Update 1056 (Killing Floor 2): Difference between revisions
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[[Category:KF2]] | |||
'''Highlights''' | '''Highlights''' | ||
Latest revision as of 22:59, 10 September 2019
Highlights
- New Holdout style Map - Nightmare
- 2 New Weapons
- New Zeds In Survival
- Boss - King Fleshpound
- Quarter Pounder
- New Systems
- Dosh Vault
- Earn items for completing daily and weekly challenges, or just watch your Dosh grow
- Daily Objectives
- Dosh Vault
- Time Limited Halloween Tickets and Items
- Zedconomy
- New Zedconomy Items
- Commando Chicken Outfit
- Emotes
- And More!
- Inventory Filtering
- New Zedconomy Items
- Chromatic Keyboard Support
- KF 2 now supports chromatic/glowing keyboards from the following brands
- Alienware
- Logitech
- KF 2 now supports chromatic/glowing keyboards from the following brands
Balance
Zeds
Crawler
- Will now try to evade M203 grenade launcher
Siren
- Normal Difficulty
- Damage reduced 55%
- Solo play Damage reduced 40%
Husk
- Normal Difficulty
- Damage reduced 65%
- Solo play Damage reduced 65%
Bloat
- Normal Difficulty
- Damage reduced 33%
- Solo play Damage reduced 40%
Scrake
- Normal Difficulty
- Solo play Damage reduced 15%
Fleshpound
- Normal Difficulty
- Solo play Damage reduced 38%
Gorefast
- Normal Difficulty
- Damage reduced 60%
- Solo play Damage reduced 38%
Gorefiend
- Whirlwind attack is now interruptible
- Normal Difficulty
- Damage reduced 60%
- Solo play Damage reduced 38%
- Suicidal Difficulty
- Blocking chance reduced 20%
- Hell on Earth Difficulty
- Blocking chance reduced 29%
Stalker
- Normal Difficulty
- Damage reduced 50%
- Solo play Damage reduced 50%
Hans
- Melee attack speed reduced 5%
- Grenade barrage attack speed reduced 10%
- Weapon spread increased 20%
- Weapon fire rate reduced 16%
- Cool down on attacks increased 5 seconds
- Suicidal Difficulty
- Solo play damage reduced 30%
- Hell on Earth Difficulty
- Health reduced 15%
- Damage reduced 5%
- Solo play damage reduced 10%
Spawning
- Normal Difficulty
- Early Wave Spawnrate increased 40%
- Global Spawnrate increased 20%
- Global movement speed reduced 6%
- Solo play
- Max zeds in world reduced 37%
- 2 players
- Max zeds in world reduced 56%
- Hard Difficulty
- Early Wave Spawnrate increased 25%
- Global Spawnrate increased 20%
- Global movement speed reduced 5%
- Solo play
- Max zeds in world reduced 31%
- 2 players
- Max zeds in world reduced 43%
- Suicidal Difficulty
- Early Wave Spawnrate increased 38%
- Global Spawnrate increased 30%
- Global movement speed reduced 5%
- Solo play
- Max zeds in world reduced 25%
- 2 players
- Max zeds in world reduced 43%
- Hell on Earth Difficulty
- Early Wave Spawnrate increased 29%
- Global Spawnrate increased 32%
- Global movement speed reduced 10%
- Solo play
- Max zeds in world reduced 25%
- 2 players
- Max zeds in world reduced 43%
Weapons
Medic Perk
- Medic Assault Rifle
- Damage reduced 15%
- Rate of fire increased 16%
- Mag size increased 35%
- Recoil reduced 30%
Global Bug Fixes
Zed:
- Fixed Online Only - Husk Fireballs are Visually Blocked By Rag Dolls While Projectile Continues to Invisibly Hit Player
- Fixed King Fleshpound Chest beam Appears to Render Underneath Water in from Player's 1P Perspective
- Fixed VS Fleshpound - Hitch in the Looping Backwards Raged Walking Animation (Normal & Summer Variants)
- Fixed Siren scream disables Zed Time color desaturation
- Fixed VS Slasher - Animation Hitch With Full Speed Backward Walk Cycle
- Fixed King Fleshpound - Chest beam Attack SFX Persists After Death
- Fixed Fleshpound : Not spawning enraged on Suicidal or Hell on Earth.
- Fixed Fleshpound : enraged upon spawning will not remove rage state after hitting a player
- Fixed Gorefiend's Blades Detach if He is Shot/Damaged as he Starts His Spin Attack
- Fixed King Fleshpound not sprinting on start.
- Fixed Cyst Zed Getting Pathing Stuck on Black Forest Near Bridge
- Fixed Crawlers do not Attempt to Evade M203 Grenades.
- Fixed King fleshpound chest beam does not cause controller to vibrate on impact.
Gameplay:
- Fixed Trader Pod - Setting a weapon as Favorite does not immediately add it to the Favorite tab on the right side.
- Fixed Trader Speech Illogicalities/Inaccuracies
- Fixed Survivalist Zed Time Reload is Referenced but Does Not Trigger
- Fixed Gunslinger : Slow reload during Zedtime while ZED TIME - Fan Fare is equipped.
- Fixed Blocking/Parrying : Blocks/Parries are not properly registering and reducing zed damage sometimes.
- Fixed Large Performance Spike with Boom Mode When Multiple Explosions Occur in Close Proximity to Player Camera
- Fixed SWAT Battering Ram skill cannot knock / run through headless zeds
- Fixed HE Grenade Doing Large Amounts of Damage w Backup and Hollow Point Skills
- Fixed Berserker Smash applies 200% stumble to all weapons
Map:
- Fixed Prison - wall stain not sorting with distance fog
- Fixed Evacuation Point - Zeds falling out of ceiling window have chance to get stuck
- Fixed The Descent - Strange shadow in one of the levels of descent.
- Fixed Infernal Realm Steam Achievements Pluralized Incorrectly
- Fixed Nuked - Flags that are framed on the wall do not fall when shot down.
- Fixed Biotics Lab - Splatter maps Not Set Up for Aquarium Glass
- Fixed Hostile Grounds - Popping Ambient Occlusion Shadows on a Tent
- Fixed The Descent - Boss Room - Fog Plane Only Visible On Top Side Going Up Stairs
- Fixed The Descent - Black Triangle Displayed on Lava Stream
- Fixed Evacuation Point - Larger Zeds Difficulty Pathing After Dropping Down from the Skyway
- Fixed Catacombs - Room Lighting In Top Level Turns Off At a Distance
- Fixed Last Few Zeds Getting Stuck on The Descent Spiral Staircase Room
- Fixed One Infernal Realms Eyeball Collectible is Explosive Proof
- Fixed Hans Doll Collectible is Unattainable on The Descent Using the Eviscerator's Ranged Fire Mode
- Fixed Prison - Awkward Zed Falling Behavior Coming Out of Broken Window
- Fixed Catacombs - Players Can Hit a Snag on a Corner Preventing Smooth Movement Down Stairs
- Fixed Tragic Kingdom:| Area where you can't walk through bushes
- Fixed Tragic Kingdom | Snag on base of roller coaster
- Fixed Tragic Kingdom - Zeds needlessly jump while traversing stairs
- Fixed VS Crawler - Can Get Inside the Pop The Clot and Feed Games When Activated
- Fixed Steam Sideshow Hazmat Suit icon missing special star icon
- Fixed Rebel Mask/Neck Warmer & All 3 Firefighter Helmets are Incompatible
- Fixed Tragic Kingdom - Scaled up splatter map on tent ceiling
- Fixed Tragic Kingdom - Volume blocks player movement
- Fixed Tragic Kingdom - Pukey doll clipping through roof of tent; seen from interior
- Fixed The Tragic Kingdom : Some of the Pukey Dolls are having their Burp sound effect occluded.
- Fixed Tragic Kingdom Exploit Spot
- Fixed Decent - zeds can get stuck in narrow spawn closet exit
- Fixed Community Maps : Modders are reporting players falling through their landscape maps.
- Fixed Containment Station - ragdolls/death cams fall through world at some locations
- Fixed Outpost : Zeds going up the stairs are not pathing properly
- Fixed Z Fighting Occurring on Grandfather Clock in Farmhouse Map
- Fixed Chimney on top of Farmhouse is Missing Collision Entirely
- Fixed Evac Point - Flex meshes cast shadow from hidden mesh.
- Fixed Console Only- Online Exploit Spot in Volter Manor Corner
- Fixed Tragic Kingdom - Boomstick Jump Zed Navigation Exploit Spot on Pop the Clot Building
- Fixed Piano Exploit Spot on Volter Manor
- Fixed Exploit Spot on Catacombs Map Behind Generator
- Fixed Volter Manor : Incorrect Portal Spawn animation for zeds coming out of vent over the Billiard Table.
- Fixed The Descent - Zeds spawning in incorrect arena while playing
- Fixed Black Forest - Floating drain mesh in crashed train
- Fixed Burning Paris - Gap in Collision of Street Near Cafe in Which Dosh and Weapons Can Fall Through
- Fixed The Descent : All players are not teleporting to the next arena.
- Fixed Tragic Kingdom - Flex fluids floating in certain areas of the map.
- Fixed Outpost - Uneven collision in corner causes Zeds to jump awkwardly when they run into it.
Rendering:
- Fixed Zedtime : Screen saturation stuck when a lag spike hits while zed time is ending.
Weapon:
- Fixed Magnum - Leg Dismemberment Not Occurring
- Fixed Knockdowns Causing Eviscerator Saw Blade Ammo Particles to Float Mid Air
- Fixed Trench Gun 3P Animation - Firing Quickly After Empty Single Round Reload Leaves Shell Inside Ejector Port
- Fixed Bone Crusher : 1P - Overhead heavy swing causes left arm to clip through the 1st Person Camera.
- Fixed HZ12 - 1P Shell Ejects are Red While Guncheck Shows Blue Rounds
- Fixed Spamming Alt-Fire Button During Double Barrel Shotgun Reload Triggers Single Fire After Reload Finishes
- Fixed Centerfire - Tracer Fire FX only present in Zed Time within 1P
- Fixed Left Shoulder Visible When Moving Left After Sprinting With Mark 7 Armor and Dual 1858 Revolvers
- Fixed Centerfire - Heavier Head Bob Effect When Sprinting than Other Comparable Weapons (Causes some Users Motion Sickness)
- Fixed HZ12 - 1P Front Iron Sight Slightly Off Center from Rear Sight While Aiming
- Fixed M4 | Vietnam | Battle-Scarred : This M4 variation is not able to be equipped.
- Fixed P90 SMG - Muzzle Flash FX Does Not Emit Light on Environment or Gun Model
- Fixed When Throwing Down One Skinned Dualie Weapon the Remaining Single Loses it's Skin
- Fixed Bone Crusher Taunt Sounds and Animations Not playing in Multiplayer
- Fixed Eviscerator : Players unable to stop reload with block, parry, or chainsaw.
- Fixed Dual spitfires alt aim not centered
Cosmetic Fixes:
- Fixed DJ Scully being unable to wear headphones with ski mask
- Fixed Hazmat Helmet(s) & Fleshpound Visor(s)Clipping
- Fixed Reaper Hat Clips Badly With Ana Larive's Character Model
- Fixed Fleshpound Visors Cannot Be Worn With Several Though it Would Pose No Known Issues
- Fixed Reaper Dead Mask and Reaper Hat are Non-Compatible with One-Another
- Fixed Reaper Jaw is Incompatible With Reaper Dead Eyes & Reaper Raven Eyes
- Fixed When Equipping Mister Death Facepaint & Sideshow Clown Hat/Witch Doctor Hat Much of Anton Strasser's Head Disappears
- Fixed Rae Higgins : The Steampunk Gas Mask Filtered is not rendering for her.
- Fixed Firefighter Helmet Mask Down Uses Two Lines of Text
- Fixed Russian Gas Mask & Baseball Hat Clip Badly on DJ Scully
- Fixed Inconsistent Item Thumbnail for Tiny Terror Weekly Hat on Steam Inventory Page
- Fixed Strasser Unable to Equip King Fleshpound Visor (All Other Characters are Able)
- Fixed Horzine Security, Cardboard Knight, Wasteland Outfit. and Hazmat Outfits Cannot Use Emotes on Online Servers
- Fixed Typo with Sideshow Human "Canon" Helmet Accessory In Inventory Menu
- Fixed Typo with Sideshow Clown Hat Inventory Description
- Fixed Sideshow Clown Hat Clips Badly With Anton Strasser's Head
- Fixed Gear Menu : Infiltrator | Red and Infiltrator | Blue text are saying the incorrect colors for them in the Skins Selection Container.
- Fixed Wearing the Tactical Headset MK1 with certain cosmetics causes clipping.
Misc Fixes and Improvements:
- Fixed Passive Gun Check SFX plays During Emotes
- Fixed Paid Cosmetic Items Listed in the Market Cosmetic Filter of Store Menu
- Fixed localization for "Horzine Supply Crate Series #1" item description.
- Fixed In-Game Store - Emotes filter does not display items
- Fixed Summer Sideshow Premium Prize Ticket : Misspelled 'required!' on the preview store window.
- Tabbing Over to Inventory After Login Quickly Does Not Clear Vault Tab UI from Background
PC Steam Specific:
- Fixed Steam Controller - Unable to use Voice Comm menu w/ Recommended Config
- Fixed Weekly events not loaded on linux server
- Fixed PC - Foster missing two tie/loose tie color variants
- Fixed PC Only - Weapon Quick Select Ignored Following Last Weapon Used With Same Weapon Inventory Group
- Fixed Linux Server: Dropped player on map change
- Fixed Linux Server: Chat not working
- Fixed KF2 Editor improperly rendering pathing lines