Medic Grenade (Killing Floor 2): Difference between revisions
m (for medic weapons updated info on how poison power work with or without Acidic Rounds skill) |
mNo edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Medic Grenade | | Name=Medic Grenade | ||
Line 5: | Line 6: | ||
| WeaponImage=KF2Medic Grenade.png | | WeaponImage=KF2Medic Grenade.png | ||
| Damage=50 | | Damage=50 | ||
| AmmoCapacity=5 | | AmmoCapacity=5 | ||
| Description=• ''"Releases a gas that will poison Zeds, but will also heal people."''<br />• ''"Stand in the blue gas cloud to be healed."''<br />''"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."'' | | Description=• ''"Releases a gas that will poison Zeds, but will also heal people."''<br />• ''"Stand in the blue gas cloud to be healed."''<br />''"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."'' | ||
| PerkName=Field Medic | | PerkName=Field Medic | ||
| AmmoCost=40 <small>(per grenade)</small> | | AmmoCost=40 <small>(per grenade)</small> | ||
| Custom_Entries= {{KF2VariousInfo_CustomEntry|'''Heal Amount''' <small>(per second)</small>|5|}} {{KF2VariousInfo_CustomEntry|'''Heal Duration'''|8s|}} | | Custom_Entries= {{KF2VariousInfo_CustomEntry|'''Heal Amount''' <small>(per second)</small>|5|}} {{KF2VariousInfo_CustomEntry|'''Heal Duration'''|8s|}} | ||
}} | }} | ||
The '''Medic Grenade''' is the [[Field_Medic_(Killing_Floor_2) | Field Medic's]] grenade. | The '''Medic Grenade''' is the [[Field_Medic_(Killing_Floor_2) | Field Medic's]] grenade. | ||
Line 53: | Line 26: | ||
==Technical Information== | ==Technical Information== | ||
Grenade explodes into the Healing Cloud | Grenade explodes into the Healing Cloud that does damage to ZEDs and heals players.<br /> | ||
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals. | Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals. | ||
Damage = 50.<br /> | Damage = 50.<br /> | ||
Damage Type = Toxic.<br /> | Damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Type]] = Toxic.<br /> | ||
Healing Cloud has no damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]] meaning that it | Healing Cloud has no damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]] meaning that it does full damage within its radius.<br /> | ||
Healing Cloud passes through closed doors, damaging ZEDs and healing players. | |||
Healing Cloud poisons ZEDs with toxic [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|Damage Over Time]]. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.<br /> | Healing Cloud poisons ZEDs with toxic [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|Damage Over Time]]. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.<br /> | ||
Heal amount = 5 | Heal amount, per tick = 5. | ||
Fuze Time = 0.5 seconds. | Fuze Time = 0.5 seconds. | ||
Poison power ( | Poison power (per grenade damage tick (but not of the DOT)) = 33. | ||
==Strategy== | ==Strategy== | ||
Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks. | Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks. | ||
Amount of the healing provided by every tick of the grenade is affected by Field Medic's passive bonus and [[Survivalist]]'s ''Medic Training'' skill. | |||
== Gallery == | == Gallery == | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Medic-knifegrenade.png|Medic Grenade along the [[Scalpel]] | File:Medic-knifegrenade.png|Medic Grenade along the [[Scalpel]] | ||
</gallery>{{KF2NavBox}} | </gallery> | ||
{{KF2NavBox}} |
Latest revision as of 15:53, 18 November 2022
Killing Floor 2 item | |||
SPARE AMMO CAPACITY | 5 | ||
DAMAGE | 50 | ||
• "Releases a gas that will poison Zeds, but will also heal people." • "Stand in the blue gas cloud to be healed." "To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps." | |||
General Information | |||
Ammo Cost | 40 (per grenade) | ||
Weapon Information | |||
Heal Amount (per second) 5 Heal Duration 8s | |||
The Medic Grenade is the Field Medic's grenade.
Description
"Releases a gas that will poison Zeds, but will also heal people. Stand in the blue gas cloud to be healed."
Flavor Text
"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."
Technical Information
Grenade explodes into the Healing Cloud that does damage to ZEDs and heals players.
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.
Damage = 50.
Damage Type = Toxic.
Healing Cloud has no damage falloff meaning that it does full damage within its radius.
Healing Cloud passes through closed doors, damaging ZEDs and healing players.
Healing Cloud poisons ZEDs with toxic Damage Over Time. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.
Heal amount, per tick = 5.
Fuze Time = 0.5 seconds.
Poison power (per grenade damage tick (but not of the DOT)) = 33.
Strategy
Skills that buff allies on heal (Adrenaline Shot, Focus Injection, Coagulant Booster) will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks.
Amount of the healing provided by every tick of the grenade is affected by Field Medic's passive bonus and Survivalist's Medic Training skill.
Gallery
-
Medic Grenade along the Scalpel