Doshinegun: Difference between revisions
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| PerkImage=KF2_Perk_Survivalist_White.png | | PerkImage=KF2_Perk_Survivalist_White.png | ||
| WeaponImage=Kf2_weapon_Doshinegun_card.png | | WeaponImage=Kf2_weapon_Doshinegun_card.png | ||
| Damage= | | Damage=80.000000 | ||
| FireRate=300 | | FireRate=300 | ||
| Accuracy=68.000000 | | Accuracy=68.000000 | ||
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| MagazineSize=20 | | MagazineSize=20 | ||
| Description=• ''"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''<br />• ''"Taking bribery to another level."'' | | Description=• ''"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''<br />• ''"Taking bribery to another level."'' | ||
| Pricing= | | Pricing=400 | ||
| Weight=4 | | Weight=4 | ||
| InitialSpareMags=0 | | InitialSpareMags=0 | ||
| AmmoCost= | | AmmoCost=10 | ||
| WeaponType=Assault Rifle | | WeaponType=Assault Rifle | ||
}} | }} | ||
The '''Doshinegun''' is a ''tier 2'' compact fully-automatic assault rifle available for every [[Perks_(Killing_Floor_2)|perk]] as an off-perk weapon. This weapon literally shoots [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh]] stacks that behave like a blunt projectiles and leave a Dosh pickup on the ground. Doshinegun does not come with spare ammo reserves, instead it draws the ammo directly from the Dosh reserves at a ratio of | The '''Doshinegun''' is a ''tier 2'' compact fully-automatic assault rifle available for every [[Perks_(Killing_Floor_2)|perk]] as an off-perk weapon. This weapon literally shoots [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh]] stacks that behave like a blunt projectiles and leave a Dosh pickup on the ground. Doshinegun does not come with spare ammo reserves, instead it draws the ammo directly from the Dosh reserves at a ratio of 10 Dosh per round or 200 Dosh per full clip. Firing this weapon on teammates allows players to finance them at the same rate. | ||
Despite having rather mediocre damage and rate of fire as well as limited range of its projectiles, the Doshinegun bearing impressive amount of the stun, stumble and gun hit powers. Only some of the perk's skills work with this weapon (listed below) with [[Commando_(Killing_Floor_2)|Commando]] | Despite having rather mediocre damage and rate of fire as well as limited range of its projectiles, the Doshinegun bearing impressive amount of the stun, stumble and gun hit powers. Only some of the perk's skills work with this weapon (listed below) with [[Commando_(Killing_Floor_2)|Commando]] and [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]] being able to make the most of it. | ||
Doshinegun is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content. | Doshinegun is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content. | ||
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==Technical Information== | ==Technical Information== | ||
'''<big>Damage:</big>''' | '''<big>Damage:</big>''' | ||
*Projectile = | *Projectile = 80. | ||
*Bash = 26. | *Bash = 26. | ||
'''<big>Damage Type = Bludgeon.</big>''' | '''<big>Damage Type = Bludgeon.</big>''' | ||
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==Upgrades== | ==Upgrades== | ||
Upgrade 1 (600): Base damage x1. | Upgrade 1 (600): Base damage x1.23 '''(98 per projectile)''', Base weight + 1 '''(5 total)'''. | ||
Upgrade 2 (700): Base damage x1. | Upgrade 2 (700): Base damage x1.47 '''(117 per projectile)''', Base weight + 2 '''(6 total)'''. | ||
Upgrade 3 (1500): Base damage x1. | Upgrade 3 (1500): Base damage x1.7 '''(136 per projectile)''', Base weight + 3 '''(7 total)'''. | ||
==Notes== | ==Notes== | ||
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**''EnableCheats'' | **''EnableCheats'' | ||
**''GiveWeapon KFGameContent.KFWeap_AssaultRifle_Doshinegun'' | **''GiveWeapon KFGameContent.KFWeap_AssaultRifle_Doshinegun'' | ||
*Sell price of un-upgraded version of this weapon is multiplied by x0.25 (making it 100 Dosh) to avoid "infinite money" exploit. | |||
==Bonuses== | ==Bonuses== | ||
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*[[Gunslinger]]'s ''Fan Fire''. | *[[Gunslinger]]'s ''Fan Fire''. | ||
*[[Sharpshooter_(Killing_Floor_2)|Sharpshooter]]'s passive headshot damage, ''Sniper'', ''Rack 'Em Up'' (gets damage bonus for every stack, but does not trigger stacks on its own), ''Dead Eye'', ''Assassin'' (damage and [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZT]] chance) and ''Ranger'' (only ZT chance). | *[[Sharpshooter_(Killing_Floor_2)|Sharpshooter]]'s passive headshot damage, ''Sniper'', ''Rack 'Em Up'' (gets damage bonus for every stack, but does not trigger stacks on its own), ''Dead Eye'', ''Assassin'' (damage and [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZT]] chance) and ''Ranger'' (only ZT chance). | ||
*[[Survivalist]]'s passive damage, ZT reload, ''Spontaneous Zed-plosion'', ''Madman'' and ''Lockdown''. | *[[Survivalist]]'s passive damage, ZT reload, ''Spontaneous Zed-plosion'', ''Madman'' and ''Lockdown''. | ||
==Trivia== | |||
*The Doshinegun appears to be a pneumatic weapon, there is a small gas tank embedded into weapon's grip. During one of the "weapon examine" animations (pressing Reload button when weapon is loaded) player turns its relief valve. | |||
*Has an unusual reload and bash animations. For reloading player injects a strap of Dosh into recieving port of a fixed box magazine (cash register) with a "cha-ching" sound. Instead of bashing with the weapon itself, player slaps ZED with a strap of Dosh that they hold in their left hand. | |||
*When fired, this weapon produces white puff of smoke from its barrel (likely a released gas) and also leaves some loose bills floating in the air for a period of time. Although when fired next to a wall or a floor player can observe dynamic muzzle lights which is probably an oversight. | |||
==Gallery== | ==Gallery== | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Kf2_weapon_Doshinegun_render.jpg|Doshinegun render | File:Kf2_weapon_Doshinegun_render.jpg|Doshinegun render | ||
</gallery>{{KF2NavBox}} | </gallery> | ||
{{KF2NavBox}} |
Latest revision as of 11:12, 18 November 2022
Killing Floor 2 item | |||
Doshinegun | |||
4
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MAGAZINE SIZE | 20 | ||
DAMAGE | 80 | ||
FIRE RATE | 300 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes." • "Taking bribery to another level." | |||
General Information | |||
Pricing | 400 | ||
Ammo Cost | 10 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 20 | ||
The Doshinegun is a tier 2 compact fully-automatic assault rifle available for every perk as an off-perk weapon. This weapon literally shoots Dosh stacks that behave like a blunt projectiles and leave a Dosh pickup on the ground. Doshinegun does not come with spare ammo reserves, instead it draws the ammo directly from the Dosh reserves at a ratio of 10 Dosh per round or 200 Dosh per full clip. Firing this weapon on teammates allows players to finance them at the same rate.
Despite having rather mediocre damage and rate of fire as well as limited range of its projectiles, the Doshinegun bearing impressive amount of the stun, stumble and gun hit powers. Only some of the perk's skills work with this weapon (listed below) with Commando and Sharpshooter being able to make the most of it.
Doshinegun is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description & Flavor Text
- Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."
- "Taking bribery to another level."
Technical Information
Damage:
- Projectile = 80.
- Bash = 26.
Damage Type = Bludgeon.
Rate Of Fire:
- Fully- and semi-auto = 300 RPM.
- Bash = 55.
Reload Time:
- Tactical and dry = 2.08s.
Equip Time = 0.75s, Putdown Time = 0.60s.
Projectile:
- Spread factor = 0.015.
- Projectile speed - 75 m/s. Gravity scale - 0.57.
- Time to live, once spawned = 120 seconds.
Weapon Powers:
- Gun hit power = 150.
- Stumble power = 120.
- Stun power = 40.
Upgrades
Upgrade 1 (600): Base damage x1.23 (98 per projectile), Base weight + 1 (5 total).
Upgrade 2 (700): Base damage x1.47 (117 per projectile), Base weight + 2 (6 total).
Upgrade 3 (1500): Base damage x1.7 (136 per projectile), Base weight + 3 (7 total).
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_AssaultRifle_Doshinegun
- Sell price of un-upgraded version of this weapon is multiplied by x0.25 (making it 100 Dosh) to avoid "infinite money" exploit.
Bonuses
The Doshinegun is notably affected by the following boosts:
- Commando's passive damage and Machine Gunner.
- Field Medic's Zedative (only the part where it can cause toxic explosion).
- Gunslinger's Fan Fire.
- Sharpshooter's passive headshot damage, Sniper, Rack 'Em Up (gets damage bonus for every stack, but does not trigger stacks on its own), Dead Eye, Assassin (damage and ZT chance) and Ranger (only ZT chance).
- Survivalist's passive damage, ZT reload, Spontaneous Zed-plosion, Madman and Lockdown.
Trivia
- The Doshinegun appears to be a pneumatic weapon, there is a small gas tank embedded into weapon's grip. During one of the "weapon examine" animations (pressing Reload button when weapon is loaded) player turns its relief valve.
- Has an unusual reload and bash animations. For reloading player injects a strap of Dosh into recieving port of a fixed box magazine (cash register) with a "cha-ching" sound. Instead of bashing with the weapon itself, player slaps ZED with a strap of Dosh that they hold in their left hand.
- When fired, this weapon produces white puff of smoke from its barrel (likely a released gas) and also leaves some loose bills floating in the air for a period of time. Although when fired next to a wall or a floor player can observe dynamic muzzle lights which is probably an oversight.
Gallery
-
Doshinegun render