HRG Nailgun: Difference between revisions

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| PerkLink=SWAT
| PerkLink=SWAT
| WeaponImage=Kf2_hrg_nailgun.png
| WeaponImage=Kf2_hrg_nailgun.png
| MagazineSize=45
| MagazineSize=42
| AmmoCapacity=336
| AmmoCapacity=336
| Damage=40
| Damage=40
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| InitialSpareMags=2
| InitialSpareMags=2
| AmmoCost=42
| AmmoCost=45
| WeaponType=Projectile
| WeaponType=Projectile
}}
}}
The '''HRG Nailgun''' is the [[SWAT|SWAT's]] ''tier 3'' weapon. It is a modified version of the Berserker's Vlad-1000 Nailgun adjusted for rapid firing of single fast moving projectiles similar to classic SMGs.


The '''HRG Nailgun''' is the [[SWAT|SWAT's]] ''tier 3'' weapon. It is a modified version of Berserker's Vlad-1000 Nailgun adjusted for rapid firing of single fast moving projectiles similar to classic SMGs. Its alternative firing mode allows to switch to 3-round burst mode. Unlike other weapons, projectiles within each burst to not have any delay and are fired instantly which makes it act like a shotgun. As a downside to increased damage output there is a great accuracy loss and increased recoil in such mode.
Its alternative firing mode allows to switch to 3-round burst mode. Unlike other weapons, projectiles within each burst do not have any delay and are fired instantly which makes it act like a shotgun. As a downside to increased damage output there is a great accuracy loss and increased recoil in this mode.


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Damage = 40. 3 projectiles spawned upon firing in shotgun mode.<br />
Damage = 40. 3 projectiles spawned upon firing in shotgun mode.<br />
Damage (bash) = 26.<br />
Damage (bash) = 26.


Damage Type = Piercing.<br />
Damage Type = Piercing.  


Ever projectile bounces off of the surface 1 time.<br />
Every projectile bounces off of the surface once.<br />
Even outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]] this is NOT a hitscan weapon, it always fires projectiles.<br />
Even outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]] this is not a hitscan weapon, it always fires projectiles.<br />
Projectile speed = 225 m/s.
Projectile speed = 225 m/s.


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==Upgrades==
==Upgrades==


Upg1 (700): Base damage x1.15, Base weight + 2.<br />
* Upgrade 1 (700): Base damage x1.15 '''(46 per bullet, 138 per burst)''', Base weight + 2 '''(7 total)'''.
Upg2 (1500): Base damage x1.3, Base weight + 3.
* Upgrade 2 (1500): Base damage x1.3 '''(52 per bullet, 156 per burst)''', Base weight + 3 '''(8 total)'''.


==Notes==
==Notes==


*Different damage type - piercing - than all the other SWAT weapons have.
*Inflicts different damage type - piercing - than all the other SWAT weapons have making it more effective when dealing with Fleshpounds but less effective against Scrakes.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==


*Highest projectile spread (same as on [[Tommy_Gun|Tommy Gun]]) out of all SMGs and Assault Rifles.
*Second highest projectile spread (same as on [[Tommy_Gun|Tommy Gun]]) out of all SMGs and Assault Rifles, topped by [[Riot Shield & Glock 18|Glock 18]].
*Can deal up to 15120 damage with full ammo (378) capacity as off-perk weapon.
*Can deal up to 15120 damage with full ammo (378) capacity as an off-perk weapon.


== Gallery ==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2_hrg_nailgun_render.jpg|HRG Nailgun render
File:Kf2_hrg_nailgun_render.jpg|HRG Nailgun render
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Latest revision as of 22:36, 6 January 2023

Killing Floor 2 item
HRG Nailgun
 5
MAGAZINE SIZE 42
SPARE AMMO CAPACITY 336
DAMAGE
40
FIRE RATE
857
ACCURACY
55
PENETRATION
3
"Choice of single fire 857 rpm full-auto and 3-round-burst 500 rpm full-auto fire modes."
"Alt-fire to toggle between fire modes."
"Innovation that nails it!"
General Information
Pricing 1100
Ammo Cost 45
Weapon Type Projectile
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 42 + 84
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Nailgun is the SWAT's tier 3 weapon. It is a modified version of the Berserker's Vlad-1000 Nailgun adjusted for rapid firing of single fast moving projectiles similar to classic SMGs.

Its alternative firing mode allows to switch to 3-round burst mode. Unlike other weapons, projectiles within each burst do not have any delay and are fired instantly which makes it act like a shotgun. As a downside to increased damage output there is a great accuracy loss and increased recoil in this mode.

Description

"Choice of single fire 857 rpm full-auto and 3-round-burst 500 rpm full-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"Innovation that nails it!"

Technical Information

Damage = 40. 3 projectiles spawned upon firing in shotgun mode.
Damage (bash) = 26.

Damage Type = Piercing.

Every projectile bounces off of the surface once.
Even outside of the ZED Time this is not a hitscan weapon, it always fires projectiles.
Projectile speed = 225 m/s.

Spread:
SMG mode = 0.025.
Shotgun mode = 0.15.

Rate Of Fire (smg mode) = 857.
Rate Of Fire (shotgun mode) = 500.
Rate Of Fire (buttstock bash) = 50.

Reload Time:
Tactical Reload: Normal = 2.61s, Elite = 1.93s.
Dry Reload: Normal = 2.75s, Elite = 2.02s.

Equip Time = 0.36s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 20.
Penetration power = 3.
Stumble power = 20.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (46 per bullet, 138 per burst), Base weight + 2 (7 total).
  • Upgrade 2 (1500): Base damage x1.3 (52 per bullet, 156 per burst), Base weight + 3 (8 total).

Notes

  • Inflicts different damage type - piercing - than all the other SWAT weapons have making it more effective when dealing with Fleshpounds but less effective against Scrakes.
  • Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Second highest projectile spread (same as on Tommy Gun) out of all SMGs and Assault Rifles, topped by Glock 18.
  • Can deal up to 15120 damage with full ammo (378) capacity as an off-perk weapon.

Gallery