Seal Squeal: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | |||
| Name=Seal Squeal | | Name=Seal Squeal | ||
| PerkImage=KF2_Perk_Demolitionist_White.png | | PerkImage=KF2_Perk_Demolitionist_White.png | ||
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| WeaponImage=Kf2_seal_squeal.png | | WeaponImage=Kf2_seal_squeal.png | ||
| Damage=375.000000 | | Damage=375.000000 | ||
| FireRate= | | FireRate=120.000000 | ||
| Accuracy=100.000000 | | Accuracy=100.000000 | ||
| Penetration=0.000000 | | Penetration=0.000000 | ||
| MagazineSize=5 | | MagazineSize=5 | ||
| AmmoCapacity= | | AmmoCapacity=30 | ||
| Description=• ''"Primary fire launches harpoons that detonate after 4 seconds."''<br />• ''"Alt-fire manually detonates all harpoons."''<br />• ''"Horzine gives this their seal of approval!"'' | | Description=• ''"Primary fire launches harpoons that detonate after 4 seconds."''<br />• ''"Alt-fire manually detonates all harpoons."''<br />• ''"Horzine gives this their seal of approval!"'' | ||
| | | | ||
| PerkName=Demolitionist | | PerkName=Demolitionist | ||
| Pricing=1200 | | Pricing=1200 | ||
| Weight= | | Weight=7 | ||
| | | | ||
| InitialSpareMags=1 | | InitialSpareMags=1 | ||
| AmmoCost=75 | | AmmoCost=75 | ||
| WeaponType=Explosive | | WeaponType=Explosive | ||
| | | | ||
| | | Custom_Entries= | ||
| | {{KF2VariousInfo_CustomEntry|||After sticking to a surface each projectile will automatically explode after 4 seconds}} | ||
| | |||
| | |||
}} | }} | ||
The '''Seal Squeal''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' weapon. It fires explosive bolts that detonate shortly after release or on player's demand if alt-fire button is pressed. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact. | The '''Seal Squeal''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' weapon. It fires explosive bolts that detonate shortly after release or on player's demand if alt-fire button is pressed. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact. | ||
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Damage:<br /> | Damage:<br /> | ||
Ballistic damage = 125, [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Damage type]] group = Ballistic_Shell | Ballistic damage = 125, [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Damage type]] group = Ballistic_Shell, Explosive.<br /> | ||
Explosive damage = 250, Radius = 6m, [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] exponent = 1 (linear).<br /> | Explosive damage = 250, Radius = 6m, [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] exponent = 1 (linear).<br /> | ||
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take|step 9]]) and head damage multiplier still take place. | |||
Bash:<br /> | Bash:<br /> | ||
Damage = 25, ROF = 56. | Damage = 25, ROF = 56. | ||
Rate Of Fire = 120 RPM. | |||
Projectile fuse time = 4s, Projectile can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.5s.<br /> | |||
Projectile travel speed = 40 m/s, Projectiles affected by gravity. Gravity scale = x0.5. | |||
Reload (half / dry) = 2.49s / 2.70s.<br /> | Reload (half / dry) = 2.49s / 2.70s.<br /> | ||
Tactical reload (half / dry) = 1.89s / 2.16s. | Tactical reload (half / dry) = 1.89s / 2.16s. | ||
Time (equip) = 0.80s.<br /> | Time (equip) = 0.80s.<br /> | ||
Time (put down) = 0.75s.<br /> | Time (put down) = 0.75s. | ||
[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon powers]]:<br /> | |||
Gun hit power (projectile impact) = 275.<br /> | |||
Knockdown power (projectile impact / explosion) = 125 / up to 150.<br /> | |||
Stumble power (projectile impact / explosion) = 340 / up to 400.<br /> | |||
==Upgrades== | ==Upgrades== | ||
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==Notes== | ==Notes== | ||
* | *Projectile does not have [[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|penetration]] power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. Projectile will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact. | ||
*Explosion damage scale to instigator - x0.25. | *Explosion damage scale to instigator - x0.25. | ||
*Cannot pin down bosses. | *Cannot pin down bosses. | ||
==Gallery== | ==Gallery== | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Sealsqueal_render.jpg|Seal Squeal render | File:Sealsqueal_render.jpg|Seal Squeal render | ||
</gallery>{{KF2NavBox}} | </gallery> | ||
{{KF2NavBox}} |
Latest revision as of 16:52, 3 June 2021
Killing Floor 2 item | |||
7
|
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MAGAZINE SIZE | 5 | ||
SPARE AMMO CAPACITY | 30 | ||
DAMAGE | 375 | ||
FIRE RATE | 120 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Primary fire launches harpoons that detonate after 4 seconds." • "Alt-fire manually detonates all harpoons." • "Horzine gives this their seal of approval!" | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 75 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 5 + 5 | ||
After sticking to a surface each projectile will automatically explode after 4 seconds
| |||
The Seal Squeal is the Demolitionist's tier 3 weapon. It fires explosive bolts that detonate shortly after release or on player's demand if alt-fire button is pressed. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact.
Description
"Primary fire launches harpoons that detonate after 4 seconds. Alt-fire manually detonates all harpoons."
Flavor Text
"Horzine gives this their seal of approval!"
Technical Information
Ammo:
Magazine size = 5, Initial spare magazines = 1, Max spare ammo = 25, Ammo pickup scale = x2, Price per mag = 75.
Damage:
Ballistic damage = 125, Damage type group = Ballistic_Shell, Explosive.
Explosive damage = 250, Radius = 6m, Falloff exponent = 1 (linear).
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see step 9) and head damage multiplier still take place.
Bash:
Damage = 25, ROF = 56.
Rate Of Fire = 120 RPM.
Projectile fuse time = 4s, Projectile can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.5s.
Projectile travel speed = 40 m/s, Projectiles affected by gravity. Gravity scale = x0.5.
Reload (half / dry) = 2.49s / 2.70s.
Tactical reload (half / dry) = 1.89s / 2.16s.
Time (equip) = 0.80s.
Time (put down) = 0.75s.
Weapon powers:
Gun hit power (projectile impact) = 275.
Knockdown power (projectile impact / explosion) = 125 / up to 150.
Stumble power (projectile impact / explosion) = 340 / up to 400.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Notes
- Projectile does not have penetration power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. Projectile will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact.
- Explosion damage scale to instigator - x0.25.
- Cannot pin down bosses.
Gallery
-
Seal Squeal render