The Descent: Difference between revisions
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[[Category:KF2]] | |||
{{KF2MapInfo | {{KF2MapInfo | ||
| Name=The Descent | | Name=The Descent | ||
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| TraderLocations=10 | | TraderLocations=10 | ||
| Collectibles="Dr. Hans Volter" | | Collectibles="Dr. Hans Volter" Doll (33) | ||
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| WeaponSpawns=0 | | WeaponSpawns=0 | ||
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==General Information== | ==General Information== | ||
The map contains total of 11 floors where the first and the last ones are always fixed while all the other are chosen randomly, once per game. Once the wave completed the doors that block ventilation-alike shaft are opened and players can proceed to the next, randomly | The map contains total of 11 floors where the first and the last ones are always fixed while all the other are chosen randomly, once per game. Once the wave completed the doors that block ventilation-alike shaft are opened and players can proceed to the next, randomly chosen, sub-level. | ||
Each sub-level contains total of 3 collectables, a trader pod and 2 ammo boxes. | Each sub-level contains total of 3 collectables, a trader pod and 2 ammo boxes. |
Latest revision as of 18:22, 4 March 2020
Killing Floor 2 Tripwire Official map | ||
The Descent | ||
General Information | ||
Author | Tripwire Interactive | |
Trader Locations | 10 | |
Collectibles | "Dr. Hans Volter" Doll (33) | |
Map Information | ||
Weapon Spawns | 0 | |
Ammo Spawns | 23 | |
Player Spawns | 66 | |
Zed Spawns | 148 | |
Unique Floors 11 There are 3 collectibles and 6 player spawns on every floor.
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Related Achievements | ||
The Descent is a Killing Floor 2 map. It was added in the game as a part of The Descent content pack. It is the first map to introduce the "Holdout" sub-mode that puts players into the close quarters environment and forces them to stand the ground without escape routes.
Description
"The Descent is a series of underground chambers beneath Volter Manor. These rooms represent the more secure facilities used by Hans in his experiments and need to be cleaned out to put a stop to his terrible work."
Promo Page Description
"Our first Holdout map, the Descent is a series of underground chambers beneath Volter Manor. Each wave takes place in one of ten different rooms, and the rooms are in a random order after the first, so each time you play you get different experience. These rooms represent the more secure facilities used by Hans in his experiments and need to be cleaned out to put a stop to his terrible work."
General Information
The map contains total of 11 floors where the first and the last ones are always fixed while all the other are chosen randomly, once per game. Once the wave completed the doors that block ventilation-alike shaft are opened and players can proceed to the next, randomly chosen, sub-level.
Each sub-level contains total of 3 collectables, a trader pod and 2 ammo boxes.
Gallery
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One of the floors
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Fighting ZED horde