HRG Disrupter: Difference between revisions
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| SecondaryAmmunition_Penetration=3 | | SecondaryAmmunition_Penetration=3 | ||
| SecondaryAmmunition_MagazineSize=15 | | SecondaryAmmunition_MagazineSize=15 | ||
| SecondaryAmmunition_AmmoCapacity= | | SecondaryAmmunition_AmmoCapacity=120 | ||
| SecondaryAmmunition_AmmoConsumption=3 | | SecondaryAmmunition_AmmoConsumption=3 | ||
}} | }} | ||
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==Upgrades== | ==Upgrades== | ||
Upgrade 1 (1500): Base damage x1.15 '''( | |||
* Upgrade 1 (1500): Base damage x1.15 '''(92 for primary, 138 for alt-fire)''', Base weight + 1 '''(5 total)'''. | |||
==Notes== | ==Notes== |
Latest revision as of 03:36, 6 January 2023
Killing Floor 2 item | |||
4
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MAGAZINE SIZE | 15 | ||
SPARE AMMO CAPACITY | 120 | ||
DAMAGE | 80 | ||
FIRE RATE | 342 | ||
ACCURACY | 50 | ||
PENETRATION | 1 | ||
• "Primary: Fire mode is semi-auto only." • "Alt-fire to toggle between fast shoots and slow blasts." • "It disrupts by melting the organic material, among other things..." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 70 | ||
Weapon Type | Pistol | ||
Alternative Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 15 + 30 | ||
Secondary Attack | |||
Ammo Type | Powerful Blast | ||
Magazine Size | 15 | ||
Spare Ammo Capacity | 120 | ||
Damage | 120 | ||
Fire Rate | 85 | ||
Accuracy | 50 | ||
Penetration | 3 | ||
Ammo Consumption (per use) | 3 | ||
The HRG Disrupter is one of the Gunslinger's tier 4 weapons. It is an alternative version of the Field Medic's HMTech-101 Pistol that shoots energy with 2 fire modes. The primary fire mode is a fast-fire high-damage shots, the secondary mode shoots excessively powerful blasts at slower rate of fire and increased recoil that EMP enemies while consuming more ammo.
Description & Flavor Text
- "Primary: Fire mode is semi-auto only. Alt-fire to toggle between fast shoots and slow blasts."
- "It disrupts by melting the organic material, among other things..."
Technical Information
Damage:
- Primary = 80.
- Alt-fire = 120.
- Bash = 26.
Rate Of Fire:
- Primary = 342 RPM.
- Alt-fire = 85 RPM.
- Bash = 99.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Reload Time:
- Tactical Reload:
- Normal = 2.25s,
- Elite = 1.69s.
- Dry Reload:
- Normal = 2.08s,
- Elite = 1.20s.
Equip Time = 0.34s, Putdown Time = 0.42s.
Weapon Powers:
- EMP power (alt-fire) = 60.
- Gun hit power (primary / alt-fire) = 175 / 200.
- Knockdown power (alt-fire) = 20.
- Penetration power (primary / alt-fire) = 1 / 3.
- Stumble power (primary / alt-fire) = 15 / 100.
Upgrades
- Upgrade 1 (1500): Base damage x1.15 (92 for primary, 138 for alt-fire), Base weight + 1 (5 total).
Notes
- Amount of the recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest amount of the recoil.
- Switches between firing modes, consumes 3 units of ammo in alt-fire.
- Despite visually firing projectiles, in both modes this weapon is a hitscan (outside of the ZED Time where it fires projectiles). Projectile speed in ZED Time: primary - 150 m/s, alt-fire - 75 m/s.
- Has two times more recoil in alt-fire mode.
- Damage type group: Ballistic_Handgun.
Gallery
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HRG Disrupter render