Search results

Jump to navigation Jump to search
  • NOTE: A primitive can still receive static shadows from the environment even if Note: Due to the above, there should only be one dominant directional light per ...
    7 KB (957 words) - 23:01, 15 February 2022
  • * Increased smash knockdown power to intended value (note: text description of perk has not changed yet) ...
    778 bytes (111 words) - 22:52, 10 September 2019
  • '''Special Note:''' ...
    1,001 bytes (168 words) - 16:00, 13 July 2022
  • Special note. There was a bug where a mission will visually give you too much dosh. Play ...
    1 KB (211 words) - 23:48, 10 September 2019
  • ...G) by 3x in [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED time]]. (Note: Visual effects for this change are still in progress) ...
    1 KB (188 words) - 22:54, 10 September 2019
  • ** Special note, many users who were getting this crash seem to be using an Integrated Inte ...
    1 KB (224 words) - 22:55, 10 September 2019
  • * Note: Additional fixes will be coming to target specific exploits still availabl ...
    2 KB (248 words) - 16:15, 1 October 2019
  • ...arget is about 5.4-5.6 meters. While fully charged - about 10-10.5 meters. Note that these are the rough values. ...y) = 2.57s, <span style="color:#808080">Elite Reload (half / dry) = 2.24s. Note that while Killerwatt technically does have elite reload animation, none of ...
    4 KB (533 words) - 15:09, 10 October 2023
  • ''Designer Note:'' ''Designer Note:'' ...
    6 KB (906 words) - 23:01, 10 September 2019
  • ''Designer Note - We’re setting it so that the Scrake special Zed wave takes the place of ''Designer Note - We had previously altered the stumble values because the light attacks ha ...
    8 KB (1,318 words) - 23:00, 10 September 2019
  • ''Designer Note - The 9MM Pistol and Dual 9MM Pistols were powerful due to their upgrade da ''Designer Note - The Railgun and M99 are extremely powerful weapons, and both mechanically ...
    10 KB (1,525 words) - 12:55, 4 October 2019
  • Note that Rate Of Fire stays the same between single and dual version of 93R unl ...
    2 KB (286 words) - 16:40, 26 September 2023
  • ...ome get a free picture with [[Abomination|Krampus]]...", "Shoppers, please note that the yellow zone is for loading and unloading only, and the red zone is ...
    2 KB (290 words) - 03:49, 9 November 2019
  • Designer Note : Designer Note : ...
    6 KB (1,026 words) - 21:11, 19 November 2019
  • File:Kf2burningparis-2.jpg|Artbook concept 3, note Crawler [[Cut Content (Killing Floor 2)#Crawler|climbing]] on the ceiling ...
    2 KB (310 words) - 16:39, 26 February 2021
  • ...nough to help us check for any major issues. Now there are a few things to note about this opt-in beta and how to join:'' ...
    2 KB (359 words) - 16:08, 1 October 2019
  • '''Important Note''': ''Only builds Charge Power when player holds the fire button. It is man ...5 = 53, where 1.115s is the time that it takes to fully charge the Cannon, note that the actual time is 1.0s, however player have to wait 0.115s more until ...
    6 KB (743 words) - 08:24, 1 March 2021
  • '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level *Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When ...
    6 KB (801 words) - 16:24, 16 September 2020
  • {{Note|1= The Caulk & Burn is missing from the ''"KFPickup_Factory_Item > Item Pic ...
    2 KB (398 words) - 05:03, 11 February 2022
  • ''Designer Note - We reduced the number of Rioters that appeared in response to feedback th ''Designer Note - The reason why we removed this special wave currently is that there is a ...
    12 KB (1,897 words) - 23:00, 10 September 2019
  • '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level *Grab. Maximum grab range - 2.1m. No cooldown. Note: Grab move featuring slight movement towards an enemy. ...
    7 KB (936 words) - 22:28, 10 September 2019
  • '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level *Note: Maximum mines allowed - 30. ...
    7 KB (941 words) - 16:19, 16 September 2020
  • NOTE: Since gun echoes are dependent on these volumes, they should be created to ...
    3 KB (460 words) - 22:48, 10 September 2019
  • ''Designer Note - There was a potential for a lot of Rioters to appear in the early waves o ''Designer Note - The Scrake special Zed wave will take the place of the Fleshpound special ...
    17 KB (2,701 words) - 15:34, 1 October 2019
  • ...self back to full health with a healing syringe; can only be used 3 times. Note that if you do not use a healing syringe when you fall below 25% health, th '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level ...
    8 KB (1,059 words) - 19:10, 28 May 2020
  • '''Note on ROF and time to charge:''' actually the bow gets completely charged afte ...ot really affect its shortest time to release a fully charged arrow (see ''Note on ROF and time to charge'' above). Compound Bow also had cost of 1750 Dosh ...
    7 KB (1,103 words) - 03:48, 19 December 2021
  • Note that at time there can exist only one type of the Fire DOT. By any means on ...
    3 KB (464 words) - 15:53, 18 November 2022
  • *Note that at time there can exist only one type of afterburn. Only the most effe ...
    3 KB (487 words) - 09:03, 24 January 2024
  • ''Designer Note:'' ''Designer Note:'' ...
    7 KB (1,150 words) - 23:01, 10 September 2019
  • '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level *Note: When enraged Fleshpound can do bump damage to human players (damage - 2, r ...
    9 KB (1,313 words) - 16:21, 16 September 2020
  • ''Designer Note - These adjustments were in response to provided community feedback via the ...
    4 KB (583 words) - 23:00, 10 September 2019
  • ...They have been arranged in a line to simplify their layout. Each one has a note in editor stating what arena it is. {{Note|The following discusses holdout as set up in The Descent and in the templat ...
    9 KB (1,578 words) - 22:36, 10 September 2019
  • *** Note: Versus Survival game mode is unavailable for the Beta 1 v1088. Designer Note : ...
    8 KB (1,229 words) - 20:39, 8 November 2019
  • NOTE: If a Door Actor is not defined, the KFDoorTrigger can be used in otherwise ...
    5 KB (833 words) - 00:35, 15 February 2022
  • Note that update 1148 was skipped and never released in public. https://forums.t * Special Note: This is currently turned off for Non Steam platforms while we investigate ...
    14 KB (2,285 words) - 09:14, 24 January 2024
  • {{Note|Exporting Textures is a complete gamble on whether it will succeed or not. {{Note|1= The assets for Biolapse and Desolation assets have unconventionally been ...
    11 KB (1,991 words) - 02:38, 2 April 2022
  • Note: Amount of the damage per DOT tick is calculated based on the damage of the ...
    5 KB (650 words) - 09:03, 24 January 2024
  • Note that all the values for Dosh Hold objective are Zone-specific (let alone Ma ...
    5 KB (723 words) - 20:09, 27 June 2021
  • '''Note''' that it requires player to aim down the sights in order to block frontal ...
    5 KB (756 words) - 15:20, 10 October 2023
  • File:Kf2 sanitarium10.jpg|Note the [[Bloat (Killing Floor 2)|Bloat]] at the "ceiling", it is actually a us ...
    5 KB (780 words) - 06:54, 13 January 2021
  • <big>Note: as for v1.069 Health calculation somehow bugged - in the formula above it ...damage value multiplied by DamageMod AND SoloDamageMod (if it Solo game). Note that melee attacks also have additional damage multiplier. ...
    110 KB (11,293 words) - 13:31, 6 January 2021
  • '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level ...
    7 KB (897 words) - 22:49, 10 September 2019
  • Note that at time there can exist only one type of the Fire DOT. By any means on ...
    6 KB (860 words) - 09:07, 24 January 2024
  • ''Designer Note :'' ...
    6 KB (1,046 words) - 17:04, 12 March 2020
  • '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level ...
    7 KB (949 words) - 22:49, 10 September 2019
  • {{Note|Regardless of what method you use, theoretically the performance will be sa ...doesn't handle dynamic or masked occluders (see the Limitations section). Note: this stat is most reliable in game or PIE, and not in the editor, due to a ...
    14 KB (2,314 words) - 22:48, 10 September 2019
  • '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level ...
    7 KB (970 words) - 22:38, 10 September 2019
  • '''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level ...
    7 KB (937 words) - 22:51, 10 September 2019
  • Note that updates 1.082 and 1.083 were never released for public branch and ther ''Designer Note :'' ...
    22 KB (3,482 words) - 16:20, 1 October 2019
  • :::''Note: Using the validate option in your SteamCmd script will overwrite the KF2Se '''Please note: You will need to launch your server once for it to generate config files ...
    22 KB (3,448 words) - 15:43, 19 November 2023
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)