Medic Grenade (Killing Floor 2): Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Medic Grenade
| Name=Medic Grenade
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| WeaponImage=KF2Medic Grenade.png
| WeaponImage=KF2Medic Grenade.png
| Damage=50
| Damage=50
| FireRate=
| Accuracy=
| Penetration=
| MagazineSize=
| AmmoCapacity=5
| AmmoCapacity=5
| Description=• ''"Releases a gas that will poison Zeds, but will also heal people."''<br />• ''"Stand in the blue gas cloud to be healed."''<br />''"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."''
| Description=• ''"Releases a gas that will poison Zeds, but will also heal people."''<br />• ''"Stand in the blue gas cloud to be healed."''<br />''"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."''
|
| PerkName=Field Medic
| PerkName=Field Medic
| Pricing=
| Weight=
|
| InitialSpareMags=
| AmmoCost=40 <small>(per grenade)</small>
| AmmoCost=40 <small>(per grenade)</small>
| Block=
| Parry=
| WeaponType=
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealRecharge=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Custom_Entries= {{KF2VariousInfo_CustomEntry|'''Heal Amount''' <small>(per second)</small>|5|}} {{KF2VariousInfo_CustomEntry|'''Heal Duration'''|8s|}}
| Custom_Entries= {{KF2VariousInfo_CustomEntry|'''Heal Amount''' <small>(per second)</small>|5|}} {{KF2VariousInfo_CustomEntry|'''Heal Duration'''|8s|}}
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
The '''Medic Grenade''' is the [[Field_Medic_(Killing_Floor_2) | Field Medic's]] grenade.
The '''Medic Grenade''' is the [[Field_Medic_(Killing_Floor_2) | Field Medic's]] grenade.


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==Technical Information==
==Technical Information==


Grenade explodes into the Healing Cloud which does damage to ZEDs and heals players.<br />
Grenade explodes into the Healing Cloud that does damage to ZEDs and heals players.<br />
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.<br />
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.


Damage = 50.<br />
Damage = 50.<br />
Damage Type = Toxic.<br />
Damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Type]] = Toxic.<br />
Healing Cloud has no damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]] meaning that it will be doing full damage within its radius.<br />
Healing Cloud has no damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]] meaning that it does full damage within its radius.<br />
Healing Cloud passes through closed doors, damaging ZEDs and healing players.


Healing Cloud poisons ZEDs with toxic [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|Damage Over Time]]. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.<br />
Healing Cloud poisons ZEDs with toxic [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|Damage Over Time]]. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.<br />


Heal amount = 5 / tick (7 / tick for level 25 Field Medic, 6 / tick for [[Survivalist]] with ''Medical Training'' skill).<br />
Heal amount, per tick = 5.


Fuze Time = 0.5 seconds.
Fuze Time = 0.5 seconds.
Poison power (per grenade damage tick (but not of the DOT)) = 33.


==Strategy==
==Strategy==


Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks.
Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks.
Amount of the healing provided by every tick of the grenade is affected by Field Medic's passive bonus and [[Survivalist]]'s ''Medic Training'' skill.


== Gallery ==
== Gallery ==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Medic-knifegrenade.png|Medic Grenade along the [[Scalpel]]
File:Medic-knifegrenade.png|Medic Grenade along the [[Scalpel]]
</gallery>{{KF2NavBox}}
</gallery>
 
{{KF2NavBox}}

Latest revision as of 15:53, 18 November 2022

Killing Floor 2 item
Medic Grenade
MAGAZINE SIZE {{{MagazineSize}}}
SPARE AMMO CAPACITY 5
DAMAGE
50
FIRE RATE
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ACCURACY
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PENETRATION
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"Releases a gas that will poison Zeds, but will also heal people."
"Stand in the blue gas cloud to be healed."
"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."
General Information
Pricing {{{Pricing}}}
Ammo Cost 40 (per grenade)
Weapon Type {{{WeaponType}}} [[File:KF2_WeaponType_{{{WeaponType}}}_Gray.png|top|20px|link=]]
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo {{{InitialSpareMags}}}
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Heal Amount (per second)
5
Heal Duration
8s
Technical Information
Related Achievements
PS4 Trophies

The Medic Grenade is the Field Medic's grenade.

Description

"Releases a gas that will poison Zeds, but will also heal people. Stand in the blue gas cloud to be healed."

Flavor Text

"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."

Technical Information

Grenade explodes into the Healing Cloud that does damage to ZEDs and heals players.
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.

Damage = 50.
Damage Type = Toxic.
Healing Cloud has no damage falloff meaning that it does full damage within its radius.
Healing Cloud passes through closed doors, damaging ZEDs and healing players.

Healing Cloud poisons ZEDs with toxic Damage Over Time. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.

Heal amount, per tick = 5.

Fuze Time = 0.5 seconds.

Poison power (per grenade damage tick (but not of the DOT)) = 33.

Strategy

Skills that buff allies on heal (Adrenaline Shot, Focus Injection, Coagulant Booster) will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks.

Amount of the healing provided by every tick of the grenade is affected by Field Medic's passive bonus and Survivalist's Medic Training skill.

Gallery