Update 1066 (Killing Floor 2): Difference between revisions
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Highlights | '''Highlights''' | ||
2 New Maps | * 2 New Maps | ||
* Objective Survival - [[Airship]] | |||
* Survival - [[Lockdown]] | |||
* Two New Objective Types for Airship | |||
** Weld and Repair | |||
** Operate and Control | |||
'''4 New Weapons''' | |||
* [[M99 AMR]] for Sharpshooter | |||
* [[Static Strikers]] for Berserker | |||
* [[Doomstick]] for Support | |||
* [[Gore Shiv|Goreshiv]] Survivalist knife | |||
'''Weapon Upgrade System''' | |||
* Players can use Trader Pod to upgrade weapons to Tier 5 | |||
* Boosts damage but may incur extra weight | |||
* Boosts medic dart recharge rate for all Field Medic weapons | |||
* Prestige System | |||
* Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins | |||
'''New Paid DLC Character''' | |||
* Mrs. Foster, fully voiced by Claudia Black | |||
'''New Enemies, [[E.D.A.R|E.D.A.R.]]''' | |||
* E.D.A.R. Trapper | |||
* E.D.A.R. Blaster | |||
* E.D.A.R. Bomber | |||
E.D.A.R. Trapper | |||
E.D.A.R. Blaster | |||
E.D.A.R. Bomber | |||
Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta) | Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta) | ||
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Steampunk Cosmetics | Steampunk Cosmetics | ||
Zedconomy | '''Zedconomy''' | ||
* Neon MKII Encrypted USB | |||
* Bluefire Encrypted USB | |||
'''Dosh Vault''' | |||
* Added Tier 2 Weapon Skins | |||
New Steam Achievements for Airship, Lockdown, and their Collectibles'''General''' | |||
* New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination | |||
* Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR | |||
* Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature | |||
* Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price | |||
* Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not | |||
* Added audio to the command wheel THANK YOU command for all playable characters | |||
* Added new default main menu music track by Rocky Gray - “Monstrosity” | |||
* Added new music tracks for Airship by Rocky Gray | |||
** “Brass and Steam” | |||
** “Fight in Flight” | |||
** “Red Mist” | |||
** “The Craft” | |||
** “Zed Destroyer” | |||
* Added Ringmaster Lockheart voice audio as the Trader voice for Airship. Voiced by David Lodge. | |||
* Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh | |||
* Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill | |||
* Added new Summer Sideshow video slides to the main menu | |||
* Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant | |||
* Adjusted the 1st Person reload sounds to be louder | |||
* Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault | |||
* Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2 | |||
* Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously | |||
* Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade” | |||
'''Balance''' | |||
'''Survival game mode''' | |||
'''Wave configuration''' | |||
* Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions | |||
'''Endless game mode''' | |||
'''Wave configuration''' | |||
* Hell on Earth wave modifications to improve overall challenge | |||
* Hell On Earth zed damage scale | |||
* Bosses do 100% damage regardless of wave | |||
'''Outbreaks''' | |||
'''Boom mode''' | |||
* Reduced the amount of Zeds by 60% | |||
'''Special zed waves''' | |||
'''Clot and Crawler waves''' | |||
* 100% more total zeds | |||
* Spawn rate raised by 900% | |||
* Clots now spawn enraged | |||
'''[[Stalker (Killing Floor 2)|Stalker]] waves''' | |||
* Spawn rate raised by 200% | |||
* Chance to have E.D.A.R.s spawn with Stalkers | |||
'''Siren waves''' | |||
* Reduced the amount of Zeds by 50% | |||
* Spawn rate raised by 100% | |||
'''Husk waves''' | |||
* Reduced the amount of Zeds by 25% | |||
* Chance to have E.D.A.R.s spawn with Husks | |||
'''Gorefast waves''' | |||
* Reduced the amount of Zeds by 25% | |||
* Spawn rate raised by 50% | |||
'''Bloat waves''' | |||
* Reduced the amount of Zeds by 50% | |||
* Spawn rate raised by 50% | |||
'''Scrake and Fleshpound waves''' | |||
* Now can happen on all difficulties | |||
* Reduced the amount of Zeds by 80% | |||
* Spawn rate reduced by 75% | |||
'''Zeds''' | |||
'''Scrake''' | |||
* Raised vulnerability to Microwave damage by 10% | |||
'''[[Fleshpound (Killing Floor 2)|Fleshpound]]''' | |||
* Raised vulnerability to Microwave damage by 10% | |||
'''Slasher''' | |||
'''Suicidal difficulty''' | |||
* Sprint chance raised from 50% to 85% | |||
'''Hell On Earth difficulty''' | |||
* Sprint chance raised from 70% to 95% | |||
'''Cyst''' | |||
'''Hard Difficulty''' | |||
* Sprint chance on damaged raised from 1% to 70% | |||
'''Suicidal Difficulty''' | |||
* Sprint chance raised from 5% to 50% | |||
'''Hell On Earth Difficulty''' | |||
* Sprint chance raised from 40% to 85% | |||
* Sprint chance on damaged raised from 80% to 100% | |||
'''Alpha Clot''' | |||
'''Hard Difficulty''' | |||
* Sprint chance on damaged raised from 5% to 70% | |||
'''Suicidal Difficulty''' | |||
* Sprint chance raised from 5% to 50% | |||
'''Hell On Earth Difficulty''' | |||
* Sprint chance raised from 75% to 85% | |||
'''[[Siren (Killing Floor 2)|Siren]]''' | |||
* Scream radius reduced from 800UU to 600UU | |||
* Sprint speed raised from 200UU to 275UU | |||
'''Suicidal Difficulty''' | |||
* Sprint chance on damaged raised from 5% to 65% | |||
'''Hell on Earth Difficulty''' | |||
* Sprint chance on damaged raised from 10% to 85% | |||
'''Hans''' | |||
'''Suicidal Difficulty''' | |||
* Evade chance on damage reduced from 20% to 10% | |||
'''Hell On Earth Difficulty''' | |||
* Evade chance on damage reduced from 20% to 10% | |||
* Supporting Zeds | |||
** Quarterpounders added | |||
** Scrakes added | |||
'''Patriarch''' | |||
'''Hell on Earth Difficulty''' | |||
* Supporting zeds | |||
** Cysts removed | |||
'''Perks and Weapons''' | |||
'''9MM Pistol and Dual 9MM Pistols''' | |||
* Bullet damage raised from 15 to 25 | |||
* Fire rate reduced by 14% | |||
* Max ammo reduced from 240 to 90 | |||
* Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol | |||
* Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols | |||
'''Firebug''' | |||
'''Microwave Gun''' | |||
* Adjusted stats to Tier 3 | |||
* Stream damage reduced from 14 to 13 | |||
* Alt-Fire blast damage raised from 200 to 210 | |||
* Amount of ammo from ammo boxes raised from 40 to 50 | |||
* Base Weight reduced from 10 to 8 | |||
* Ammo cost reduced from 100 per mag to 80 per mag | |||
* Purchase cost reduced from 1500 to 1200 | |||
'''Huskcannon''' | |||
Adjusted stats to Tier 3 | * Adjusted stats to Tier 3 | ||
* Base charge damage reduced from 100 to 60 | |||
* Base Weight reduced from 8 to 7 | |||
* Ammo cost reduced from 50 per mag to 40 per mag | |||
* Purchase cost reduced from 1500 to 1200 | |||
'''Flamethrower''' | |||
Base Weight reduced from | * Stream damage reduced from 21 to 18 | ||
* Base Weight reduced from 8 to 7 | |||
* Purchase cost raised from 1100 to 1200 | |||
'''Incendiary Trench Gun / [[Dragonsbreath]]''' | |||
* Bullet pellets reduced from 9 to 8 | |||
* Weapon name changed to “Dragonsbreath” | |||
'''Berserker''' | |||
'''Eviscerator''' | |||
Base Weight reduced from | * Adjusted stats to Tier 3 | ||
* Saw blade projectile damage reduced from 480 to 250 | |||
* Bash damage reduced from 90 to 75 | |||
* Chainsaw damage reduced from 29 to 24 | |||
* Base Weight reduced from 10 to 8 | |||
* Amount of gas ammo from ammo boxes reduced from 125 to 50 | |||
* Sawblade ammo cost reduced from 75 per mag to 50 per mag | |||
* Purchase cost reduced from 1600 to 1300 | |||
'''Bonecrusher''' | |||
Purchase cost | * Adjusted stats to Tier 3 | ||
* Bash damage reduced from 175 to 150 | |||
* Heavy swing damage reduced from 165 to 160 | |||
* Light swing damage reduced from 80 to 73 | |||
* Parry damage mitigation raised from 60% to 70% | |||
* Base Weight reduced from 9 to 7 | |||
* Purchase cost raised from 1200 to 1300 | |||
'''[[Zweihander]]''' | |||
* Base Weight raised from 6 to 7 | |||
* Purchase cost raised from 1100 to 1300 | |||
'''Pulverizer''' | |||
* Purchase cost raised from 1200 to 1300 | |||
'''Nailgun''' | |||
Purchase cost | * Bullet damage reduced from 30 to 25 | ||
* Fire rate raised by 33% | |||
* Number of nails per shot raised from 7 to 8 | |||
* Weight blocks reduced from 6 to 5 | |||
* Ammo cost raised from 20 per mag to 26 per mag | |||
* Purchase cost raised from 600 to 750 | |||
'''Katana''' | |||
* Base Weight raised from 3 to 4 | |||
* Purchase cost raised from 600 to 850 | |||
'''Sharpshooter''' | |||
'''Railgun''' | |||
Purchase cost reduced from 1500 to 1100 | * Adjusted stats to Tier 3 | ||
* Max ammo raised from 21 to 24 | |||
* Manual shot damage reduced from 750 to 562 | |||
* Homing shot damage reduced from 375 to 281 | |||
* Base Weight reduced from 10 to 9 | |||
* Ammo cost reduced from 25 per mag to 20 per mag | |||
* Purchase cost reduced from 1500 to 1100 | |||
'''M14 EBR''' | |||
* Bullet damage reduced from 90 to 80 | |||
* Ammo cost reduced from 60 per mag to 53 per mag | |||
'''[[SPX 464 Centerfire]]''' | |||
* Bullet damage reduced from 180 to 165 | |||
* Ammo cost raised from 50 per mag to 55 per mag | |||
'''Winchester 1894''' | |||
* Base Weight reduced from 5 to 4 | |||
'''Support''' | |||
'''AA12''' | |||
Ammo cost reduced from | * Adjusted stats to Tier 3 | ||
* Bullet damage reduced from 20 to 12 | |||
* Base Weight reduced from 10 to 9 | |||
* Ammo cost reduced from 82 per mag to 56 per mag | |||
* Purchase cost reduced from 1500 to 1100 | |||
'''M4 Combat Shotgun''' | |||
* Bullet pellets raised from 7 to 8 | |||
* Base Weight reduced from 7 to 6 | |||
'''Double-barrel Boomstick''' | |||
* Bullet pellets reduced from 12 to 10 | |||
* Reload speed raised from 0.88 seconds to 1 second | |||
* Base Weight raised from 4 to 5 | |||
* Ammo cost raised from 11 per mag to 13 per mag | |||
* Purchase cost raised from 650 to 750 | |||
'''Commando''' | |||
'''SCAR-H Assault Rifle''' | |||
* Adjusted stats to Tier 3 | |||
* Bullet damage reduced from 55 to 42 | |||
* Base Weight reduced from 6 to 5 | |||
* Purchase cost reduced from 1500 to 1100 | |||
'''Stoner 63A LMG''' | |||
* Adjusted stats to Tier 3 | |||
* Bullet damage reduced from 30 to 20 | |||
* Base Weight reduced from 9 to 8 | |||
* Ammo cost reduced from 70 per mag to 55 per mag | |||
* Purchase cost reduced from 1500 to 1100 | |||
'''SWAT''' | |||
'''Kriss SMG''' | |||
* Adjusted stats to Tier 3 | |||
* Bullet damage reduced from 33 to 29 | |||
* Base Weight reduced from 6 to 5 | |||
* Ammo cost reduced from 35 per mag to 26 per mag | |||
* Purchase cost reduced from 1500 to 1200 | |||
'''[[Heckler & Koch UMP]]''' | |||
* Ammo cost reduced from 45 per mag to 36 per mag | |||
'''P90 SMG''' | |||
* Ammo cost reduced from 50 per mag to 40 per mag | |||
'''MP5RAS SMG''' | |||
* Ammo cost reduced from 33 per mag to 28 per mag | |||
'''Field Medic''' | |||
'''HMTech-401 Assault Rifle''' | |||
* Adjusted stats to Tier 3 | |||
* Bullet damage reduced from 35 to 25 | |||
* Dart recharge rate raised from 10 seconds to 16 seconds | |||
* Base Weight reduced from 7 to 6 | |||
* Ammo cost reduced from 40 per mag to 35 per mag | |||
* Purchase cost reduced from 1500 to 1100 | |||
'''HMTech-301 Shotgun''' | |||
* Fire rate reduced by 33% | |||
'''Hemogoblin''' | |||
* Base reload speed reduced from 3.6 seconds to 2.34 seconds | |||
* Tactical reload speed reduced from 2.4 to 1.7 | |||
* Weapon equip speed reduced from 1 seconds to 0.6 seconds | |||
* Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds | |||
'''HMTech-201 SMG''' | |||
* Bullet damage raised from 15 to 17 | |||
* Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40 | |||
'''Gunslinger''' | |||
'''AF2011-A1''' | |||
* Adjusted stats to Tier 3 | |||
* Bullet damage reduced from 53 per bullet to 43 per bullet | |||
* Base Weight reduced from 3 to 2 | |||
* Ammo cost reduced from 27 per mag to 23 per mag | |||
* Purchase cost reduced from 750 to 550 | |||
'''Dual AF2011-A1''' | |||
* Adjusted stats to Tier 3 | |||
* Bullet damage reduced from 53 per bullet to 43 per bullet | |||
* Base Weight reduced from 6 to 4 | |||
* Ammo cost reduced from 54 per mag to 46 per mag | |||
* Purchase cost reduced from 1500 to 1100 | |||
'''500 Magnum Revolver''' | |||
* Adjusted stats to Tier 3 | |||
* Bullet damage reduced from 160 to 130 | |||
* Base Weight reduced from 3 to 2 | |||
* Ammo cost reduced from 25 per mag to 22 per mag | |||
* Purchase cost reduced from 750 to 550 | |||
'''Dual .500 Magnum Revolver''' | |||
* Adjusted stats to Tier 3 | |||
* Bullet damage reduced from 160 to 130 | |||
* Base Weight reduced from 6 to 4 | |||
* Ammo cost reduced from 50 per mag to 43 per mag | |||
* Purchase cost reduced from 1500 to 1100 | |||
'''[[Demolitionist (Killing Floor 2)|Demolitionist]]''' | |||
'''RPG-7''' | |||
* Adjusted stats to Tier 3 | |||
* Rocket round impact damage reduced from 150 to 102 | |||
* Rocket round explosion damage reduced from 750 to 510 | |||
* Base Weight reduced from 9 to 8 | |||
* Ammo cost reduced from 30 per round to 26 per round | |||
* Purchase cost reduced from 1500 to 1200 | |||
'''Seeker Six''' | |||
* Adjusted stats to Tier 3 | |||
* Rocket round impact damage reduced from 120 to 82 | |||
* Rocket round explosion damage reduced from 125 to 85 | |||
* Base Weight reduced from 9 to 8 | |||
* Ammo cost reduced from 40 per round to 26 per round | |||
* Purchase cost reduced from 1500 to 1200 | |||
'''M16 M203''' | |||
* Bullet damage raised from 30 to 33 | |||
* Grenade round impact damage raised from 225 to 230 | |||
* Grenade round explosion damage raised from 225 to 230 | |||
* Fire rate reduced by 4.5% | |||
* Grenade ammo cost raised from 13 per round to 15 per round | |||
'''Survivalist''' | |||
'''Freezethrower''' | |||
* Base Weight reduced from 8 to 7 | |||
'''Bug Fixes''' | |||
'''Zeds''' | |||
* Fixed an issue where the King Fleshpound’s laser was continually ticking damage. | |||
* Fixed an issue were the Siren’s scream range was further than the visual effect. | |||
* Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging | |||
'''Gameplay''' | |||
Fixed an issue where | * Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode | ||
* Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players | |||
* Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation | |||
* Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time | |||
* Fixed an issue where players could parry one another | |||
* Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active | |||
'''General''' | |||
Fixed an issue where | * Fixed an issue where a player could hold duplicates of a single-handled pistol | ||
* Fixed an issue where Trader skip votes weren’t being cleared for each new wave | |||
* Fixed an issue where the Mac-10 still had head bob | |||
* Fixed an exploit where the Railgun could do full damage using auto lock mode | |||
'''Map''' | |||
* Fixed an issue where Zeds would get stuck on Power Core | |||
* Fixed a clipping piece of ceiling on Nuked | |||
'''UI''' | |||
* Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu | |||
* Fixed an issue where C4 would not work with Quick Switch | |||
* Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser | |||
'''Cosmetic''' | |||
Fixed an issue where the | * Fixed an issue where the [[Kalashnikov AK-12|AK-12]] Tactical Mint skin was showing up as a gray box | ||
* Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo | |||
* Fixed an issue where Cyberpunk Arm Screens could not be equipped | |||
* Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views | |||
* Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search | |||
'''Platform Specific Fixes''' | |||
'''PC/Steam''' | |||
Fixed an issue where | * Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable. | ||
'''PS4 and Xbox One''' | |||
Made improvements for users who had trouble sending or receiving group invites | * Fixed an issue where audio was distorting on later match waves. | ||
* Made improvements for users who had trouble with inventory loading | |||
* Made improvements for users who had trouble sending or receiving group invites |
Latest revision as of 13:10, 4 October 2019
Players will now find the summer opt-in beta available under the preview branch in the games properties in Steam. Server admins can also opt their servers into this branch using the following command:
app_update 232130 -beta preview
The work in progress changelog for this beta is as follows:
Highlights
- 2 New Maps
- Objective Survival - Airship
- Survival - Lockdown
- Two New Objective Types for Airship
- Weld and Repair
- Operate and Control
4 New Weapons
- M99 AMR for Sharpshooter
- Static Strikers for Berserker
- Doomstick for Support
- Goreshiv Survivalist knife
Weapon Upgrade System
- Players can use Trader Pod to upgrade weapons to Tier 5
- Boosts damage but may incur extra weight
- Boosts medic dart recharge rate for all Field Medic weapons
- Prestige System
- Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
New Paid DLC Character
- Mrs. Foster, fully voiced by Claudia Black
New Enemies, E.D.A.R.
- E.D.A.R. Trapper
- E.D.A.R. Blaster
- E.D.A.R. Bomber
Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Airship Summer Objectives to earn a Steampunk Outfit Bundle
Summer Sideshow Event Tickets
Steampunk Cosmetics
Zedconomy
- Neon MKII Encrypted USB
- Bluefire Encrypted USB
Dosh Vault
- Added Tier 2 Weapon Skins
New Steam Achievements for Airship, Lockdown, and their CollectiblesGeneral
- New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination
- Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
- Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
- Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price
- Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
- Added audio to the command wheel THANK YOU command for all playable characters
- Added new default main menu music track by Rocky Gray - “Monstrosity”
- Added new music tracks for Airship by Rocky Gray
- “Brass and Steam”
- “Fight in Flight”
- “Red Mist”
- “The Craft”
- “Zed Destroyer”
- Added Ringmaster Lockheart voice audio as the Trader voice for Airship. Voiced by David Lodge.
- Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
- Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
- Added new Summer Sideshow video slides to the main menu
- Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant
- Adjusted the 1st Person reload sounds to be louder
- Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault
- Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
- Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously
- Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”
Balance
Survival game mode
Wave configuration
- Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions
Endless game mode
Wave configuration
- Hell on Earth wave modifications to improve overall challenge
- Hell On Earth zed damage scale
- Bosses do 100% damage regardless of wave
Outbreaks
Boom mode
- Reduced the amount of Zeds by 60%
Special zed waves
Clot and Crawler waves
- 100% more total zeds
- Spawn rate raised by 900%
- Clots now spawn enraged
Stalker waves
- Spawn rate raised by 200%
- Chance to have E.D.A.R.s spawn with Stalkers
Siren waves
- Reduced the amount of Zeds by 50%
- Spawn rate raised by 100%
Husk waves
- Reduced the amount of Zeds by 25%
- Chance to have E.D.A.R.s spawn with Husks
Gorefast waves
- Reduced the amount of Zeds by 25%
- Spawn rate raised by 50%
Bloat waves
- Reduced the amount of Zeds by 50%
- Spawn rate raised by 50%
Scrake and Fleshpound waves
- Now can happen on all difficulties
- Reduced the amount of Zeds by 80%
- Spawn rate reduced by 75%
Zeds
Scrake
- Raised vulnerability to Microwave damage by 10%
- Raised vulnerability to Microwave damage by 10%
Slasher
Suicidal difficulty
- Sprint chance raised from 50% to 85%
Hell On Earth difficulty
- Sprint chance raised from 70% to 95%
Cyst
Hard Difficulty
- Sprint chance on damaged raised from 1% to 70%
Suicidal Difficulty
- Sprint chance raised from 5% to 50%
Hell On Earth Difficulty
- Sprint chance raised from 40% to 85%
- Sprint chance on damaged raised from 80% to 100%
Alpha Clot
Hard Difficulty
- Sprint chance on damaged raised from 5% to 70%
Suicidal Difficulty
- Sprint chance raised from 5% to 50%
Hell On Earth Difficulty
- Sprint chance raised from 75% to 85%
- Scream radius reduced from 800UU to 600UU
- Sprint speed raised from 200UU to 275UU
Suicidal Difficulty
- Sprint chance on damaged raised from 5% to 65%
Hell on Earth Difficulty
- Sprint chance on damaged raised from 10% to 85%
Hans
Suicidal Difficulty
- Evade chance on damage reduced from 20% to 10%
Hell On Earth Difficulty
- Evade chance on damage reduced from 20% to 10%
- Supporting Zeds
- Quarterpounders added
- Scrakes added
Patriarch
Hell on Earth Difficulty
- Supporting zeds
- Cysts removed
Perks and Weapons
9MM Pistol and Dual 9MM Pistols
- Bullet damage raised from 15 to 25
- Fire rate reduced by 14%
- Max ammo reduced from 240 to 90
- Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol
- Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols
Firebug
Microwave Gun
- Adjusted stats to Tier 3
- Stream damage reduced from 14 to 13
- Alt-Fire blast damage raised from 200 to 210
- Amount of ammo from ammo boxes raised from 40 to 50
- Base Weight reduced from 10 to 8
- Ammo cost reduced from 100 per mag to 80 per mag
- Purchase cost reduced from 1500 to 1200
Huskcannon
- Adjusted stats to Tier 3
- Base charge damage reduced from 100 to 60
- Base Weight reduced from 8 to 7
- Ammo cost reduced from 50 per mag to 40 per mag
- Purchase cost reduced from 1500 to 1200
Flamethrower
- Stream damage reduced from 21 to 18
- Base Weight reduced from 8 to 7
- Purchase cost raised from 1100 to 1200
Incendiary Trench Gun / Dragonsbreath
- Bullet pellets reduced from 9 to 8
- Weapon name changed to “Dragonsbreath”
Berserker
Eviscerator
- Adjusted stats to Tier 3
- Saw blade projectile damage reduced from 480 to 250
- Bash damage reduced from 90 to 75
- Chainsaw damage reduced from 29 to 24
- Base Weight reduced from 10 to 8
- Amount of gas ammo from ammo boxes reduced from 125 to 50
- Sawblade ammo cost reduced from 75 per mag to 50 per mag
- Purchase cost reduced from 1600 to 1300
Bonecrusher
- Adjusted stats to Tier 3
- Bash damage reduced from 175 to 150
- Heavy swing damage reduced from 165 to 160
- Light swing damage reduced from 80 to 73
- Parry damage mitigation raised from 60% to 70%
- Base Weight reduced from 9 to 7
- Purchase cost raised from 1200 to 1300
- Base Weight raised from 6 to 7
- Purchase cost raised from 1100 to 1300
Pulverizer
- Purchase cost raised from 1200 to 1300
Nailgun
- Bullet damage reduced from 30 to 25
- Fire rate raised by 33%
- Number of nails per shot raised from 7 to 8
- Weight blocks reduced from 6 to 5
- Ammo cost raised from 20 per mag to 26 per mag
- Purchase cost raised from 600 to 750
Katana
- Base Weight raised from 3 to 4
- Purchase cost raised from 600 to 850
Sharpshooter
Railgun
- Adjusted stats to Tier 3
- Max ammo raised from 21 to 24
- Manual shot damage reduced from 750 to 562
- Homing shot damage reduced from 375 to 281
- Base Weight reduced from 10 to 9
- Ammo cost reduced from 25 per mag to 20 per mag
- Purchase cost reduced from 1500 to 1100
M14 EBR
- Bullet damage reduced from 90 to 80
- Ammo cost reduced from 60 per mag to 53 per mag
- Bullet damage reduced from 180 to 165
- Ammo cost raised from 50 per mag to 55 per mag
Winchester 1894
- Base Weight reduced from 5 to 4
Support
AA12
- Adjusted stats to Tier 3
- Bullet damage reduced from 20 to 12
- Base Weight reduced from 10 to 9
- Ammo cost reduced from 82 per mag to 56 per mag
- Purchase cost reduced from 1500 to 1100
M4 Combat Shotgun
- Bullet pellets raised from 7 to 8
- Base Weight reduced from 7 to 6
Double-barrel Boomstick
- Bullet pellets reduced from 12 to 10
- Reload speed raised from 0.88 seconds to 1 second
- Base Weight raised from 4 to 5
- Ammo cost raised from 11 per mag to 13 per mag
- Purchase cost raised from 650 to 750
Commando
SCAR-H Assault Rifle
- Adjusted stats to Tier 3
- Bullet damage reduced from 55 to 42
- Base Weight reduced from 6 to 5
- Purchase cost reduced from 1500 to 1100
Stoner 63A LMG
- Adjusted stats to Tier 3
- Bullet damage reduced from 30 to 20
- Base Weight reduced from 9 to 8
- Ammo cost reduced from 70 per mag to 55 per mag
- Purchase cost reduced from 1500 to 1100
SWAT
Kriss SMG
- Adjusted stats to Tier 3
- Bullet damage reduced from 33 to 29
- Base Weight reduced from 6 to 5
- Ammo cost reduced from 35 per mag to 26 per mag
- Purchase cost reduced from 1500 to 1200
- Ammo cost reduced from 45 per mag to 36 per mag
P90 SMG
- Ammo cost reduced from 50 per mag to 40 per mag
MP5RAS SMG
- Ammo cost reduced from 33 per mag to 28 per mag
Field Medic
HMTech-401 Assault Rifle
- Adjusted stats to Tier 3
- Bullet damage reduced from 35 to 25
- Dart recharge rate raised from 10 seconds to 16 seconds
- Base Weight reduced from 7 to 6
- Ammo cost reduced from 40 per mag to 35 per mag
- Purchase cost reduced from 1500 to 1100
HMTech-301 Shotgun
- Fire rate reduced by 33%
Hemogoblin
- Base reload speed reduced from 3.6 seconds to 2.34 seconds
- Tactical reload speed reduced from 2.4 to 1.7
- Weapon equip speed reduced from 1 seconds to 0.6 seconds
- Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
HMTech-201 SMG
- Bullet damage raised from 15 to 17
- Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40
Gunslinger
AF2011-A1
- Adjusted stats to Tier 3
- Bullet damage reduced from 53 per bullet to 43 per bullet
- Base Weight reduced from 3 to 2
- Ammo cost reduced from 27 per mag to 23 per mag
- Purchase cost reduced from 750 to 550
Dual AF2011-A1
- Adjusted stats to Tier 3
- Bullet damage reduced from 53 per bullet to 43 per bullet
- Base Weight reduced from 6 to 4
- Ammo cost reduced from 54 per mag to 46 per mag
- Purchase cost reduced from 1500 to 1100
500 Magnum Revolver
- Adjusted stats to Tier 3
- Bullet damage reduced from 160 to 130
- Base Weight reduced from 3 to 2
- Ammo cost reduced from 25 per mag to 22 per mag
- Purchase cost reduced from 750 to 550
Dual .500 Magnum Revolver
- Adjusted stats to Tier 3
- Bullet damage reduced from 160 to 130
- Base Weight reduced from 6 to 4
- Ammo cost reduced from 50 per mag to 43 per mag
- Purchase cost reduced from 1500 to 1100
RPG-7
- Adjusted stats to Tier 3
- Rocket round impact damage reduced from 150 to 102
- Rocket round explosion damage reduced from 750 to 510
- Base Weight reduced from 9 to 8
- Ammo cost reduced from 30 per round to 26 per round
- Purchase cost reduced from 1500 to 1200
Seeker Six
- Adjusted stats to Tier 3
- Rocket round impact damage reduced from 120 to 82
- Rocket round explosion damage reduced from 125 to 85
- Base Weight reduced from 9 to 8
- Ammo cost reduced from 40 per round to 26 per round
- Purchase cost reduced from 1500 to 1200
M16 M203
- Bullet damage raised from 30 to 33
- Grenade round impact damage raised from 225 to 230
- Grenade round explosion damage raised from 225 to 230
- Fire rate reduced by 4.5%
- Grenade ammo cost raised from 13 per round to 15 per round
Survivalist
Freezethrower
- Base Weight reduced from 8 to 7
Bug Fixes
Zeds
- Fixed an issue where the King Fleshpound’s laser was continually ticking damage.
- Fixed an issue were the Siren’s scream range was further than the visual effect.
- Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging
Gameplay
- Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
- Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players
- Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
- Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
- Fixed an issue where players could parry one another
- Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active
General
- Fixed an issue where a player could hold duplicates of a single-handled pistol
- Fixed an issue where Trader skip votes weren’t being cleared for each new wave
- Fixed an issue where the Mac-10 still had head bob
- Fixed an exploit where the Railgun could do full damage using auto lock mode
Map
- Fixed an issue where Zeds would get stuck on Power Core
- Fixed a clipping piece of ceiling on Nuked
UI
- Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
- Fixed an issue where C4 would not work with Quick Switch
- Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser
Cosmetic
- Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
- Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo
- Fixed an issue where Cyberpunk Arm Screens could not be equipped
- Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views
- Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search
Platform Specific Fixes
PC/Steam
- Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.
PS4 and Xbox One
- Fixed an issue where audio was distorting on later match waves.
- Made improvements for users who had trouble with inventory loading
- Made improvements for users who had trouble sending or receiving group invites