Update 1074 (Killing Floor 2)

From Killing Floor 2 Wiki
Revision as of 23:00, 10 September 2019 by Simplecat (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

General

Balance

Weapons

  • Berserker
    • Fire Axe
      • Heavy attacks now have a chance to stun
    • Battle Axe
      • Heavy attack speed reduced by 10%
  • SWAT
    • Tommy Gun ( cross perk with Commando )
      • Bullet spread increased by 195%
      • Recoil reduced by 13%
      • Upward recoil reduced by an additional 15%
      • Fire rate increased by 20% (600 RPM to 720 RPM)

Designer Note - These adjustments were in response to provided community feedback via the BETA 1 survey. The Fire Axe lacked gameplay identity when compared to its other tier 2 weapon counterparts. As such, we added the chance to stun on heavy attacks, and head shots increase that chance substantially. This will be the first melee weapon that can stun.

As for the Battle Axe, its heavy attack damage is substantially higher than all of our other melee weapons, and the speed of those heavy attacks felt a bit too fast for its damage output. We adjusted the speed down to counteract that immense damage.

Lastly, the Tommy Gun’s recoil felt too high, and its fire rate felt too slow. We adjusted both values so that it is easier to control the gun and fire faster with it. We also increased its spread so that it is not effective long range. Community feedback mostly wanted this weapon to be effective close to medium range, so the spread adjustments should align it better to those ranges.

Bug Fixes

Top Community Issues

  • Fixed an issue where the player’s Pistol would disappear from the inventory when not having enough weight to pick up a second Pistol.
  • Fixed an issue where the M32 Grenade Launcher grenade ammo floated during one of the weapon check animations.
  • Fixed an issue where Perk passives that applied an increase to ammunition were not applying.
  • Fixed an issue where the Pulverizer was not using the intended values for its explosion damage and explosion radius.
  • Shopping Spree
    • Fixed an issue where crawlers were getting stuck at their spawns.
    • Fixed an issue where Zeds were unable to cross over a couch and enter the playspace.

Gameplay

  • Fixed an issue where crashes would happen mid-game.
  • Fixed an issue where the M99 AMR had broken 3rd person reload animations.

User Interface

  • Fixed an issue where the Weekly objective icons overlapped the text of the weekly description.

Map(s)

  • Santa’s Workshop
    • Fixed an issue where the sleigh cart was unable to be welded during the 2nd and 3rd Escort missions.
    • Fixed an issue where untextured presents appeared near the sleigh cart.
    • Fixed an issue where lag spikes occurred during the 1st Escort objective.
    • Fixed an issue where code script text appeared whenever the sleigh cart exited a gate.
  • Shopping Spree
    • Fixed an issue where the splattermap was enabled on water meshes.

Sound

  • Fixed an issue where when the player is defeated on an Endless game of Santa's Workshop, Santa's defeat voice lines are played instead of the Patriarch.
  • Fixed an issue where the Santa Trader VO lines for the 10 second reminder of trader time were too long.

Art

  • Fixed an issue where the Main Menu cinematic would freeze after returning from a game session.
  • Fixed an issue where interrupting an Emote animation by equipping a cosmetic breaks all Emote animations.

Localization

  • Fixed an issue where debug text displayed for the Battle Axe on the shared content window.
  • Fixed an issue where the Tommy Gun was missing a localized description in the Trader Menu.