Update 1043 (Killing Floor 2)

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New Perk

  • SWAT
    • Flashbang Grenade
    • Tactical Knife
    • MP7 SMG
    • MP5RAS SMG
    • P90 SMG
    • Kriss Vector SMG

New Map

  • Infernal Realm

Balance Changes:


  • MP7 SMG
  • Damage reduced to 16 (was 20)
  • Mag size decreased to 30 (was 40)
  • Ammo cost per mag reduced to 16 (was 26)
  • Damage increased to 25 (was 22)
  • Mag size increased to 40 (was 30)
  • Ammo cost increased to 33 (was 22)
  • Total ammo reduced to 360 (was 390)

Swat Perk changes

  • Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working.
  • Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.


  • Double-barrel Boomstick
  • Reload speed increased to 0.8 (was 2.0)
  • Elite reload speed increased to 0.57 (was 1.4)

Support Perk changes

  • Passive ammo skill now gives 25% more ammo (was 50%)


  • Damage reduced to 80 (was 105)
  • Base fire rate increased 0.45 (was 0.75)
  • Refined iron sight shoot animations to have less movement.
  • Reload speed increased 20% for both regular and elite reloads
  • Ammo size increase to 12 (was 10)
  • Total ammo increased to 96 (was 70)
  • Ammo cost per mag increased to 32 (was 30)
  • Gun Hit Power reduced to 80 (was 100)
  • Stun Power reduced to 20 (was 25)
  • Crossbow
  • Reload speed increased to 1.1 (was 1.4)
  • Elite reload speed increased to 0.54 (was 0.65)
  • M14 EBR
  • Damage increased to 90 (was 75)
  • Rate of fire reduced to 0.22 (was 0.2)
  • Stun power increased to 15 (was 8)
  • Gun Hit power increased to 80 (was 50)
  • Max ammo count reduced to 140 (was 180)
  • Ammo cost per mag increased to 60 (was 40)
  • Railgun
  • Reload speed increased by 15%


  • Dual 1858 Remington Revolvers
  • Reload speed increased to 2.8 (was 3.6)
  • Elite reload speed increased to 1.86 (was 3.1)

Gunslinger Perk changes

  • Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)


  • Pulverizer
  • Knockdown power added to hard, light, and explosive attacks.


  • Siren
    • More vulnerable to damage from following weapon types
    • Sub Machine Gun increased to 1.0 (was 0.75)
    • Assault Rifle increased to 1.0 (was 0.75)
    • Handgun increased to 1.0 (was 0.7)
    • Rifle increased to 1.0 (was 0.75)
    • Slashing increased to 1.0 (was 0.75)
    • Blunt increased to 1.0 (was 0.85)
    • Explosive increased to 0.85 (was 0.6)
    • Max Scream Range decreased to 900 (was 920)
    • Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens
    • Scream Damage decreased to 15 (was 18)
    • Scream Animation speed increased by 60%.
    • Scream Protective Shield time increased to 2.2 seconds (was 1 second)

The goal is to make the siren more of a glass cannon so she's go down quicker

now and scream a little less often but the damage from the scream is higher.

  • Bloat
    • In suicidal, if bloat explodes 3 bloat mines spawn (was 2).
  • Hans
    • Evade speed reduced 15%
    • Frenzy attack damage reduced 30%
  • Special Crawler
    • Special crawlers will now not explode upon death if a player manages to blow their head off first

Bug Fixes:

  • Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.
  • Fixed issue where voice comms radial menu would get stuck on the Boss intro.
  • Fixed Issue where boss intro lacked any depth of field effect.
  • Fixed bug where Boss name plate UI would occasionally show up during Defeat screen.
  • Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking.
  • Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.
  • Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%
  • Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.
  • Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave.
  • Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).
  • Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.
  • Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.
  • Fixed issue where characters would revert their customization to default after restarting the game.
  • Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other.
  • Fixed missing configure controller UI label within perk menu.
  • Fixed issue where last player slot in party was not selectable on browse server menu for party invites,
  • Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu
  • Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.
  • Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game.
  • Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.
  • Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.
  • Fixed issue where players could not melee while running with an empty equipped weapon.
  • Fixed issue with the Boss Defeat camera not being properly adjusted and moved.
  • Improved error logging when the server shuts down because a map in the map vote menu is not within the server admin’s local files or is improperly set up within their PCServer-KFGame.ini config files.
  • Improved Matchmaking Menu UI so that elements would not overlap with each other.
  • Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed.
  • Fixed incorrect perk icon display issues within the Versus lobby menu.
  • Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.