RPG-7: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=RPG-7 | | Name=RPG-7 | ||
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| Achievement_0_Name= | | Achievement_0_Name= | ||
}} | }} | ||
The '''RPG-7''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapon. Foes behind the player firing an RPG-7 may suffer backblast damage. | The '''RPG-7''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 4'' weapon. Foes behind the player firing an RPG-7 may suffer backblast damage. | ||
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Explosion Radius (rocket) = 4m.<br /> | Explosion Radius (rocket) = 4m.<br /> | ||
Explosion Falloff (rocket) = Exponential (power or 2).<br /> | Explosion [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|Falloff]] (rocket) = Exponential (power or 2).<br /> | ||
Explosion Radius (backblast) = 3m.<br /> | Explosion Radius (backblast) = 3m.<br /> | ||
Explosion Falloff (backblast) = Linear.<br /> | Explosion Falloff (backblast) = Linear.<br /> | ||
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Putdown Time = 0.60s.<br /> | Putdown Time = 0.60s.<br /> | ||
Weapon Powers:<br /> | Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:<br /> | ||
Gun hit power (rocket direct hit) = 275.<br /> | Gun hit power (rocket direct hit) = 275.<br /> | ||
Knockdown power (backblast explosion) = up to 300.<br /> | Knockdown power (backblast explosion) = up to 300.<br /> | ||
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==Upgrades== | ==Upgrades== | ||
Upg1 (1500): Base damage | Upg1 (1500): Base damage x1.1, Base weight + 1. | ||
==Notes== | ==Notes== | ||
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*Minimum travel distance for projectile to explode = 3.87m. | *Minimum travel distance for projectile to explode = 3.87m. | ||
*Projectile travel speed = 60m/s. | *Projectile travel speed = 60m/s. | ||
*Direct hit does two types of the damage. | *Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not. | ||
*Projectile collide with either - ZED's hitzone or collision cylinder. | *Projectile will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder. | ||
==Trivia== | ==Trivia== | ||
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*Despite the common misconception, the RPG-7 rocket does ballistic damage at any range, regardless if it is armed or not. | *Despite the common misconception, the RPG-7 rocket does ballistic damage at any range, regardless if it is armed or not. | ||
== Gallery == | ==Gallery== | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Demolition rpg-7.png|RPG-7 | File:Demolition rpg-7.png|RPG-7 | ||
</gallery>{{KF2NavBox}} | </gallery>{{KF2NavBox}} |
Latest revision as of 23:34, 15 May 2020
Killing Floor 2 item | |||
9
|
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MAGAZINE SIZE | 1 | ||
SPARE AMMO CAPACITY | 15 | ||
DAMAGE | 900 | ||
FIRE RATE | 21 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode launches the rocket." • "Rocket explodes on impact." • "Only arms itself a few meters downrange so you don't blow your own face off." • "And watch the back-blast!" | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 30 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 1 + 4 | ||
The RPG-7 is the Demolitionist's tier 4 weapon. Foes behind the player firing an RPG-7 may suffer backblast damage.
Description
"Fire mode launches the rocket. Rocket explodes on impact."
Flavor Text
"Only arms itself a few meters downrange so you don't blow your own face off. And watch the back-blast!"
Technical Information
Damage (projectile impact) = 150.
Damage (explosion) = 750.
Damage (backblast explosion) = 150.
Damage (bash) = 29.
This weapon does three types of the damage - direct hit that only affect initial target, AOE explosion of the rocket and cone-shaped backblast explosion that comes from the rear of the weapon.
Damage Type Group: Ballistic_Shell, Explosive.
Explosion Radius (rocket) = 4m.
Explosion Falloff (rocket) = Exponential (power or 2).
Explosion Radius (backblast) = 3m.
Explosion Falloff (backblast) = Linear.
Rate Of Fire = 20.
Rate Of Fire (elite reloading) = 27.
Rate Of Fire (buttstock bash) = 53.
Reload Time = 2.37s.
Reload Time (elite) = 1.58s.
Force Reload Time (reload delayed for) = 0.4s.
Equip Time = 0.60s.
Putdown Time = 0.60s.
Weapon Powers:
Gun hit power (rocket direct hit) = 275.
Knockdown power (backblast explosion) = up to 300.
Knockdown power (rocket direct hit) = 200.
Knockdown power (rocket explosion) = up to 225.
Stumble power (backblast explosion) = up to 500.
Stumble power (rocket direct hit) = 340.
Stumble power (rocket explosion) = up to 400.
Upgrades
Upg1 (1500): Base damage x1.1, Base weight + 1.
Notes
- RPG-7 featuring cone-shaped backblast explosion (AOE angle = 90 degrees).
- Minimum travel distance for projectile to explode = 3.87m.
- Projectile travel speed = 60m/s.
- Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
- Projectile will collide with either - ZED's hitzone or a collision cylinder.
Trivia
- Despite the common misconception, the RPG-7 rocket does ballistic damage at any range, regardless if it is armed or not.
Gallery
-
RPG-7