Scrake (Killing Floor 2 VS): Difference between revisions
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[[File:KF2_Specimen_VS_Scrake.jpg| | [[Category:KF2]] | ||
[[File:KF2_Specimen_VS_Scrake.jpg|450x450px|right|frameless|Player-controlled Scrake]] | |||
{{For|the AI counterpart|Scrake (Killing Floor 2)}} | {{For|the AI counterpart|Scrake (Killing Floor 2)}} | ||
The player-controlled '''Scrake''' is one of the playable ZEDs in Killing Floor 2's Versus Mode. It is a melee-only ZED that, along with the [[Fleshpound_(Killing_Floor_2_VS)|Fleshpound]], might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw. | The player-controlled '''Scrake''' is one of the playable ZEDs in Killing Floor 2's [[Versus Mode]]. It is a melee-only ZED that, along with the [[Fleshpound_(Killing_Floor_2_VS)|Fleshpound]], might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw. | ||
==Base Statistics== | ==Base Statistics== | ||
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!<small>Toxic</small> | !<small>Toxic</small> | ||
!<small>Fire</small> | !<small>Fire</small> | ||
!<small>HRGTeslauncherDoT</small> | |||
!<small>Microwave</small> | !<small>Microwave</small> | ||
!<small>[[HRG Teslauncher|HRGTeslauncher]]</small> | |||
!<small>Explosives</small> | !<small>Explosives</small> | ||
!<small>Freeze</small> | !<small>Freeze</small> | ||
![[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|<small>Shells</small>]] | ![[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|<small>Shells</small>]] | ||
!<small>EMP</small> | |||
|- | |- | ||
!<small>Damage Multiplier</small> | !<small>Damage Multiplier</small> | ||
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|<small>x0.25</small> | |<small>x0.25</small> | ||
|<small>x0.3</small> | |<small>x0.3</small> | ||
|<small>x0.6</small> | |||
|<small>x1</small> | |<small>x1</small> | ||
|<small>x0.6</small> | |||
|<small>x0.4</small> | |<small>x0.4</small> | ||
|<small>x1</small> | |||
|<small>x1</small> | |<small>x1</small> | ||
|<small>x1</small> | |<small>x1</small> | ||
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!<small>Handgun</small> | !<small>Handgun</small> | ||
!<small>Rifle</small> | !<small>Rifle</small> | ||
!<small>[[Hemogoblin|Ballistic_Hemogoblin]]</small> | |||
|- | |- | ||
!<small>Damage Multiplier</small> | !<small>Damage Multiplier</small> | ||
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|<small>x0.8</small> | |<small>x0.8</small> | ||
|<small>x1</small> | |<small>x1</small> | ||
|<small>x0.75</small> | |||
|} | |} | ||
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! | ! | ||
!<small>RPG-7 impact</small> | !<small>RPG-7 impact</small> | ||
!<small>[[HRG Teslauncher|HRGTeslauncher]] (proj)</small> | |||
!<small>HRGTeslauncher (DOT)</small> | |||
|- | |- | ||
!<small>Damage Multiplier</small> | !<small>Damage Multiplier</small> | ||
|<small>x4</small> | |<small>x4</small> | ||
|<small>x0.6</small> | |||
|<small>x0.6</small> | |||
|} | |} | ||
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==Attacks and Moves== | ==Attacks and Moves== | ||
* '''Primary:''' 2-hit chainsaw combo. | *'''Primary:''' 2-hit chainsaw combo. | ||
* '''Secondary:''' Powerful chainsaw slashing attack. | *'''Secondary:''' Powerful chainsaw slashing attack. | ||
* '''Secondary + Back:''' "Gutbuster" stab attack. | *'''Secondary + Back:''' "Gutbuster" stab attack. | ||
* '''Bash:''' AOE spinning attack. | *'''Bash:''' AOE spinning attack. | ||
'''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level of the human team. | '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level of the human team. | ||
* Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s. | *Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s. | ||
* Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s. | *Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s. | ||
* Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s. | *Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s. | ||
* Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over distance). | *Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over distance). | ||
===Damage Scale=== | ===Damage Scale=== | ||
* All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits. | *All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits. | ||
* "Gutbuster attack" - x0.5. | *"Gutbuster attack" - x0.5. | ||
==Miscellaneous Information== | ==Miscellaneous Information== | ||
* Jump cooldown - 1.5s. | *Jump cooldown - 1.5s. | ||
* Player-controlled Scrakes start spawning at the third wave of the normal versus game. | *Player-controlled Scrakes start spawning at the third wave of the normal versus game. | ||
* Enraged Scrakes do damage to player just by standing nearby. | *Enraged Scrakes do damage to player just by standing nearby. | ||
* Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2. | *Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2. | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 16:24, 16 September 2020
- For the AI counterpart, see Scrake (Killing Floor 2).
The player-controlled Scrake is one of the playable ZEDs in Killing Floor 2's Versus Mode. It is a melee-only ZED that, along with the Fleshpound, might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw.
Base Statistics
Stat type | Normal difficulty |
---|---|
Kill Reward | 260 |
XP Reward | 102 |
Speed (walking) | 220 |
Speed (sprinting) | 530 |
Health (body) | 1600 |
Health (head) | 600 |
For kill reward calculations read Dosh Mechanics.
Due to Game Conductor mechanics, player-controlled Scrakes have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
Damage Resistance
Player-controlled Scrakes have a wide variety of damage type resistances and one notable weakness.
Common Modifiers
Scrakes are neutral to microwave and are resistant to other non-ballistic damage types.
Piercing | Slashing | Bludgeon | Toxic | Fire | HRGTeslauncherDoT | Microwave | HRGTeslauncher | Explosives | Freeze | Shells | EMP | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Multiplier | x0.75 | x0.6 | x0.5 | x0.25 | x0.3 | x0.6 | x1 | x0.6 | x0.4 | x1 | x1 | x1 |
Scrakes resist to every type of ballistic weaponry except rifles and are significantly resistant against sub-machine guns.
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | Ballistic_Hemogoblin | |
---|---|---|---|---|---|---|
Damage Multiplier | x0.5 | x0.7 | x0.8 | x0.8 | x1 | x0.75 |
Weapon-specific Modifiers
Scrakes have only one unique weakness that they share with their AI counterpart which is an impact damage of the RPG-7 projectile.
RPG-7 impact | HRGTeslauncher (proj) | HRGTeslauncher (DOT) | |
---|---|---|---|
Damage Multiplier | x4 | x0.6 | x0.6 |
Hitzones
Scrakes have only one weak spot, which is the head. Their chainsaw mitigates half of the incoming damage.
Damage Multiplier | |
---|---|
Head | x1.1 |
Chainsaw | x0.5 |
All other | x1 |
Incapacitation Resistance
Vulnerability mask = (Torso, Head, Legs, Arms, Special). | ||
---|---|---|
Stun = (Vulnerability = (0.2, 0.7, 0.2, 0.2, 0.2), Cooldown=10.0, Duration=1.5) | ||
Knockdown = (Vulnerability = (0.2), Cooldown=10) | ||
Stumble = (Vulnerability = (0.1), Cooldown=5) | ||
GunHit = (Vulnerability = (0.2), Cooldown=1.7) | ||
MeleeHit = (Vulnerability = (0.5), Cooldown=1.35) | ||
Poison = (Vulnerability = (0.6), Cooldown=20.0, Duration=1.5) | ||
Microwave = (Vulnerability = (0.5), Cooldown=10.0, Duration=2.5) | ||
FirePanic = (Vulnerability = (0.9), Cooldown=5.0, Duration=3.0) | ||
EMP = (Vulnerability = (0.98), Cooldown=10.0, Duration=2.2) | ||
Freeze = (Vulnerability = (0.5), Cooldown=1.5, Duration=0.5) | ||
Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5) | ||
Bleed = (Vulnerability = (0.25)) |
Attacks and Moves
- Primary: 2-hit chainsaw combo.
- Secondary: Powerful chainsaw slashing attack.
- Secondary + Back: "Gutbuster" stab attack.
- Bash: AOE spinning attack.
Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.
- Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.
- Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s.
- Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s.
- Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over distance).
Damage Scale
- All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits.
- "Gutbuster attack" - x0.5.
Miscellaneous Information
- Jump cooldown - 1.5s.
- Player-controlled Scrakes start spawning at the third wave of the normal versus game.
- Enraged Scrakes do damage to player just by standing nearby.
- Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2.