Update 1050 (Killing Floor 2): Difference between revisions
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[[Category:KF2]] | |||
'''Highlights''' | '''Highlights''' | ||
Latest revision as of 22:59, 10 September 2019
Highlights
- New Weapon - Bone Crusher
- New Map - Zed Landing
- New System - Multi-Perk Weapons
- New Zed - Gorefiend
General
- New System - Emotes - Players can now equip an emote and trigger it during gameplay
- Multi-Perk Weapons
- Weapons can now be tied to multiple perks allowing for perk bonuses
- Example: Support Perk will now gain benefits from the Medic Shotgun
- Inventory
- Crates can now be broken down into craftable items
- Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
- As part of this previously granted EA rewards have been made non tradable
- Slightly sped up first 10 level experience gain
- Players can now turn off the auto-upgrade system
Balance
- Caulk N’ Burn
- Damage increased 50%
- Splash damage radius decreased 25%
- Incendiary Shotgun
- Damage increased 60%
- Fire rate increased 10%
- Spread increased 60%
- Ammo capacity increased by 12 rounds
- Ammo cost increased 10%
- Flamethrower
- Damage increased 50%
- Splash damage radius decreased 25%
- Microwave Gun
- Added ability to burn zeds from splash damage
- Toned down damage and radius from ground fire
- Bosses
- Solo
- Normal spawn rate reduced by 10%
- Hard spawn rate reduced by 20%
- Suicidal spawn rate reduced by 20%
- Hell on Earth spawn rate reduced by 40%
All Platform Bugs Fixes Addressed in Preview Beta 1049
- Friends Only Server setting asking for a password
- Added missing map thumbnails in WebAdmin
- Fixed issue where push to talk would switch to open mic.
- Fixed typo in Hellish Survivalist achievement text
- Personal Best Records are not saving
- Increased controller max sensitivity on slider
- Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
- Fixed some favorite weapon lines
- Fixed open hole on Reverend Alberts’ mesh
- Fixed some accessory clipping on Rae
- Fixed some missing accessory descriptions
- Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
- Fixed issue where Bloat bile mine could pass through glass without breaking it.
- Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
- Fixed Patriarch Mortar repeating animation
- Fixed bug where wrong message was displayed when switching to Zed team mid-game
- Updated Credits
- Translated map names now properly display on scoreboard in foreign languages
- Minor localization fixes for French, Polish and Brazilian Portuguese
- Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
- Text on Firebug perk description that was missing
- Fixed inconsistent attack range with Zweihander
- Added missing M79 elite reload 3P animations
- Fixed issue where fire wasn’t applying tick damage regularly
- Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
- Fixed jittery HX25 third person reload
- Improved C4 detonation issue
- Fixed C4 disappearing if thrown while sprinting
- Icon and dropped world model for the M14EBR now have scope
- Nail Shotgun now plays weapon check sound
- Fixed AA12 weapon check animation and sound.
- Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
- Fixed Eviscerator not having inaudible impact sounds
- 9mm pistols can now take advantage of Commando’s Machine Gunner skill.
- Survivalist heavy armor skill properly increases max armor capacity
- Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
- Fixed Skirmisher skill healing 2 points per second instead of 1 as described
- Fixed Siren difficulty setting issue.
- Prevented Sirens from getting stuck in open manholes
- Fixed bug where Bloats would die from knockdown
- Fixed a case where freeze material wasn’t correctly applied to Stalker
Map Fixes
- Fixed caged clot animations
- Updated catwalk zed ‘closet’
- Fixed invisible ceiling interfering with Versus zeds
- Fixed minor blocking volume and collision issue
- Fixed player breakout spot in Versus mode
Prison:
- Minor visual adjustments
- Fixed Zed navigation exploit
- Fixed several visual bugs
- Fixed tire swing exploit
- Fixed minor lighting bug
- Fixed minor visual bugs
- Fixed collision issue with outside benches
Bug Fixes to Existing Content Addressed in 1050
- Napalm should now more reliably set zeds touching other zeds affected by this skill on fire (not just the original zed or set hit by it)
- Fixed an issue where not all maps showed up properly in solo map vote
- Fixed a case where the husk launcher would fire from the wrong position
- Fixed an issue where berserker could break boss flee AI
- Fixed a case where melee damage bonus was always active with the Berserk parry
- Fixed a case where no sound or particle effect would trigger on a successful parry
- Fixed a case where autofill could overcharge for armor
- Fixed Rae’s description text being cut off in Spanish localization
- Fixed Issue where music track “Someone to Hate by Demon Hunter” would get cut off abruptly
- Fixed issue where Husk’s flamethrower SFX would persist after death
- Fixed issue where player’s would have negative health at death
- Fixed issue where Elite Clot’s Rally would have a stacking damage bonus to Siren’s scream
- Fixed issue in which Han’s Shield would get turned off from player falling off ledge and avoiding grab
- Fixed clipping issues with certain accessory combinations
- Fixed a crash that could occur when using Alt+Enter to enter or return from windowed mode
- Fixed a bug where the player's arm could be positioned strangely when grabbed by Hans
Bug Fixes to New Content from Preview Beta 1049
- Fixed Support Barrage not applying to VLAD single fire mode
- Fixed Support Tight Choke not applying to medic shotgun
- Fixed a Gorefiend unparryable attack that did not properly glow to indicate it could not be parried
- Gorefiends now do correct damage to welded doors
- Fixed issue in which Gorefiend special attacks SFX would persist after death.
- Fixed issue where killfeed would display Gorefiend kills as Gorefast kills
- Added Infernal Realm and Zed Landing to stock map list.
- Fixed custom maps loading with default textures
Live Update Changes:
Hans
- Group
- Normal - No change
- Hard - No change
- Suicidal - No change
- HOE - Decreased HealthMod from 1.12 to 1.11
- Solo
- Normal - Increased SoloDamageMod from .43 to .44
- Hard - Increased SoloDamageMod from .52 to .53
- Suicidal - Increased SoloDamageMod from .58 to .6
- HOE - Increased SoloDamageMod from .68 to .72
Patriarch
- Group
- Normal - Decreased HealthMod from .76 to .73
- Hard - Decreased HealthMod from 1.01 to .99
- Suicidal - Increased HealthMod from .96 to .99
- HOE - Increased HealthMod from 1.16 to 1.19
- Solo
- Normal - Increased SoloDamageMod from .36 to .38
- Hard - No Change
- Suicidal - Decreased SoloDamageMod from .52 to .47
- HOE - Decreased SoloDamageMod from .66 to .65