Medical Syringe: Difference between revisions
mNo edit summary |
m (→Strategy) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Medical Syringe | | Name=Medical Syringe | ||
Line 12: | Line 13: | ||
| FullRechargeTime=7.5 | | FullRechargeTime=7.5 | ||
| FullRechargeTime_SelfInjection=15 | | FullRechargeTime_SelfInjection=15 | ||
| Custom_Entries= | |||
{{KF2VariousInfo_CustomEntry|Bash damage|15}} | |||
{{KF2VariousInfo_CustomEntry|Bash range|1.75 meters}} | |||
{{KF2VariousInfo_CustomEntry|Bash rate of fire, per minute|80}} | |||
| Achievements= | | Achievements= | ||
{{KF2VariousInfo_Achievement|148|I Got Your Back}} | {{KF2VariousInfo_Achievement|148|I Got Your Back}} | ||
| | | | ||
}} | }} | ||
In [[Killing Floor 2]] every player equipped with the '''Medical Syringe''' - a personal hand-held rechargeable tool that allows its user to [[Mechanics_(Killing_Floor_2)#Gameplay_-_Healing|restore]] portion of their health as well as to heal other players. | |||
Medical Syringe can be found under the EQUIPMENT category of the weapons, player can either equip it manually (such as for healing other players) or to press QUICK HEAL button to automatically heal themselves and return back to their previously held weapon. Once used, the Medical Syringe goes onto cooldown before it can be used again; it takes 2 times less time to rechange it if it was used to heal teammate. When Medical Syringe is equipped, players are limited to basic Bash attacks for self defense. | |||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
Line 31: | Line 33: | ||
==Technical Information== | ==Technical Information== | ||
Ammo Capacity = 100.<br/> | Ammo Capacity = 100.<br /> | ||
Ammo Consumption (per use) = 100. | Ammo Consumption (per use) = 100. | ||
Heal Amount = 20.<br/> | Heal Amount = 20.<br /> | ||
Heal Amount (solo) = 50. | Heal Amount (solo)<sup>''[[#footnote-1|1]]''</sup> = 50. | ||
Range = 1.52m. | Range to "find" healing target = 1.52m. | ||
Recharge Time (healing teammate) = 7.5s.<br/> | Recharge Time (healing teammate) = 7.5s.<br /> | ||
Recharge Time (self-healing) = 15s. | Recharge Time (self-healing) = 15s. | ||
Equip Time = 0.23s.<br/> | Equip Time = 0.23s.<br /> | ||
Putdown Time = 0. | Putdown Time = 0.33s. | ||
Animation Duration (quick-heal button) = 0.4s.<br/> | Animation Duration (quick-heal button) = 0.4s.<br /> | ||
Animation Duration (self-healing) = 0.47s.<br/> | Animation Duration (while holding, self-healing) = 0.47s.<br /> | ||
Animation Duration (healing teammate) = 0.23s. | Animation Duration (while holding, healing teammate) = 0.23s. | ||
==Strategy== | ==Strategy== | ||
Line 53: | Line 55: | ||
Don't forget to heal your teammates. While Medical Syringe still consumes all its charge it has twice as faster recharge rate when healing teammates. Although if your loadout allows so it recomended to purchase a [[HMTech-101 Pistol]] later on, especially when your team has no dedicated [[Field_Medic_(Killing_Floor_2)|medic]]. | Don't forget to heal your teammates. While Medical Syringe still consumes all its charge it has twice as faster recharge rate when healing teammates. Although if your loadout allows so it recomended to purchase a [[HMTech-101 Pistol]] later on, especially when your team has no dedicated [[Field_Medic_(Killing_Floor_2)|medic]]. | ||
Applies all the buffs from Field Medic's skill tree the same way the healing darts and healing grenades do. | |||
Does quite miserable damage to ZEDs - only 15 points per bash. Not even enough to decapiate basic ZEDs such as Clots on Hard difficulty and above. But well, it's a healing tool after all. | |||
== Gallery == | |||
<gallery mode="packed" heights="275"> | |||
File:Kf2 med syringe concept.jpg|Artbook concept | |||
File:Kf2 med syringe and welder renders.jpg|Artbook renders | |||
</gallery> | |||
{{anchor|footnote-1}}<sup>''1''</sup> ''Either offline solo play or an online match with just one active player at the beginning of each wave.'' | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 14:03, 15 April 2021
Killing Floor 2 item | |||
Medical Syringe | |||
MAGAZINE SIZE | 100 | ||
SPARE AMMO CAPACITY | infinite | ||
• "If you are hurt, you can heal yourself by pressing <QUICK HEAL>. After healing, your syringe will take sometime to recharge before you can use it again." • "You can also equip the syringe to heal your teammates by pressing <EQUIPMENT> and then pressing <ALT-FIRE> when close to a teammate." | |||
Weapon Information | |||
Heal Amount | 20 ✚ | ||
Heal Amount (solo) | 50 ✚ | ||
Full Recharge Time | 7.5s | ||
Full Recharge Time (self injection) | 15s | ||
Bash damage 15 Bash range 1.75 meters Bash rate of fire, per minute 80 | |||
Related Achievements | |||
In Killing Floor 2 every player equipped with the Medical Syringe - a personal hand-held rechargeable tool that allows its user to restore portion of their health as well as to heal other players.
Medical Syringe can be found under the EQUIPMENT category of the weapons, player can either equip it manually (such as for healing other players) or to press QUICK HEAL button to automatically heal themselves and return back to their previously held weapon. Once used, the Medical Syringe goes onto cooldown before it can be used again; it takes 2 times less time to rechange it if it was used to heal teammate. When Medical Syringe is equipped, players are limited to basic Bash attacks for self defense.
Description
"If you are hurt, you can heal yourself by pressing <QUICK HEAL>. After healing, your syringe will take sometime to recharge before you can use it again. You can also equip the syringe to heal your teammates by pressing <EQUIPMENT> and then pressing <ALT-FIRE> when close to a teammate."
Technical Information
Ammo Capacity = 100.
Ammo Consumption (per use) = 100.
Heal Amount = 20.
Heal Amount (solo)1 = 50.
Range to "find" healing target = 1.52m.
Recharge Time (healing teammate) = 7.5s.
Recharge Time (self-healing) = 15s.
Equip Time = 0.23s.
Putdown Time = 0.33s.
Animation Duration (quick-heal button) = 0.4s.
Animation Duration (while holding, self-healing) = 0.47s.
Animation Duration (while holding, healing teammate) = 0.23s.
Strategy
Don't forget to heal your teammates. While Medical Syringe still consumes all its charge it has twice as faster recharge rate when healing teammates. Although if your loadout allows so it recomended to purchase a HMTech-101 Pistol later on, especially when your team has no dedicated medic.
Applies all the buffs from Field Medic's skill tree the same way the healing darts and healing grenades do.
Does quite miserable damage to ZEDs - only 15 points per bash. Not even enough to decapiate basic ZEDs such as Clots on Hard difficulty and above. But well, it's a healing tool after all.
Gallery
-
Artbook concept
-
Artbook renders
1 Either offline solo play or an online match with just one active player at the beginning of each wave.