If at least 1 shell is in the magazine:
- At first, a draw animation is played once:
- Normal = 0.45s.
- Elite = 0.39s.
- Then each shell is being inserted within these intervals:
- Normal = 0.40s.
- Elite = 0.28s.
- At first, a draw animation is played once:
The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine.
Equip Time = 0.47s, Putdown Time = 0.46s.
Weapon Powers:
- Penetration power = 2.
- Stumble power = 12.
Upgrades
- Upgrade 1 (700): Base damage x1.1 (33 per pellet, 264 maximum), Base weight + 1 (7 total).
- Upgrade 2 (1500): Base damage x1.2 (36 per pellet, 288 maximum), Base weight + 2 (8 total).
Notes
- Player's stance has no effect on the pellet spread.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Costs 2200 Dosh to fully upgrade.
- Costs 342 Dosh to fully replenish ammo from 0 shells.
Trivia
- Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon.
- Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon.
- M4 Combat Shotgun based after Benelli M4 Super 90.
Gallery
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M4 Combat Shotgun